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ios - 拖动、缩放和旋转多个 UIImageview

转载 作者:行者123 更新时间:2023-11-29 05:04:53 25 4
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到目前为止,我可以移动、缩放和旋转所有对象,但多个对象都会一起移动。我想让他们分开搬。我想我必须将 objectatIndex 更改为 1,但它只是崩溃了。

我使用了以下代码:

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

NSArray *allTouches = [touches allObjects];

UITouch* t;
if([[event allTouches] count]==1){
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:theimageView]) && CGRectContainsPoint([imageViewauto frame], [[allTouches objectAtIndex:0] locationInView:theimageView])) {
t=[[[event allTouches] allObjects] objectAtIndex:0];
touch1=[t locationInView:nil];
}
}else{
t=[[[event allTouches] allObjects] objectAtIndex:0];
touch1=[t locationInView:nil];
t=[[[event allTouches] allObjects] objectAtIndex:1];
touch2=[t locationInView:nil];
}
}

-(double)distance:(CGPoint)point1 toPoint:(CGPoint)point2
{
double deltaX, deltaY;
deltaX = point1.x - point2.x;
deltaY = point1.y - point2.y;
return sqrt(deltaX * deltaX + deltaY * deltaY);
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

CGPoint currentTouch1;
CGPoint currentTouch2;
NSArray *allTouches = [touches allObjects];
UITouch* t;
float scale,rotation;

if([[event allTouches] count]==1){
t=[[[event allTouches] allObjects] objectAtIndex:0];
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:theimageView]) && CGRectContainsPoint([imageViewauto frame], [[allTouches objectAtIndex:0] locationInView:theimageView]))
{
touch2=[t locationInView:nil];
Birdie.center=CGPointMake(Birdie.center.x+touch2.x-touch1.x,Birdie.center.y+touch2.y-touch1.y);
imageViewauto.center=CGPointMake(imageViewauto.center.x+touch2.x-touch1.x,imageViewauto.center.y+touch2.y-touch1.y);
touch1=touch2;
}
}
else if([[event allTouches] count]==2)
{
t=[[[event allTouches] allObjects] objectAtIndex:0];
currentTouch1=[t locationInView:nil];

t=[[[event allTouches] allObjects] objectAtIndex:1];
currentTouch2=[t locationInView:nil];

double distance1 = [self distance:currentTouch1 toPoint:currentTouch2];
double distance2 = [self distance:touch1 toPoint:touch2];

if (distance2 == 0)
{
//handle the case where distance is zero
}
else {
scale =distance1 / distance2;}

rotation=atan2(currentTouch2.y-currentTouch1.y, currentTouch2.x-currentTouch1.x)-atan2(touch2.y-touch1.y,touch2.x-touch1.x);
if(isnan(scale)){
scale=1.0f;
}
NSLog(@"rotation %f",rotation);

NSLog(@"scale %f",scale);

if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:theimageView]) && CGRectContainsPoint([imageViewauto frame], [[allTouches objectAtIndex:0] locationInView:theimageView]))
{

Birdie.transform=CGAffineTransformScale(Birdie.transform, scale,scale);
Birdie.transform=CGAffineTransformRotate(Birdie.transform, rotation);

imageViewauto.transform=CGAffineTransformScale(imageViewauto.transform, scale,scale);
imageViewauto.transform=CGAffineTransformRotate(imageViewauto.transform, rotation);
}
else // In case of scaling or rotating the background imageView
{
imageView.transform=CGAffineTransformScale(imageView.transform, scale,scale);
imageView.transform=CGAffineTransformRotate(imageView.transform, rotation);
}

touch1=currentTouch1;
touch2=currentTouch2;
}
}

最佳答案

首先,处理拖动、缩放和旋转的一种简单方法是使用 GestureRecognizers,如下所示:

    UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scale:)];
[pinchRecognizer setDelegate:self];
[self.view addGestureRecognizer:pinchRecognizer];

UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotate:)];
[rotationRecognizer setDelegate:self];
[self.view addGestureRecognizer:rotationRecognizer];

UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[self.view addGestureRecognizer:panRecognizer];

UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapped:)];
[tapRecognizer setNumberOfTapsRequired:1];
[tapRecognizer setDelegate:self];
[self.view addGestureRecognizer:tapRecognizer];

要处理多个 UIImageView,您可以使用触摸点的位置,您可以使用以下函数来执行此操作:

- (CGPoint)locationInView:(UIView*)view;   
- (CGPoint)locationOfTouch:(NSUInteger)touchIndex inView:(UIView*)view;

根据触摸的次数,您可以使用第一个或第二个函数,然后查看触摸点是否在所考虑的 UIImageView 的框架内,例如,对于缩放,您可以执行如下所示的操作:

-(void)scale:(id)sender {

UIView * pinchView = [(UIPinchGestureRecognizer*)sender view];

CGPoint first_point = [sender locationOfTouch:0 inView:pinchView];
CGPoint second_point = [sender locationOfTouch:1 inView:pinchView];


if (CGRectContainsPoint(my_image_view.frame, first_point) && CGRectContainsPoint(my_image_view.frame, second_point)) {
[self.view bringSubviewToFront:pinchView];

if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {

lastScale = 1.0;
return;
}

CGFloat scale = 1.0 - (lastScale - [(UIPinchGestureRecognizer*)sender scale]);

CGAffineTransform currentTransform = my_image_view.transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[my_image_view setTransform:newTransform];

lastScale = [(UIPinchGestureRecognizer*)sender scale];}}

关于ios - 拖动、缩放和旋转多个 UIImageview,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5822214/

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