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java - 调用重绘时 JTable 不重绘

转载 作者:行者123 更新时间:2023-11-29 07:44:06 28 4
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您好,当我的计时器事件发生时,我的数据表无法重新绘制,这让我遇到了困难。我正在检查我正在制作的游戏中的玩家连接。当玩家连接时,JTable 应该更改以显示玩家已连接;然而,表格并没有改变,即使填充表格的变量正在改变。

我的 GUI 代码链接如下,基本上当玩家连接时,GUI 代码中的字符串变量会发生变化,然后我的计时器应该每秒重新绘制表格,并注意更改并使用正确的信息重新绘制。变量正在更改,我可以在控制台中看到该输出,但表格不会相应更新。

感谢您的关注。

import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.*;
import javax.swing.table.DefaultTableModel;

@SuppressWarnings("serial")
public class DPServerGUI extends JFrame implements ActionListener
{
private DPServerTest mainServer;

private JPanel serverPanel;
private JButton startButton;
private JButton loadServerButton;
private JLabel serverLabel;
String[] header = {"Players", "Connected To Server"};
private JTable connectedClientsList;
private DefaultTableModel tableModel;
private JScrollPane scrollPane;
private static Dimension dim;
private Timer timer;
public static String player1Connected = "No";
public static String player2Connected = "No";
public static String player3Connected = "No";
public static String player4Connected = "No";

public DPServerGUI()
{
serverPanel = new JPanel();

startButton = new JButton("Start Game");
startButton.addActionListener(this);

loadServerButton = new JButton("Load Server");
loadServerButton.addActionListener(this);

tableModel = new DefaultTableModel();
scrollPane = new JScrollPane(getTable());

serverLabel = new JLabel("Server Not Running");
dim = Toolkit.getDefaultToolkit().getScreenSize();

serverPanel.add(serverLabel);
serverPanel.add(startButton);
serverPanel.add(loadServerButton);
serverPanel.add(scrollPane);
this.add(serverPanel);
}

private JTable getTable()
{
String[][] table =
{
{"Player 1", player1Connected},
{"Player 2", player2Connected},
{"Player 3", player3Connected},
{"Player 4", player4Connected}
};
connectedClientsList = new JTable(table, header);
return connectedClientsList;
}
public void updatePlayerList()
{
String [][] playerList = mainServer.exportPlayerList();
connectedClientsList = new JTable(playerList, header);
}
@Override
public void actionPerformed(ActionEvent event)
{
if (event.getSource() == loadServerButton)
{
System.out.println("Load server clicked!");
loadServerButton.setEnabled(false);
mainServer = new DPServerTest(8888);
serverLabel.setText("Server Loaded!");
timer = new Timer(1000, this);
timer.start();
}
if (event.getSource() == startButton)
{
serverLabel.setText("Game Started");
}
if (event.getSource() == timer)
{
mainServer.playerConnectionStatus();
String[][] table =
{
{"Player 1", player1Connected},
{"Player 2", player2Connected},
{"Player 3", player3Connected},
{"Player 4", player4Connected}
};
connectedClientsList = new JTable(table, header);
if (player1Connected != "No") System.out.println(player1Connected);
repaint();
}
}

public static void main(String[] args)
{
DPServerGUI serverGUI = new DPServerGUI();
serverGUI.setTitle("Dark Project Server GUI");
serverGUI.setSize(800,600);
serverGUI.setLocationRelativeTo(null);
serverGUI.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
serverGUI.setVisible(true);
}
}

最佳答案

问题是您正在重新创建一个新的 JTable 而不是重新使用现有的(此外,您没有删除旧的来用新的替换它,所以新的没有机会展示)。

而是更新 JTableTableModel。使用提供的默认值(您可以通过调用 JTable.getModel() 获取它)这是一个 DefaultTableModel 或通过扩展 AbstractTableModel 实现您自己的>(并调用 fireXXX() 方法),您可以使用 JTable.setModel() 进行设置。

查看 How to use tables 上的 Swing 教程尤其是关于 TableModel

的部分

其他提示:远离static 变量,它们总是有害的。

稍微更新的代码(不是特别漂亮,但向您展示了想法):

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTable;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.table.AbstractTableModel;

@SuppressWarnings("serial")
public class DPServerGUI extends JFrame {

private JPanel serverPanel;
private JButton startButton;
private JButton loadServerButton;
private JLabel serverLabel;

private JTable connectedClientsList;
private JScrollPane scrollPane;
public String player1Connected = "No";
public String player2Connected = "No";
public String player3Connected = "No";
public String player4Connected = "No";

public DPServerGUI() {
serverPanel = new JPanel();

startButton = new JButton("Start Game");

loadServerButton = new JButton("Load Server");

scrollPane = new JScrollPane(getTable());

serverLabel = new JLabel("Server Not Running");

serverPanel.add(serverLabel);
serverPanel.add(startButton);
serverPanel.add(loadServerButton);
serverPanel.add(scrollPane);
this.add(serverPanel);
}

private PlayerTableModel tableModel;

public class PlayerTableModel extends AbstractTableModel {

private String[] header = { "Players", "Connected To Server" };
private String[][] table = { { "Player 1", player1Connected }, { "Player 2", player2Connected }, { "Player 3", player3Connected },
{ "Player 4", player4Connected } };

@Override
public String getColumnName(int column) {
return header[column];
}

@Override
public int getRowCount() {
return table.length;
}

@Override
public int getColumnCount() {
return header.length;
}

@Override
public Object getValueAt(int rowIndex, int columnIndex) {
return table[rowIndex][columnIndex];
}

public void setPlayerConnected(int rowIndex, boolean connected) {
table[rowIndex][1] = connected ? "Yes" : "No";
fireTableCellUpdated(rowIndex, 1);
}

}

private JTable getTable() {
tableModel = new PlayerTableModel();
connectedClientsList = new JTable(tableModel);
return connectedClientsList;
}

public static void main(String[] args) {
final DPServerGUI serverGUI = new DPServerGUI();
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
serverGUI.setTitle("Dark Project Server GUI");
serverGUI.setSize(800, 600);
serverGUI.setLocationRelativeTo(null);
serverGUI.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
serverGUI.setVisible(true);
}
});

// Dummy thread that simulates user connecting and disconnecting randomly.
Timer t = new Timer(2000, new ActionListener() {

Random random = new Random();

@Override
public void actionPerformed(ActionEvent e) {
for (int i = 0; i < serverGUI.tableModel.getRowCount(); i++) {
serverGUI.tableModel.setPlayerConnected(i, random.nextBoolean());
}

}
});
t.start();
}

}

关于java - 调用重绘时 JTable 不重绘,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27334530/

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