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Java hangman 程序出错了

转载 作者:行者123 更新时间:2023-11-29 10:18:58 28 4
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我是 Java 的初学者,需要为 Java 最终项目拼凑一个应用程序。我想做刽子手(当时看起来很容易)。这对我来说非常困难。到目前为止,这是我的代码。 (将大约 10 个开源刽子手游戏放在一起真是令人厌恶)。我的问题见底部。

import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import java.util.ArrayList;


public class Hangman implements ActionListener {
JFrame frame;
private String[] wordList = {"computer","java","activity","alaska","appearance","article",
"automobile","basket","birthday","canada","central","character","chicken","chosen",
"cutting","daily","darkness","diagram","disappear","driving","effort","establish","exact",
"establishment","fifteen","football","foreign","frequently","frighten","function","gradually",
"hurried","identity","importance","impossible","invented","italian","journey","lincoln",
"london","massage","minerals","outer","paint","particles","personal","physical","progress",
"quarter","recognise","replace","rhythm","situation","slightly","steady","stepped",
"strike","successful","sudden","terrible","traffic","unusual","volume","yesterday" };
public String mysteryWord;
public int lives;
private boolean finished = false;
private boolean won = false;
private Button a[];
public boolean used[] = new boolean[26];

public static void main (String[] args) {
Hangman gui = new Hangman();
gui.go();
}

class myDrawPanel extends JPanel {
public void paintComponent(Graphics g) {
setBackground(Color.white);
g.setColor(Color.gray);
g.fillRect(50, 200, 150, 20);
g.fillRect(90,20,10,200);
g.fillRect(90,20,60,10);
g.setColor(Color.black);
g.fillRect(145,20,5,25);
g.setColor(Color.green);
if (lives < 6 )
g.drawOval(132,45,30,30);
if (lives < 5 )
g.drawLine(147,75,147,100);
if (lives < 4 )
g.drawLine(147,100,167,133);
if (lives < 3 )
g.drawLine(147,100,127,133);
if (lives < 2 )
g.drawLine(147,75,167,85);
if (lives < 1 )
g.drawLine(147,75,127,85);

StringBuffer guessed = new StringBuffer();

for (int cl = 0; cl < mysteryWord.length(); cl++) {
if (used[(int)mysteryWord.charAt(cl)-65])
guessed.append(mysteryWord.charAt(cl));
else
guessed.append(".");
}

g.drawString(guessed.toString(),75,230);
//currentWordLA.setText("Current word: " + mysteryWord);



if (lives < 1) {
g.setColor(Color.white);
g.fillRect(70, 200, 200, 30);
g.setColor(Color.black);
g.drawString(mysteryWord.toString(),75,230);
Font fff = new Font("Helvetica",Font.BOLD,36);
g.setFont(fff);

g.setColor(Color.red);
g.drawString("You lose!",200,100);

finished = true;
}

if (won) {
Font fff = new Font("Helvetica",Font.BOLD,36);
g.setFont(fff);

// Color red=new Color.red
g.setColor(Color.red);

g.drawString("You Win!",200,100);
finished = true;
}
}
}

public void go() {

///////////////////////DESIGN BEGIN//////////////////////////////////////////////
frame = new JFrame("Hangman");
JPanel topPanel = new JPanel();
myDrawPanel noosePanel = new myDrawPanel();
JPanel bottomPanel = new JPanel();
JPanel scorePanel = new JPanel(new FlowLayout(FlowLayout.LEFT));

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout( new GridLayout( 2, 0) );
bottomPanel.setLayout( new GridLayout( 0, 2) );
scorePanel.setSize(20,100);

noosePanel.setBorder(BorderFactory.createTitledBorder("Your progress."));
topPanel.setBorder(BorderFactory.createTitledBorder("Your arsenal."));
scorePanel.setBorder(BorderFactory.createTitledBorder("Your score."));
frame.add(topPanel);
frame.add(bottomPanel);
bottomPanel.add(scorePanel);
bottomPanel.add(noosePanel);

//Just the stats panel.
JPanel stats = new JPanel();
JLabel currentWordLA = new JLabel("Current word:");
JLabel triedLettersLA = new JLabel("Tried letters:");
JLabel triesLeftLA = new JLabel("Tries remaining:");
JButton restart = new JButton("Reset");

currentWordLA.setFont(new Font("Verdana", Font.PLAIN, 10));
currentWordLA.setForeground(Color.black);
triedLettersLA.setFont(new Font("Verdana", Font.PLAIN, 10));
triedLettersLA.setForeground(Color.black);
triesLeftLA.setFont(new Font("Verdana", Font.PLAIN, 10));
triesLeftLA.setForeground(Color.black);
restart.setFont(new Font("Verdana", Font.PLAIN, 16));
restart.setForeground(Color.red);

stats.setLayout(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
c.gridx = 0;
c.gridy = 0;
c.insets = new Insets(20,0,0,0);
c.anchor = GridBagConstraints.LINE_START;
stats.add(currentWordLA, c);
c.gridx = 0;
c.gridy = 1;
c.anchor = GridBagConstraints.LINE_START;
stats.add(triedLettersLA, c);
c.gridx = 0;
c.gridy = 2;
c.anchor = GridBagConstraints.LINE_START;
stats.add(triesLeftLA, c);
c.gridx = 0;
c.gridy = 3;
c.anchor = GridBagConstraints.LINE_START;
stats.add(restart, c);
scorePanel.add(stats);
///////////////////////DESIGN END//////////////////////////////////////////////
///////////////////////ALPHABET BEGIN//////////////////////////////////////////
int i;
StringBuffer buffer;
a = new Button[26];
topPanel.setLayout( new GridLayout( 4,0, 10, 10) );
for (i = 0; i <26; i++) {
buffer = new StringBuffer();
buffer.append((char)(i+65));
a[i] = new Button(buffer.toString());
a[i].setSize(100,100);
a[i].addActionListener( this );
topPanel.add(a[i]);
}
///////////////////////ALPHABET END//////////////////////////////////////////
//Just shows the entire window.
frame.setSize(500, 500);
frame.setResizable(false);
frame.setVisible(true);
//////////////////////GAMEPLAY BEGIN////////////////////////////////////////
lives = 6;
mysteryWord = wordGen();


}


//Returns a random word from the wordList bank.
private String wordGen() {
return wordList[0 + (int)(Math.random() * ((63 - 0) + 1)) ]; //Make sure to set these to nonprinted chars eventually
}

public void consultWord(int letter) {
if (finished == false) {
boolean found = false;
boolean www = false;
if (used[letter] = false) {
for (int cl = 0 ; cl < mysteryWord.length(); cl++) {
if (mysteryWord.charAt(cl)==((char)(letter+65))) found = true;
}
if (found == false)
lives = lives - 1;
}
used[letter] = true;
for (int cl = 0; cl < mysteryWord.length(); cl++) {
if (!used[(int)(mysteryWord.charAt(cl)) - 65]) www = true;
}
if (www = false) won = true;
frame.repaint();
}
}

public void actionPerformed( ActionEvent e) {
int i;
for (i = 0; i < 26; i++) {
if (e.getSource() == a[i]) {
consultWord(i); }
}
}
}

目前这不起作用。我运行它,出现大量线程异常错误。 (它编译得很漂亮)。它带我到的第一行是

if (used[(int)mysteryWord.charAt(cl)-65])

我不确定这条线有什么问题。此外,原作者使用了数字 65。我调整了我的代码并使用了我自己的变量,以便我了解它是如何工作的。但是数字 65 以及它从何而来,我这辈子都想不通。有什么想法吗?

而且我需要知道是什么导致了所有线程异常。 GUI 构建得很好。把事情搞砸的只是所有的数学和触发器。 (我自己构建的 GUI!:))

异常

Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 34
at Hangman$myDrawPanel.paintComponent(Hangman.java:55)
at javax.swing.JComponent.paint(JComponent.java:1054)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paint(JComponent.java:1063)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paint(JComponent.java:1063)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paint(JComponent.java:1063)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:585)
at javax.swing.JComponent.paintChildren(JComponent.java:887)

最佳答案

这主要不是对您问题的直接回答,但它与学习编写软件这个更大的问题相关……这是您的总体目标。 (底部有真正的答案。)

你写:

(it's really an abomination of about 10 open source hangman games thrown together)

将一堆现有程序(质量可疑*)混在一起并不是创建软件的好方法。

  • 您继承了您“收获”的现有代码中的功能和样式问题。
  • 您添加了一堆新功能和样式问题,这些问题是由不同代码库之间的不匹配引起的……以及您的构想。

代码重用可能是一件好事,但您需要有纪律和选择性:

  • 设计您自己的代码......遵循您所学的设计原则。
  • 使用精心设计的库在库级别进行重用。
  • 不要通过复制粘贴重复使用。
  • 不要重复使用看起来像狗早餐的代码(或库)。 (如果作者对他/她的代码风格和 API 设计马虎,那是其他质量问题的坏兆头。)

(* 您在代码中看到像 65 这样模糊的数字是代码质量差的标志。作者可以而且应该将其写为 'A'。)

事实上,这可能是您的错误的根源,因为看起来您的“神秘”单词是小写的。 'a' - 'A'32,这比您的 used 数组的边界要大。

这让我们回到了我的主要观点。因为,显然,在您的代码混搭中,您未能理解您复制的代码的隐含不变量……并破坏了它们。抛出异常的有问题的语句旨在处理仅大写的单词......但你已经改变了它。

关于Java hangman 程序出错了,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10475895/

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