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rust - Vec 中的结构可以相互引用吗?

转载 作者:行者123 更新时间:2023-11-29 08:16:23 27 4
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以下代码创建一个玩家列表,然后添加对其他一些玩家的引用作为 friend 。我没法通过借阅检查员。谁能解释我哪里出错了?

fn main() {
let mut players =
vec![Player::new("alice"), Player::new("bob"), Player::new("eve"), Player::new("dave")];

let mut alice = players.get_mut(0).unwrap();
alice.friends.push(&players[1]);
alice.friends.push(&players[2]);
// The list is borrowed by the existence of Alice, how do I
// put Bob and Eve into Alice's group?

let game = Game::new(GameType::Checkers,
"Game #23",
vec![&players[0], &players[1]][..]);
// the trait bound `[&'a Player<'_>]: std::marker::Sized` is not satisfied
}

对于奖励,我如何平等地让玩家参与游戏?

其余代码如下:

struct Player<'a> {
name: String,
friends: Vec<&'a Player<'a>>,
}
impl<'a> Player<'a> {
fn new(name: &str) -> Player {
Player {
name: name.into(),
friends: Vec::new(),
}
}
}

enum GameType {
Chess,
Checkers,
SnakesAndLadders,
}

struct Game<'a> {
game: GameType,
name: String,
players: Vec<&'a Player<'a>>,
}
impl<'a> Game<'a> {
fn new(game: GameType, name: &str, players: [&'a Player]) -> Game<'a> {
Game {
game: game,
name: name.into(),
players: players.to_vec(),
}
}
}

最佳答案

我假设您已经搜索了错误消息并通读了 10+ questions and answers about it already 中的一些 ,所以我会返回你,不会浪费你的时间。相反,我将继续讨论有关借用检查的问题:

error[E0502]: cannot borrow `players` as immutable because it is also borrowed as mutable
--> src/main.rs:40:25
|
39 | let mut alice = players.get_mut(0).unwrap();
| ------- mutable borrow occurs here
40 | alice.friends.push(&players[1]);
| ^^^^^^^ immutable borrow occurs here
...
48 | }
| - mutable borrow ends here

Rust 只允许你拥有 a single mutable reference or one-or-more immutable references to the same value .这段代码已经创建了一个指向 vector 的可变引用,并试图获得第二个不可变引用。

这必须是不允许的,因为据编译器所知,更改可变引用可能会使不可变引用无效。这会导致内存不安全,这是 Rust 所不允许的。

在这种情况下,一旦您创建了 players 向量,就不会再向它添加任何值。 vector 本身是不可变的,但其中的组件希望是可变的。这非常适合 RefCell:

struct Player<'a> {
name: String,
friends: RefCell<Vec<&'a Player<'a>>>,
}

现在 Player 可以在包含元素不知道可变性的情况下修改他们的 friend 。

然后只需删除 vector 的可变借用并借用 friends 作为可变借用即可:

let alice = &players[0];
alice.friends.borrow_mut().push(&players[1]);
alice.friends.borrow_mut().push(&players[2]);

您还必须向 Game::new 添加一个缺失的生命周期,然后它会编译:

use std::cell::RefCell;

struct Player<'a> {
name: String,
friends: RefCell<Vec<&'a Player<'a>>>,
}

impl<'a> Player<'a> {
fn new(name: &str) -> Player {
Player {
name: name.into(),
friends: RefCell::new(Vec::new()),
}
}
}

struct Game<'a> {
players: Vec<&'a Player<'a>>,
}

impl<'a> Game<'a> {
fn new(players: &[&'a Player<'a>]) -> Game<'a> {
Game { players: players.to_vec() }
}
}

fn main() {
let players = vec![
Player::new("alice"),
Player::new("bob"),
Player::new("eve"),
Player::new("dave"),
];

let alice = &players[0];
alice.friends.borrow_mut().push(&players[1]);
alice.friends.borrow_mut().push(&players[2]);

Game::new(&[&players[0], &players[1]]);
}

您的问题非常接近Why can't I store a value and a reference to that value in the same struct? , 但略有不同。我们鼓励您阅读该内容以获取高度相关的信息。

关于rust - Vec 中的结构可以相互引用吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43006556/

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