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ios - 如何在SceneKit中简单地旋转SCNNode?

转载 作者:行者123 更新时间:2023-11-29 06:00:22 26 4
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我有来自陀螺仪传感器的实时数据流,我想将其镜像到 SceneKit 中的一个简单对象中。

这是类声明以及我如何读取数据(主要用于上下文):

class GraphicsViewController: UIViewController {

@IBOutlet var newView: SCNView!
var device: MetaWear!
let geometry:SCNGeometry = SCNPyramid(width: 1, height: 1, length: 1)
var graphicsScene: SCNScene!
var cameraNode: SCNNode!
var pyramidNode:SCNNode
(...)

required init?(coder aDecoder: NSCoder) {
self.pyramidNode = SCNNode(geometry: geometry)
super.init(coder: aDecoder)
}

override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated);
pyramidNode = SCNNode(geometry: geometry)
(...)
}

override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.updateLabel("Restoring")
if let state = DeviceState.loadForDevice(device) {
// Initialize the device
device.deserialize(state.serializedState)
self.updateLabel("Connecting")
device.connectAndSetup().continueWith { t in
if let error = t.error {
// Sorry we couldn't connect
print("ERROR: Could not connect!")
} else {
// The result of a connectAndSetup call is a task which completes upon disconnection.
t.result!.continueWith {
state.serializedState = self.device.serialize()
state.saveToUrl(self.device.uniqueUrl)
self.updateLabel($0.error?.localizedDescription ?? "Disconnected")
}

self.updateLabel("Connected")
self.device.flashLED(color: .green, intensity: 1.0, _repeat: 3)
self.magnetoTest()
print("passed magneto test")
}
}
}
}

到目前为止一切都很好。 magnitoTest 函数如下所示:

func magnetoTest(){
mbl_mw_mag_bmm150_set_preset(device.board, MBL_MW_MAG_BMM150_PRESET_LOW_POWER);
mbl_mw_sensor_fusion_write_config(device!.board)

let gyroData = mbl_mw_mag_bmm150_get_b_field_data_signal(device.board)

mbl_mw_datasignal_subscribe(gyroData!, bridge(obj: self)) { (context, data) in
let dataSignal = data!.pointee.valueAs() as MblMwCartesianFloat
DispatchQueue.main.async{
print(dataSignal.z)
let mySelf = Unmanaged<GraphicsViewController>.fromOpaque(context!).takeUnretainedValue()
mySelf.pyramidNode.rotation = SCNVector4(x: dataSignal.x, y: dataSignal.y, z: dataSignal.z, w: Float(10.0))
mySelf.testData = SCNVector3(x: dataSignal.x, y: dataSignal.y, z: dataSignal.z)
}
}
mbl_mw_mag_bmm150_enable_b_field_sampling(device.board);
mbl_mw_mag_bmm150_start(device.board)
}

我期望 mySelf.PyramidNode.Rotation 能够工作,但事实并非如此。观察数据的变化也没有任何作用:

var testData:SCNVector3? {
willSet(newValue) {
print("About to set new data: \(newValue)")
pyramidNode.rotation = SCNVector4Make(newValue!.x, newValue!.y, newValue!.z, 0.0)
//pyramidNode.position = newValue!
print("new rotation: \(pyramidNode.rotation)")

let rotationAction = SCNAction.rotate(by: CGFloat(1.0), around: SCNVector3(3,5,0), duration: 2.0)
pyramidNode.runAction(rotationAction)
cameraNode.runAction(rotationAction)

cameraNode.rotation = SCNVector4Make(newValue!.x, newValue!.y, newValue!.z, 0.0)
cameraNode.position = newValue!
}
didSet(val) {
print("data was set! \(val)")
}
}

这样做的结果是一无所获。没有错误,没有警告,金字塔节点也没有变化。这是顶部的打印输出:

    2019-02-18 01:04:23.446607+0100 StarterProject[4001:2128327] [DYMTLInitPlatform] platform initialization successful 2019-02-18
01:04:23.726821+0100 StarterProject[4001:2128243] [CoreBluetooth] API MISUSE: <CBCentralManager: 0x283ad59c0> has no restore identifier but the delegate implements the centralManager:willRestoreState: method. Restoring will not be supported
MainTableViewCtrl says hello to 0 devices
AppDelegate says hello
ScanTableViewCtrl says hello
MainTableViewCtrl says hello to 1 devices
2019-02-18 01:04:29.952980+0100 StarterProject[4001:2128243] Metal GPU Frame Capture Enabled 2019-02-18 01:04:29.956667+0100 StarterProject[4001:2128243] Metal API Validation Enabled
graphics says hello
Restoring
Connecting
Connected
passed magneto test
About to set new data: Optional(__C.SCNVector3(x: 25.875, y: 74.4375, z: 5.1875))
new rotation: SCNVector4(x: 25.875, y: 74.4375, z: 5.1875, w: 0.0)
data was set! nil
About to set new data: Optional(__C.SCNVector3(x: 25.5, y: 75.875, z: 5.9375))
new rotation: SCNVector4(x: 25.5, y: 75.875, z: 5.9375, w: 0.0)
data was set! Optional(__C.SCNVector3(x: 25.875, y: 74.4375, z: 5.1875))
About to set new data: Optional(__C.SCNVector3(x: 26.25, y: 77.0, z: 4.8125))
new rotation: SCNVector4(x: 26.25, y: 77.0, z: 4.8125, w: 0.0)
data was set! Optional(__C.SCNVector3(x: 25.5, y: 75.875, z: 5.9375))

所有这些似乎都有效,但它不会影响我的场景中金字塔的变化。正如您所知,我尝试以多种方式移动相机和金字塔(比所示的更多)。

总之,我从传感器(快速)获取实时数据。我想镜像 SceneKit 场景中对象中传感器的方向。我获得了数据并且拥有了对象,但我不知道如何将数据应用到对象的旋转。

我根本不明白为什么我对金字塔(或相机)旋转的更改不会改变应用程序中的任何内容。即使是硬编码的值也无法改变金字塔的 View 。

希望您能提供帮助,非常感谢任何提示和提示!

最佳答案

我是新手,我将几何体添加到场景中,而不是节点本身。

抱歉浪费了您的时间。

关于ios - 如何在SceneKit中简单地旋转SCNNode?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54739242/

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