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java - 使用java将图像加载到数组中

转载 作者:行者123 更新时间:2023-11-29 03:51:48 27 4
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我正在开发一款纸牌游戏,需要将纸牌图像加载到屏幕上。我正在使用 ImageIcon 和 PaintIcon 来打印图像。我希望图片可以点击,但我不知道该怎么做。

我使用 PaintIcon 的原因是因为我希望通过单击按钮移动图像。(堆叠卡片以节省空间,展开以查看全部)

我不知道要搜索什么或要开始。

如果有人可以向我展示示例代码或正确的方向,那将有所帮助。

这是我使用的代码:

public class CustomGraphicsDemo2 extends JFrame {

// Define constances
private static final int CANVAS_WIDTH = 640;
private static final int CANVAS_HEIGHT = 480;

//Array of image cards


//Handle for the custom drawing panel
private DrawCanvas canvas;

private ImageIcon card1, card2, card3,card4;

//Attributes of Drawing object
private int x = 100; // x and y position
private int y = 100;
private int size = 50;
private int xSpeed = 3; // moving speed in x and y directions
private int ySpeed = 5;

//Constructor to create the UI components
public CustomGraphicsDemo2() {
canvas = new DrawCanvas();
canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT));
this.setContentPane(canvas);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.pack();
this.setTitle("Custom Graphics Demo");
this.setVisible(true);

// Refresh the display at regular interval.
// Run the display refresh code in its own thread.
Thread updateThread = new Thread() {
public void run() {
while (true) {
update(); // update the (x, y) position
repaint(); // Refresh the JFrame, callback paintComponent()
try {
// Delay and give other thread a chance to run
Thread.sleep(50); // milliseconds
} catch (InterruptedException ex) {}
}
}
};
updateThread.start(); // callback run()
}

// Update the (x, y) position of the graphical object
public void update() {
x += xSpeed;
y += ySpeed;
if (x > CANVAS_WIDTH - size || x < 0) {
xSpeed = -xSpeed;
}
if (y > CANVAS_HEIGHT - size || y < 0) {
ySpeed = -ySpeed;
}
}


//Custom drawing canvas (designed as inner class).
class DrawCanvas extends JPanel {
// Custom drawing codes
@Override
public void paintComponent(Graphics g) {

super.paintComponent(g);
setBackground(Color.BLACK);
g.setColor(Color.BLUE);
g.fillOval(x, y, size, size); // draw a circle


//cards being drawn
card1 = new ImageIcon("Uno Cards/Blue/ EIGHT.png");
card1.paintIcon(this, g, 50, 100);

card2 = new ImageIcon("Uno Cards/Blue/FIVE.png");
card2.paintIcon(this, g, 100, 100);

card3 = new ImageIcon("Uno Cards/Blue/NINE.png");
card3.paintIcon(this, g, 150, 100);

card4 = new ImageIcon("Uno Cards/Blue/EIGHT.png");
card4.paintIcon(this, g, x, y);

//Graphics2D g2 = (Graphics2D) g; //we use this for drawing later.
//g2.fill(new drawImage());
//g2.fill(new Rectangle2D.Double(10,y,size,size));

}
}

// main program
public static void main(String[] args) {

SwingUtilities.invokeLater(new Runnable() {
public void run() {
new CustomGraphicsDemo2();
}
});
}
}

最佳答案

您可以将 ImageIcon 添加到 JLabel,然后将该标签添加到面板。

JLabel label = new JLabel(new ImageIcon(path));
panel.add(label);

更好的方法是为每张卡片创建单独的组件。让 CardUI 扩展 JComponent

class CardUI extends JComponent {
//... class members ...

public CardUI(BufferedImage cardPhoto){
this.cardPhoto= cardPhoto;
}

void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(cardPhoto, x, y, this);
}
}

编辑:忘了说,现在你有了一个 CardUI 类,你可以给它添加监听器来查看鼠标是否在这个 CardUI 上。

关于java - 使用java将图像加载到数组中,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8422347/

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