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ios - 锯齿状 ccDrawCircle

转载 作者:行者123 更新时间:2023-11-29 04:36:07 25 4
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使用Cocos2d画一个更粗的圆:

glLineWidth(20);
ccDrawCircle(self.ripplePosition, _radius, 0, 50, NO);

但这就是显示的内容(注意它看起来像是由 4 个不同的段创建的):

http://i.stack.imgur.com/jYW4s.png

我尝试将段数增加到更大的值,但结果是相同的。

这是 Cocos2D 中的错误吗?关于如何实现“完美”圆有什么想法吗?

以下是 cocos2d 2.0rc2 中 ccDrawCircle 的实现:

void ccDrawCircle( CGPoint center, float r, float a, NSUInteger segs, BOOL drawLineToCenter)
{
lazy_init();

int additionalSegment = 1;
if (drawLineToCenter)
additionalSegment++;

const float coef = 2.0f * (float)M_PI/segs;

GLfloat *vertices = calloc( sizeof(GLfloat)*2*(segs+2), 1);
if( ! vertices )
return;

for(NSUInteger i = 0;i <= segs; i++) {
float rads = i*coef;
GLfloat j = r * cosf(rads + a) + center.x;
GLfloat k = r * sinf(rads + a) + center.y;

vertices[i*2] = j;
vertices[i*2+1] = k;
}
vertices[(segs+1)*2] = center.x;
vertices[(segs+1)*2+1] = center.y;

[shader_ use];
[shader_ setUniformForModelViewProjectionMatrix];
[shader_ setUniformLocation:colorLocation_ with4fv:(GLfloat*) &color_.r count:1];

ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );

glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segs+additionalSegment);

free( vertices );

CC_INCREMENT_GL_DRAWS(1);
}

最佳答案

我使用了 ccDrawCircle 的稍微修改版本,它工作得很好(比使用 Sprite 和调整 Sprite 大小要好得多):

void ccDrawDonut( CGPoint center, float r1, float r2, NSUInteger segs)
{
lazy_init();

const float coef = 2.0f * (float)M_PI/segs;

GLfloat *vertices = calloc( sizeof(GLfloat)*4*segs+4, 1);
if( ! vertices )
return;

for(NSUInteger i = 0;i <= segs; i++) {
float rads = i*coef;
GLfloat j1 = r1 * cosf(rads) + center.x;
GLfloat k1 = r1 * sinf(rads) + center.y;
vertices[i*4] = j1;
vertices[i*4+1] = k1;

rads+= coef/2;
GLfloat j2 = r2 * cosf(rads) + center.x;
GLfloat k2 = r2 * sinf(rads) + center.y;

vertices[i*4+2] = j2;
vertices[i*4+3] = k2;
}

[shader_ use];
[shader_ setUniformForModelViewProjectionMatrix];
[shader_ setUniformLocation:colorLocation_ with4fv:(GLfloat*) &color_.r count:1];

ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );

glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei) 2*segs+2);

free( vertices );

CC_INCREMENT_GL_DRAWS(1);
}

关于ios - 锯齿状 ccDrawCircle,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11045463/

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