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ios - Multipeer Connectivity 数据仅以一种方式发送,即使两个设备都已连接

转载 作者:行者123 更新时间:2023-11-29 10:36:48 25 4
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我目前有两台设备通过多对等连接框架相互连接。连接后,每个设备都会立即相互发送一个 nsdata 数据包,在第一个实例中,数据将包含声音和图像。这似乎工作正常,并且两个用户都收到了相关数据。

用户现在可以从 View 中相互选择并发送另一位数据。但是,我发现如果主持人(发送邀请的客户)尝试发送更多数据,控制台中会显示以下错误。

 Peers (
PeerName
) not connected

但是如果客户端(受邀者)发送数据,它会按预期到达主机。特别有趣的是我在以下位置有 NSLogs:

-(void)peerDidChangeStateWithNotification:(NSNotification *)notification

当断开连接发生时触发的方法,没有发生断开连接并且设备相互连接。我的代码在下面,有人知道为什么会发生这种情况吗?

#pragma mark Send Buzz Notification
#pragma mark -
-(void)sendBuzzNotification{

// create the user (remove the image to lower size)
LocalUserClass *withoutImage = [[LocalUserClass alloc]initWithName:[[[GlobalData sharedGlobalData]localUser]personName] personImage:nil personSound:[[[GlobalData sharedGlobalData]localUser]personSound] personPeerId:nil];

// send the users sound and name to the other peer/s
NSData *dataToSend = [NSKeyedArchiver archivedDataWithRootObject:withoutImage];
NSError *error;

// skip if no users are selcted
if ([selectedUsers count] == 0) {
return;
}
else{
// create the array of peer Ids from selected users
NSMutableArray *tempArray = [[NSMutableArray alloc]init];

for (LocalUserClass *object in selectedUsers) {

// add the peer id
MCPeerID *theId = object.personPeerId;
[tempArray addObject:theId];
}
NSArray *theUsers = [[NSArray alloc]init];
theUsers = tempArray;

// send the data
[appDelegate.mcManager.session sendData:dataToSend
toPeers:theUsers
withMode:MCSessionSendDataReliable
error:&error];

if (error) {
NSLog(@"%@", [error localizedDescription]);
}

// vibrate the device to show its been sent
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
}
#pragma mark Peer Connected State Checker
#pragma mark -
-(void)peerDidChangeStateWithNotification:(NSNotification *)notification{

MCPeerID *peerID = [[notification userInfo] objectForKey:@"peerID"];
//NSLog(@"%@",peerID.displayName);
MCSessionState state = [[[notification userInfo] objectForKey:@"state"] intValue];
LocalUserClass *theUser = [[LocalUserClass alloc]initWithName:peerID.displayName personImage:nil personSound:nil personPeerId:peerID];
//NSLog(@"the user name is: %@ the user sound is: %@ the user peer id is %@",theUser.personName,theUser.personSound,theUser.personPeerId);

if (state != MCSessionStateConnecting) {

if (state == MCSessionStateConnected) {

// add the user
[connectedUsers addObject:theUser];
// send the users details to the newly connected peer (profile pic and sound)
[self sendUserDetailsToPeer:peerID];

}
else if (state == MCSessionStateNotConnected){

// do we have connections
if ([connectedUsers count] > 0) {

// get the user to remove
NSInteger thePeerIndex = 0;
NSInteger thePeerIndexSelectedUsers = 0;

for (LocalUserClass *object in connectedUsers) {
if (object.personPeerId == theUser.personPeerId) {
thePeerIndex = [connectedUsers indexOfObject:object];
[connectedUsers removeObjectAtIndex:thePeerIndex];
}
}
for (LocalUserClass *user in selectedUsers) {
if (user.personPeerId == theUser.personPeerId) {
thePeerIndexSelectedUsers = [selectedUsers indexOfObject:user];
[selectedUsers removeObjectAtIndex:thePeerIndexSelectedUsers];
}
}
}
}
}

// push to main queue for speedy response
dispatch_async(dispatch_get_main_queue(), ^(void) {

// create user playback devices
[playbackManager createUserAudioPlayers:connectedUsers withSound:nil];

[collView reloadData];
[self populateUserBox];

BOOL peersExist = ([[appDelegate.mcManager.session connectedPeers] count] == 0);
//NSLog(@"PEER COUNT IS %lu",(unsigned long)[[appDelegate.mcManager.session connectedPeers] count]);
[disconnectButton setEnabled:!peersExist];

if ([disconnectButton isEnabled]) {
[disconnectButton setBackgroundColor:[UIColor colorWithRed:(51/255.0) green:(202/255.0) blue:(168/255.0) alpha:1.0]];
}
else{
[disconnectButton setBackgroundColor:[UIColor colorWithRed:(107/255.0) green:(107/255.0) blue:(107/255.0) alpha:1.0]];
}

});

}

#pragma mark Peer Received Data
#pragma mark -
-(void)didReceiveDataWithNotification:(NSNotification *)notification{

NSData *receivedData = [[notification userInfo] objectForKey:@"data"];
receivedUser = [NSKeyedUnarchiver unarchiveObjectWithData:receivedData];

CGImageRef cgref = [receivedUser.personImage CGImage];
CIImage *cim = [receivedUser.personImage CIImage];

// are we getting a whole user or just the user sound and name (check for no image)
if (cim == nil && cgref == NULL)
{
// recieve the data (TODO probably needs to be run in the background)
[self performSelectorOnMainThread:@selector(recieveBuzzNotification) withObject:nil waitUntilDone:YES];
}
else{
// recieve the data (TODO probably needs to be run in the background)
[self performSelectorOnMainThread:@selector(receivedUserProfile) withObject:nil waitUntilDone:YES];
}
}

更新:主机似乎在初始数据传输后失去与客户端的连接:

[self sendUserDetailsToPeer:peerID];

但是断开连接状态不会触发任何东西,客户端仍然可以向主机发送数据。这可以通过注销连接的 session 看到:

session.connectedPeers

编辑:来自 View Controller 的附加代码:

#pragma mark Create Session
#pragma mark -
-(void)setupSession{

// create session and peer with details from the user
[appDelegate.mcManager setupPeerAndSessionWithDisplayName:[[[GlobalData sharedGlobalData]localUser]personName]];
[appDelegate.mcManager advertiseSelf:visibleSwitch.isOn];
appDelegate.mcManager.browser.delegate = self;

// set global user peerId
[[[GlobalData sharedGlobalData]localUser]setPersonPeerId:appDelegate.mcManager.peerIDGlobal];

// setup notification to track the user info of connected peers
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(peerDidChangeStateWithNotification:)
name:@"MCDidChangeStateNotification"
object:nil];
// notifcation to track recieved data
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didReceiveDataWithNotification:)
name:@"MCDidReceiveDataNotification"
object:nil];
}

和 MCManager:

-(id)init{
self = [super init];

if (self) {
peerIDGlobal = nil;
session = nil;
browser = nil;
advertiser = nil;
}

return self;
}

//----CUSTOM---------------------------------------------------------------------------------------------------------------//

//-------------------------------------------------------------------------------------------------------------------------//
//----PUBLIC---------------------------------------------------------------------------------------------------------------//
#pragma mark Setup Peer and Session
#pragma mark -
-(void)setupPeerAndSessionWithDisplayName:(NSString *)displayName{

peerIDGlobal = [[MCPeerID alloc] initWithDisplayName:[[[GlobalData sharedGlobalData]localUser]personName]];
session = [[MCSession alloc] initWithPeer:peerIDGlobal];
session.delegate = self;
}

#pragma mark Setup Browser
#pragma mark -
-(void)setupMCBrowser{
browser = [[MCBrowserViewController alloc] initWithServiceType:@"chat-files" session:session];
}

#pragma mark Setup Advertiser
#pragma mark -
-(void)advertiseSelf:(BOOL)shouldAdvertise{

if (shouldAdvertise) {
advertiser = [[MCAdvertiserAssistant alloc] initWithServiceType:@"chat-files"
discoveryInfo:nil
session:session];
[advertiser start];
}
else{
[advertiser stop];
advertiser = nil;
}
}


//----DELEGATES------------------------------------------------------------------------------------------------------------//

//-------------------------------------------------------------------------------------------------------------------------//
#pragma mark Session delegate
#pragma mark -
-(void)session:(MCSession *)session peer:(MCPeerID *)peerID didChangeState:(MCSessionState)state{

// create the dict with connected user info
NSDictionary *dict = @{@"peerID": peerID,
@"state" : [NSNumber numberWithInt:state]
};

// post the notification for tracking
[[NSNotificationCenter defaultCenter] postNotificationName:@"MCDidChangeStateNotification"
object:nil
userInfo:dict];
}


-(void)session:(MCSession *)session didReceiveData:(NSData *)data fromPeer:(MCPeerID *)peerID{

NSDictionary *dict = @{@"data": data,
@"peerID": peerID
};

[[NSNotificationCenter defaultCenter] postNotificationName:@"MCDidReceiveDataNotification"
object:nil
userInfo:dict];
}

最佳答案

谢谢 Chris,这看起来是问题所在,我已经根据此处的一些样板代码重写了代码: https://github.com/shrtlist/MCSessionP2P

现在,该应用程序无需浏览器即可自动连接到用户,这是一个很好的解决方案,我强烈建议任何有问题的人查看代码。

关于ios - Multipeer Connectivity 数据仅以一种方式发送,即使两个设备都已连接,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26486224/

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