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java - Swing - 将图像添加到 GUI

转载 作者:行者123 更新时间:2023-11-29 06:40:17 39 4
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所以,根据我上一篇文章 Java Button Width我想添加一些图像并设置背景颜色。我尝试了一些事情,只是每次我这样做。它总是给我错误。

我试过了

setBackground(args);

img = addImage("image.png");

他们不适合我。有人可以帮我一下吗?

好的,我尝试了 Disha 发布的帖子。而且小程序仍然保持相同的颜色,而不是黑色

http://pastebin.com/iijj7fSr

最佳答案

一开始,请大家好好学习Java Naming Conventions并坚持下去。

为了让您为 JFrame 提供背景颜色,因为您已将一个 JPanel 添加到 CENTER。因此,您不能通过编写来获得一种背景颜色:

interfaceFrame.setBackground(Color.black);

现在您必须将 JPanel 的 opaque 属性设置为 true 并设置一个背景颜色:

setOpaque(true);
setBackground(Color.BLUE);

在您的 MenuPane 类的构造函数中。

这里是你修改后的代码:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class Gmine {
JFrame interfaceFrame;
JButton singleplayerButton, multiplayerButton, optionsButton, quitButton;


public Gmine() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}

interfaceFrame = new JFrame("G-Mine");
interfaceFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
interfaceFrame.setLayout(new BorderLayout());
interfaceFrame.setSize(800,500);
//interfaceFrame.setBackground(Color.black);
interfaceFrame.add(new MenuPane());
interfaceFrame.setLocationRelativeTo(null);
interfaceFrame.setVisible(true);
}
});
}

public class MenuPane extends JPanel {

public MenuPane() {
setLayout(new GridBagLayout());

setOpaque(true);
setBackground(Color.BLUE);

singleplayerButton = new JButton("SinglePLayer");
multiplayerButton = new JButton("MultiPlayer");
optionsButton = new JButton("Options");
quitButton = new JButton("Quit");

GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.ipadx = 20;
gbc.ipady = 20;

add(singleplayerButton, gbc);
gbc.gridy++;
add(multiplayerButton, gbc);
gbc.gridy++;
add(optionsButton, gbc);
gbc.gridy++;
add(quitButton, gbc);
}
}
public static void main(String[] args) {
new Gmine();
}
}

现在,为了将图像添加到您的项目中,您可以查看此答案以了解如何 add images to your Project in Java您也可以从这个小示例代码中获得帮助,如下所示:

import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;

public class PaintingExample
{
private CustomPanel contentPane;
private JTextField userField;
private JPasswordField passField;
private JButton loginButton;

private void displayGUI()
{
JFrame frame = new JFrame("Painting Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

contentPane = new CustomPanel();

frame.setContentPane(contentPane);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}

public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new PaintingExample().displayGUI();
}
});
}
}

class CustomPanel extends JPanel
{
private BufferedImage image;

public CustomPanel()
{
setOpaque(true);
setBorder(BorderFactory.createLineBorder(Color.BLACK, 5));
try
{
/*
* Since Images are Application Resources,
* it's always best to access them in the
* form of a URL, instead of File, as you are doing.
* Uncomment this below line and watch this answer
* of mine, as to HOW TO ADD IMAGES TO THE PROJECT
* https://stackoverflow.com/a/9866659/1057230
* In order to access images with getClass().getResource(path)
* here your Directory structure has to be like this
* Project
* |
* ------------------------
* | |
* bin src
* | |
* --------- .java files
* | |
* package image(folder)
* ( or |
* .class 404error.jpg
* files, if
* no package
* exists.)
*/
//image = ImageIO.read(
// getClass().getResource(
// "/image/404error.jpg"));
image = ImageIO.read(new URL(
"http://gagandeepbali.uk.to/" +
"gaganisonline/images/404error.jpg"));
}
catch(IOException ioe)
{
System.out.println("Unable to fetch image.");
ioe.printStackTrace();
}
}

/*
* Make this one customary habbit,
* of overriding this method, when
* you extends a JPanel/JComponent,
* to define it's Preferred Size.
* Now in this case we want it to be
* as big as the Image itself.
*/
@Override
public Dimension getPreferredSize()
{
return (new Dimension(image.getWidth(), image.getHeight()));
}

/*
* This is where the actual Painting
* Code for the JPanel/JComponent
* goes. Here we will draw the image.
* Here the first line super.paintComponent(...),
* means we want the JPanel to be drawn the usual
* Java way first, then later on we will
* add our image to it, by writing the other line,
* g.drawImage(...).
*/
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(image, 0, 0, this);
}
}

请取消注释下面给出的行并在指定位置添加您的图像:

image = ImageIO.read(
getClass().getResource(
"/image/404error.jpg"));

如果仍有疑问,请提出您可能有的任何问题,如果信息在我的范围内,我会尝试提供信息:-)

关于java - Swing - 将图像添加到 GUI,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13193960/

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