gpt4 book ai didi

ios - 自定义 UIButton 的边缘在与其交互后看起来像素化

转载 作者:行者123 更新时间:2023-11-29 05:38:01 24 4
gpt4 key购买 nike

我创建了一个带有圆角、渐变背景和阴影的自定义 UIButton 子类。按钮看起来不错,并且在启动应用程序后立即消除了锯齿,但如果我按下一个按钮,它的边缘就会变得像素化。

我已经尝试了很多东西,例如在按钮的图层上设置 .allowsEdgeAntialiasing = true 或从“突出显示” setter 中删除缩放变换动画等,但没有任何帮助:(

这是我的按钮类:

@IBDesignable class CircleTintedButton: UIButton {
@IBInspectable var cornerRadius : CGFloat = 1.0
@IBInspectable var shadowOffsetWidth: CGFloat = 0.0
@IBInspectable var shadowOffsetHeight: CGFloat = 2.0
@IBInspectable var shadowColor : UIColor = UIColor.gray
@IBInspectable var shadowOpacity: CGFloat = 0.3

@IBInspectable var startColor: UIColor = .blue {
didSet {
setNeedsLayout()
}
}

@IBInspectable var endColor: UIColor = .green {
didSet {
setNeedsLayout()
}
}

override func layoutSubviews() {
super.layoutSubviews()

layer.cornerRadius = cornerRadius
layer.shadowColor = shadowColor.cgColor
layer.shadowOffset = CGSize(width: shadowOffsetWidth, height: shadowOffsetHeight)
let shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
layer.shadowPath = shadowPath.cgPath
layer.shadowOpacity = Float(shadowOpacity)

let gradientLayer = CAGradientLayer()
gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.0)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.6)

gradientLayer.locations = [0, 1]
gradientLayer.frame = bounds
gradientLayer.cornerRadius = cornerRadius
gradientLayer.masksToBounds = true

layer.insertSublayer(gradientLayer, below: self.titleLabel?.layer)
}

override var isHighlighted: Bool {
get {
return super.isHighlighted
}
set {
let xScale : CGFloat = newValue ? 1.025 : 1.0
let yScale : CGFloat = newValue ? 1.1 : 1.0
UIView.animate(withDuration: 0.1) {
let transformation = CGAffineTransform(scaleX: xScale, y: yScale)
self.transform = transformation
}

super.isHighlighted = newValue
}
}
}

我的测试设备(iPhone 7 @ 12.1.2)的一些屏幕截图:

应用程序启动后: https://vinishko.party/files/ok.jpg

按下此按钮后: https://vinishko.party/files/aliased.jpg

花了一整天的时间试图解决这个问题,请帮助我:D谢谢。

最佳答案

每次调用 layoutSubviews() 时,您都会添加另一个渐变层。您可以通过为按钮添加 @IBAction 来确认这一点:

@IBAction func didTap(_ sender: Any) {

if let b = sender as? CircleTintedButton {
let n = b.layer.sublayers?.count
print("nunLayers: \(String(describing: n))")
}

}

您会看到子层数随着每次点击而增加。

添加渐变层作为自定义按钮的 var/属性,然后仅添加一次:

@IBDesignable class CircleTintedButton: UIButton {
@IBInspectable var cornerRadius : CGFloat = 1.0
@IBInspectable var shadowOffsetWidth: CGFloat = 0.0
@IBInspectable var shadowOffsetHeight: CGFloat = 2.0
@IBInspectable var shadowColor : UIColor = UIColor.gray
@IBInspectable var shadowOpacity: CGFloat = 0.3

// add this var / property
private var gradLayer: CAGradientLayer?

@IBInspectable var startColor: UIColor = .blue {
didSet {
setNeedsLayout()
}
}

@IBInspectable var endColor: UIColor = .green {
didSet {
setNeedsLayout()
}
}

override func layoutSubviews() {
super.layoutSubviews()

layer.cornerRadius = cornerRadius
layer.shadowColor = shadowColor.cgColor
layer.shadowOffset = CGSize(width: shadowOffsetWidth, height: shadowOffsetHeight)
let shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
layer.shadowPath = shadowPath.cgPath
layer.shadowOpacity = Float(shadowOpacity)

// only create / add the gradient layer once
if gradLayer == nil {

let gradientLayer = CAGradientLayer()

gradientLayer.locations = [0, 1]
gradientLayer.masksToBounds = true

layer.insertSublayer(gradientLayer, below: self.titleLabel?.layer)

self.gradLayer = gradientLayer

}

gradLayer?.colors = [startColor.cgColor, endColor.cgColor]
gradLayer?.startPoint = CGPoint(x: 0.0, y: 0.0)
gradLayer?.endPoint = CGPoint(x: 1.0, y: 0.6)

gradLayer?.frame = bounds
gradLayer?.cornerRadius = cornerRadius

// original code
// let gradientLayer = CAGradientLayer()
// gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
// gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.0)
// gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.6)
//
// gradientLayer.locations = [0, 1]
// gradientLayer.frame = bounds
// gradientLayer.cornerRadius = cornerRadius
// gradientLayer.masksToBounds = true
//
// layer.insertSublayer(gradientLayer, below: self.titleLabel?.layer)
}

override var isHighlighted: Bool {
get {
return super.isHighlighted
}
set {
let xScale : CGFloat = newValue ? 1.025 : 1.0
let yScale : CGFloat = newValue ? 1.1 : 1.0
UIView.animate(withDuration: 0.1) {
let transformation = CGAffineTransform(scaleX: xScale, y: yScale)
self.transform = transformation
}

super.isHighlighted = newValue
}
}
}

关于ios - 自定义 UIButton 的边缘在与其交互后看起来像素化,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56837561/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com