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ios - 应用内购买 - 购买成功但交易失败

转载 作者:行者123 更新时间:2023-11-29 03:34:51 24 4
gpt4 key购买 nike

当我使用下面的代码运行应用程序时,我使用我的测试帐户购买其中一款产品,并在控制台中看到:

queue
queue
unlocked:
buy20
Transaction Failed

不知何故,购买在 - (void) paymentQueue:(SKPaymentQueue *)queue UpdatedTransactions:(NSArray *)transactions 方法中成功,然后立即失败。您发现下面的代码有任何问题吗?或者您以前听说过这个问题吗?

#import "BuyWindowViewController.h"

@interface BuyWindowViewController ()

@end

@implementation BuyWindowViewController

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}

- (void)viewDidLoad
{
[super viewDidLoad];

[_closeButton setTitle:@"Close" forState:UIControlStateNormal];
[_closeButton.titleLabel setFont:[UIFont fontWithName:@"Helvetica" size:16.0f]];
[_titleBar setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:@"Button 400x50 Yellow.png"]]];

_productIDs = [iAPBundleIDs returnAllIDs];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];

[self getProductID];
}

- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}

- (IBAction)closeButtonPressed:(id)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}

- (void)viewDidUnload {
[self setTitleBar:nil];
[super viewDidUnload];

}

- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}

- (BOOL)shouldAutorotate {
return YES;
}

- (IBAction)infoButtonPressed:(UIButton *)sender {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Serpentine!" message:@"" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil];
if (sender.tag == 1) {
//buy 20
alert.title = @"Instantly get 20 Upgrade Points to spend in the Shop!";
} else if (sender.tag == 2) {
//buy 45
alert.title = @"Instantly get 45 Upgrade Points to spend in the Shop!";
} else if (sender.tag == 3) {
//buy 100
alert.title = @"Instantly get 100 Upgrade Points to spend in the Shop!";
} else if (sender.tag == 4) {
//double
alert.title = @"Permanently double the upgrade points you receive at the end of each game!";
} else if (sender.tag == 5) {
//remove ads + 20
alert.title = @"Remove those annoying iAds and get 20 upgrade points with one purchase!";
}
[alert show];
}

- (IBAction)purchaseButtonPressed:(UIButton *)sender {
_whichProduct = 0;
if (sender.tag == 1) {
//buy 20
_whichProduct = 1;
} else if (sender.tag == 2) {
//buy 45
_whichProduct = 2;
} else if (sender.tag == 3) {
//buy 100
_whichProduct = 0;
} else if (sender.tag == 4) {
//double
_whichProduct = 3;
} else if (sender.tag == 5) {
//remove ads + 20
_whichProduct = 4;
}

SKPayment *payment = [SKPayment paymentWithProduct:_products[_whichProduct]];
[[SKPaymentQueue defaultQueue] addPayment:payment];

[self showLoadingWithText:@"Purchasing item..."];
}

#pragma mark - Loading Stuff

- (void)couldNotConnectToStoreWithText:(NSString *)text {
[_spinner removeFromSuperview];
[_spinner startAnimating];
[_spinnerLabel setText:text];
}

- (void)hideLoading {
[UIView animateWithDuration:0.5f animations:^{
_spinnerBackground.alpha = 0;
} completion:^(BOOL finished) {
[_spinner removeFromSuperview];
[_spinnerLabel removeFromSuperview];
[_spinnerBackground removeFromSuperview];
}];
}

- (void)showLoadingWithText:(NSString *)text {
[_spinnerBackground addSubview:_spinner];
[_spinnerBackground addSubview:_spinnerLabel];
_spinnerLabel.text = text;

[self.view addSubview:_spinnerBackground];
[self.view bringSubviewToFront:_spinnerBackground];

[UIView animateWithDuration:0.5f animations:^{
_spinnerBackground.alpha = 0;
}];
}


#pragma mark - iAP

- (void)getProductID {
if ([SKPaymentQueue canMakePayments]) {
SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:_productIDs];
request.delegate = self;

[request start];
} else {
[self couldNotConnectToStoreWithText:@"Error: Could not connect to store. Try enabling in-app-purchases in settings"];
}

}

- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response {
NSArray *products = response.products;
if (products.count != 0) {
_products = products;

[self hideLoading];
} else {
[self couldNotConnectToStoreWithText:@"Error: Could not connect to iTunes"];
}

products = response.invalidProductIdentifiers;

for (SKProduct *product in products) {
NSLog(@"Product not found: %@", product);
}
}

- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
NSLog(@"queue");
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchased:[self unlockPurchase];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];

case SKPaymentTransactionStateFailed:NSLog(@"Transaction Failed");//[[[UIAlertView alloc] initWithTitle:@"Serpentine" message:@"Error: Transaction Failed" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil] show];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];

default:break;
}
}
}

- (void)unlockPurchase {
NSLog(@"unlocked:");
if (_whichProduct == 1) {
//buy 20
NSLog(@" buy20");
} else if (_whichProduct == 2) {
//buy 45
NSLog(@" buy45");
} else if (_whichProduct == 0) {
//buy 100
NSLog(@" buy100");
} else if (_whichProduct == 3) {
//double
NSLog(@" buydouble");
} else if (_whichProduct == 4) {
//remove ads + 20
NSLog(@" buyads");
}

[[[UIAlertView alloc] initWithTitle:@"Serpentine" message:@"Purchase successful!" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil] show];
[self hideLoading];
}

- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue {
[self unlockPurchase];
NSLog(@"restore");
}

- (void)restore {
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}

@end

谢谢

最佳答案

在您的代码中:

- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
NSLog(@"queue");
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchased:[self unlockPurchase];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];

case SKPaymentTransactionStateFailed:NSLog(@"Transaction Failed");//[[[UIAlertView alloc] initWithTitle:@"Serpentine" message:@"Error: Transaction Failed" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil] show];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];

default:break;
}
}
}

请添加中断;声明如下

- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
NSLog(@"queue");
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchased:[self unlockPurchase];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
// we want skip next case
break; // skipping next "case"
case SKPaymentTransactionStateFailed:NSLog(@"Transaction Failed");//[[[UIAlertView alloc] initWithTitle:@"Serpentine" message:@"Error: Transaction Failed" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil] show];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];

default:break;
}
}
}

问题是下一个案例在第一个之后执行。它应该被明确地跳过。这是类 C 语言中的常见问题。语言。我们有时会忘记这一点。

关于ios - 应用内购买 - 购买成功但交易失败,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19329449/

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