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java - 使用线程和/或任务更新 JavaFx Gui

转载 作者:行者123 更新时间:2023-11-29 10:17:58 27 4
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我正在创建一个聊天程序,其中包含我在新版本的 JavaFx 场景构建器中创建的 GUI。我有一个扩展应用程序的主要方法,我的 GUI 中有一个 simpleController(控制所有按钮、标签、anchorPanes 等)。

除此之外,我还有一个可以接收和发送消息的服务器应用程序。为此,我创建了以下简单协议(protocol):

命令/描述:

  • 1 - 请求连接权限,同时请求一个用户ID(服务器查出有多少用户在线并加上id+1)
  • 2 - 聊天,客户端发送一个 ID 和一个字符串消息(示例:21
    你好(注意所有这些都在单独的一行上))
  • 3 - 断开客户端。
  • 4 - 显示所有在线客户的列表。
  • 5 - 询问还有谁在线(这仅在用户在线时使用连接,他需要知道有多少用户在线才能更新 GUI)。
  • 10 - 如果服务器返回 10 消息,则会出现各种错误客户端刚才的调用是错误的还是不能
    完成!

使用这个简单的逻辑,让用户连接、聊天和断开连接对我来说应该相当容易。然而,事实证明,这本应该是一项简单的任务却变成了我最糟糕的噩梦。

到目前为止,我的用户连接到程序没有问题,更多用户可以同时连接。

当我想在服务器和客户端之间发送和接收消息时,事情开始变得棘手。

我不知道如何在使用线程时更新我的​​ GUI。我试图阅读 Task 类,但我看不出是否应该使用它来代替线程,或者线程是否应该将它作为参数

我应该创建一个新类来监听输入并使该类扩展线程吗?
线程应该在我的 simpleController 类中运行吗?

主要

public class Main extends Application{
public static void main(String[] args) throws IOException{
Application.launch(Main.class, (java.lang.String[]) null);
}

@Override
public void start(Stage primaryStage) throws Exception {
try {
AnchorPane page = (AnchorPane) FXMLLoader.load(Main.class.getResource("testingBackground.fxml"));
Scene scene = new Scene(page);
primaryStage.setScene(scene);
primaryStage.setTitle("Chatten");
primaryStage.show();

} catch (Exception ex) {
java.util.logging.Logger.getLogger(Main.class.getName()).log(
java.util.logging.Level.SEVERE, null, ex);
}
}
}

简单 Controller

import java.io.IOException;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.ArrayList;
import java.util.Scanner;
import java.io.IOException;
import java.net.URL;
import java.util.ResourceBundle;

import com.sun.glass.ui.Platform;

import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.concurrent.Task;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.text.Text;

/*
* evt ret array listen med commands da jeg selv kan styre hvilke commands der kommer ind og ud! og brugeren faktisk
* aldrig selv kan vælge!
*/
public class SimpleController extends Thread implements Initializable{
public Button btn_Connect;
public AnchorPane pictureFrame;
public Socket socket = new Socket();
public PrintWriter pw;
public Scanner input;
public int clientId = 1;
public Client client = new Client(socket, pw, input, clientId);
// options!
public TextField txt_userName;
public TextField textField_chat;
// send button
public Button Send;
/*
* current client that the user i connected with, this client is used to send commands and tell other clients who is connected on
* what "ingame chat persons"
*/
public static int currentClientId;
// chatperson username
public Label lbl_userName2;
public Label lbl_userName3;
public Label lbl_chatPerson2;
public Label lbl_Chatperson1_userName;
//Pictures of chat person
public Label chatPerson3;
public Label chatPerson1;
// chat persons textfield
public TextArea txt_ChatPerson1;
//public TextField txt_ChatPerson1;
public TextField txt_ChatPerson2;
public TextField txt_ChatPerson3;


@Override
public void initialize(URL location, ResourceBundle resources) throws NullPointerException {
try {
client.connect();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
pictureFrame.setMaxSize(409, 373);
txt_ChatPerson1.setMinWidth(50);
txt_ChatPerson1.setPrefWidth(50);
txt_ChatPerson1.setMaxWidth(300);
txt_ChatPerson1.setText(" ");



btn_Connect.setOnAction(new EventHandler<ActionEvent>() {
@Override

public void handle(ActionEvent event) throws NullPointerException {
connectMeWithOthers(1);
}
});

Send.setOnAction(new EventHandler<ActionEvent>() {

// WORK IN PROGReSS!!
@Override
public void handle(ActionEvent event) {

/*
* new line code:
*/
String x = textField_chat.getText();
txt_ChatPerson1.setText(x);
txt_ChatPerson1.setVisible(true);
System.out.println("x" +x);

txt_ChatPerson1.textProperty().addListener(new ChangeListener<String>() {

@Override
public void changed(
ObservableValue<? extends String> observable,
String oldValue, String newValue) {


// txt_ChatPerson1.setPrefRowCount(5);
txt_ChatPerson1.setPrefWidth(txt_ChatPerson1.getText().length()*7);
//txt_ChatPerson1.setPrefHeight(txt_ChatPerson1.getText().length()*3);
}
});
txt_ChatPerson1.autosize();
client.SendChat(x);
}
});
}

/**
* this method connect the client to the other clients who are online on the server!
* the method calls it self after the user has established connection in order to load the other chat persons online
* if the client is the online user online then it will only load the user
* @param id
*/
protected void connectMeWithOthers(int id) {
try {
int responseId = client.sendCommando(id);
System.out.println(" response id "+responseId);
// finds whom is connected and tries to connect to a spot that is avalibul!
//Response is the ID of the chat persons
switch (responseId) {
case 1:
currentClientId = client.reciveCommando();
client.setClientId(currentClientId);
client.sendString(txt_userName.getText());
connectMeWithOthers(5);
break;
case 5:
int times = client.reciveCommando();
int o = 0;
System.out.println("times: "+times);

while (o != times) {
int j = client.reciveCommando();
System.out.println("j"+ j);
String name = client.reciveString();
System.out.println("Name " +name);
createUser(j, name);
o++;
}
start();
break;

case 10:
System.out.println("Connection fail chat room is full! Please try again later!");

case 8:
start();
break;
default:
break;
}

} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

}
private void createUser(int j, String reciveChat) {
if (j == 1) {
chatPerson1.setVisible(true);
lbl_Chatperson1_userName.setVisible(true);
lbl_Chatperson1_userName.setText(reciveChat);

}else if (j == 2) {
lbl_chatPerson2.setVisible(true);
lbl_userName2.setVisible(true);
lbl_userName2.setText(reciveChat);
}else if (j == 3){
chatPerson3.setVisible(true);
lbl_userName3.setVisible(true);
lbl_userName3.setText(reciveChat);
}else {
Image img = new Image(getClass().getResourceAsStream("Figur.png"));
Label test2 = new Label("", new ImageView(img));
test2.setLayoutX(50);
test2.setLayoutY(30);
test2.setPrefSize(1000, 1000);
pictureFrame.getChildren().addAll(test2);
test2.setVisible(true);
}

}
/*
* denne metode er en rewrite af run metoden.
*/
public void StartClient(){
ClientListner cl = new ClientListner(client);

Task task = new Task<String>() {

@Override
protected String call() throws Exception {
// TODO Auto-generated method stub

return null;
}
};
Thread t = new Thread(task);
cl.start();
while (true) {
if (cl.recived) {

}
}
}

/*
* Run metoden er brugt til at recive data fra andre users og update GUI'en skal muligvis rewrites!?
*
*/


public void run(){
System.out.println("Thread started");
System.out.println(client.getSocket().isConnected());
ClientListner cl = new ClientListner(client);
while (client.getSocket().isConnected()) {
int key = 10;
if (cl.recived) {

try {
key = client.reciveCommando();
System.out.println("jeg er her");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}


System.out.println("Key "+key);
switch (key) {
// case 2 er recive chat:
case 2:
// først find ud af hvilket ID der har sendt chatten:
int y = 0;
try {
y = client.reciveCommando();
System.out.println("y" + y);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// derefter få beskeden og send den så ud til resten.
String says = client.reciveChat().toString();
if (y == 1) {
txt_ChatPerson1.setText(client.reciveChat());
}else if (y == 2) {

}else {
chatPerson3.setVisible(true);
txt_ChatPerson3.setVisible(true);
txt_ChatPerson3.setText(client.reciveChat());
}

break;

default:
break;
}
}
}

}

客户端

import java.io.IOException;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.util.Scanner;
public class Client {
// disse var static
public final static int portNumber = 6040;
public Socket socket;
private PrintWriter pw;
private Scanner input;
private int clientId;
/**
* @param args
* @throws IOException
*/

public Client(Socket socket, PrintWriter pw, Scanner input, int clientId){
this.socket = socket;
this.pw = pw;
this.input = input;
this.clientId = clientId;
}
public void connect() throws IOException{
// du kan vælge at bruge inetadressen til at connecte i socketet.
InetAddress adr = InetAddress.getByName("localhost");
socket = new Socket("localhost", portNumber);
input=new Scanner(socket.getInputStream());
pw = new PrintWriter(socket.getOutputStream());
}
/**
* This method sends the message (that the client(chat person) writes to the user)
* @param x
* @throws NullPointerException
* @throws IOException
*/
public void SendChat(String x) throws NullPointerException{
pw.println(2);
pw.flush();
pw.println(SimpleController.currentClientId);
pw.flush();
pw.println(x);
pw.flush();

}
public int sendCommando(int id) throws IOException{
System.out.println("Jeg sender"+ id);
pw.println(id);
pw.flush();
/*
* this part of the program sends a command to the server if the command is 1 then 1 is = Connect.
* the program then ask the server is the server is full or is it ok to connect?
* if the response is not 10 then the program will allow a connection to happen the return type will be the Id of which
* the chat person becomes!
*/
// should the method return 0 the Application will do NOTHING!
switch (id) {
case 1:
int k = reciveCommando();
if (k== 10) {
return 10;
}else if (k < 3) {
System.out.println("returned k" + k);
return k;
}else {

return 10;
}
/*
* Closes the connection with the server!
*/
case 3:

socket.close();
return 0;

case 5:
int y = reciveCommando();
return y;
default:
return 0;
}

}
/*
* this method recives a command from the server! the comands can be found in the ChatCommands.txt
* returns the command as an integer!
*/
public int reciveCommando() throws IOException{
Integer i = input.nextInt();
return i;
}
/**
* Gets a String response from the server. This method i used to create other users and give them the correct username.
*
* @param i
* @return
* @throws IOException
*/
public String getStringResponse(int i) throws IOException {
pw.print(i);
pw.flush();
String x = input.nextLine();
return x;

}
/*
* Work in progress - client getter og setter methoder!
*/

public Socket getSocket(){
return socket;
}
public Scanner getInput(){
return input;
}
public PrintWriter getPw(){
return pw;
}
public int getClientId(){
return clientId;
}

public void setClientId(int i ){
clientId = i;
}
public String reciveChat(){
String x = getInput().next();
return x;
}
public String reciveString(){
String x =input.next();
return x;
}
public void sendString(String x){
pw.println(x);
pw.flush();
}

}*

我真的很抱歉代码有点乱。简单 Controller 中的 run() 方法试图创建一个简单 Controller 的线程。但是,这并没有像我预期的那样工作。 :(

这样做的主要目的基本上是保证聊天室里的两个人可以一起聊天。因此,它所要做的就是更新 1 或 2 个文本区域。

最佳答案

如果您还没有这样做,请检查一下

http://docs.oracle.com/javafx/2/threads/jfxpub-threads.htm

关于java - 使用线程和/或任务更新 JavaFx Gui,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12860896/

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