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multithreading - 避免闭包——将线程变量封装在一个结构体中

转载 作者:行者123 更新时间:2023-11-29 08:33:24 24 4
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我正在基于 Rust websocket crate 编写一个名为 BoltServer 的简单 websocket 服务器(代码不完整,我刚刚开始)。我正在使用示例程序作为基础。然而示例程序不是模块化的(有很长的方法)。所以我试图将它们分解成结构和方法。我想为每个客户端生成两个线程。一个发送消息,另一个接收消息。所以在这里,我想把线程使用的所有变量都捕获到一个struct中,然后调用impl中的run方法。

extern crate websocket;
extern crate time;
extern crate rustc_serialize;

pub mod ws {
use std::thread;
use std::sync::{Arc, Mutex};
use std::sync::mpsc;
use std::net::ToSocketAddrs;
use websocket;
use websocket::{Server, Message, Sender, Receiver};
use websocket::server::Connection;
use websocket::stream::WebSocketStream;
use std::str::from_utf8;

struct BoltUser {
user_id: u32,
my_tx: mpsc::Sender<String>,
}

struct Broadcaster {
my_rx: mpsc::Receiver<String>,
}
impl Broadcaster {
fn new(receiver: mpsc::Receiver<String>) -> Broadcaster {
Broadcaster { my_rx: receiver }
}
fn run(self) {
while let Ok(msg) = self.my_rx.recv() {
println!("Broadcaster got message: {}", msg);
}
}
}

struct SocketReader {}
impl SocketReader {
fn run(self) {}
}

struct SocketWriter {
my_rx: mpsc::Receiver<String>,
sender: Sender,
}
impl SocketWriter {
fn run(self) {
while let Ok(message) = self.my_rx.recv() {
}
}
}

pub struct BoltServer {
address: String,
connected_users: Arc<Mutex<Vec<BoltUser>>>,
}
impl BoltServer {
pub fn new(address: &str) -> BoltServer {
BoltServer {
address: address.to_string(),
connected_users: Arc::new(Mutex::new(vec![])),
}
}
fn handshake(&mut self,
connection: Connection<WebSocketStream, WebSocketStream>)
-> (SocketWriter, SocketReader) {
let request = connection.read_request().unwrap();
// println!("thread-> Accepting request...");
let response = request.accept();
let (mut sender, mut receiver) = response.send().unwrap().split();
let (user_tx, user_rx) = mpsc::channel::<String>();//Create a channel for writer
let socket_writer = SocketWriter {
my_rx: user_rx,
sender: sender,
};
let socket_reader = SocketReader {};
(socket_writer, socket_reader)
}
pub fn start(&mut self) {
println!("Starting");
let (broadcaster_tx, broadcaster_rx) = mpsc::channel::<String>();
let broadcaster = Broadcaster::new(broadcaster_rx);
let handle = thread::Builder::new()
.name("Broadcaster".to_string())
.spawn(move || broadcaster.run());

let server = Server::bind(&*self.address).unwrap();

let mut user_id: u32 = 0;

// Block and process connection request from a new client
for connection in server {
user_id = user_id + 1;//Create a new user id
let (socket_writer, socket_reader) = self.handshake(connection);
thread::Builder::new()
.name("Socket writer".to_string())
.spawn(move || socket_writer.run());
thread::Builder::new()
.name("Socket reader".to_string())
.spawn(move || socket_reader.run());
}

handle.unwrap().join();
println!("Finished");
}
}
}

下面的代码给出了我想要实现的目标。

// Block and process connection request from a new client
for connection in server {
user_id = user_id + 1;//Create a new user id
let (socket_writer, socket_reader) = self.handshake(connection);
thread::Builder::new().name("Socket writer".to_string()).spawn(move || {
socket_writer.run()
});
thread::Builder::new().name("Socket reader".to_string()).spawn(move || {
socket_reader.run()
});
}

这里卡在了握手的方法上。我无法使用通过调用库中的 split 方法获得的发件人来初始化 SocketWriter 结构。我收到以下编译错误:

    error[E0038]: the trait `websocket::Sender` cannot be made into an object
--> src/lib.rs:46:9
|
46 | sender:Sender,
| ^^^^^^^^^^^^^ the trait `websocket::Sender` cannot be made into an object
|
= note: method `send_dataframe` has generic type parameters
= note: method `send_message` has generic type parameters

最佳答案

错误告诉您眼前的问题:

46 |         sender:Sender,
| ^^^^^^^^^^^^^ the trait `websocket::Sender` cannot be made into an object

首先,变量/字段不能有普通特征类型(但 &Trait 是可能的),而且 websocket::Sender 也可以特征不是 object safe ;它具有不能动态工作的通用方法(即 vtable 方法必须具有固定类型)。

相反,您必须有一个具体类型(您也可以将其设为通用结构)。

正确的类型是什么并不明显,所以我想让编译器告诉我。所以首先尝试最简单的方法:

    sender: (),

编译器返回一些信息:

|                       ^^^^^^ expected (), found struct `websocket::client::Sender`

好的,让我们插入:

    sender: websocket::client::Sender,

这给出了:

46 |         sender: websocket::client::Sender,
| ^^^^^^^^^^^^^^^^^^^^^^^^^ expected 1 type arguments, found 0

好的,这是一个通用类型。下次尝试:

    sender: websocket::client::Sender<()>,

最后它给了我们真正的类型:

74 |                sender:sender,
| ^^^^^^ expected (), found enum `websocket::WebSocketStream`

所以我们终于可以完成 SocketWriter :

struct SocketWriter {
my_rx: mpsc::Receiver<String>,
sender: websocket::client::Sender<websocket::WebSocketStream>,
}

connection 后出现以下编译错误你得到的是 Result<>所以你需要检查错误(如果我更改为 self.handshake(connection.unwrap()) 它会编译,但这显然不是最佳实践。

关于multithreading - 避免闭包——将线程变量封装在一个结构体中,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40798945/

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