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java - 在图像上绘图

转载 作者:行者123 更新时间:2023-11-29 03:31:43 24 4
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所以我有一个基本上类似于绘画的程序,但它是用 Java 编写的,只能绘制几种颜色。默认情况下,程序的背景是白色的,但我想做的是尝试加载图像,然后能够在该图像上绘制。我可以加载图像,但由于某些原因,当我尝试在其上绘图时它不会显示线条。这是代码。

import java.awt.*;
import java.awt.event.*;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.*;

public class Paint {

public static void main(String[] args) {
PaintWindow frame = new PaintWindow();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setVisible(true);
}
}

class PaintWindow extends JFrame {

public PaintWindow() {
setTitle("JavShot Edit");
setSize(668, 600);
setLocationRelativeTo(null);

panel = new JPanel();
drawPad = new PadDraw();

panel.setPreferredSize(new Dimension(75, 68));

//Creates a new container
Container content = this.getContentPane();
content.setLayout(new BorderLayout());

//sets the panel to the left, padDraw in the center
content.add(panel, BorderLayout.WEST);
content.add(drawPad, BorderLayout.CENTER);

//add the color buttons:
makeColorButton(Color.BLUE);
makeColorButton(Color.MAGENTA);
makeColorButton(Color.RED);
makeColorButton(Color.GREEN);
makeColorButton(Color.BLACK);
makeColorButton(Color.WHITE);

//creates the clear button
JButton clearButton = new JButton("Clear");

clearButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
drawPad.clear();
}
});

panel.add(clearButton);
}

/*
* makes a button that changes the color
* @param color the color used for the button
*/
public void makeColorButton(final Color color) {
JButton tempButton = new JButton();
tempButton.setBackground(color);
tempButton.setPreferredSize(new Dimension(16, 16));
panel.add(tempButton);
tempButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
drawPad.changeColor(color);
}
});
}

private JPanel panel;
private PadDraw drawPad;
}

class PadDraw extends JComponent {

//this is gonna be your image that you draw on
Image image;
//this is what we'll be using to draw on
Graphics2D graphics2D;
//these are gonna hold our mouse coordinates
int currentX, currentY, oldX, oldY;

public PadDraw() {
setDoubleBuffered(false);
addMouseListener(new MouseAdapter() {
//if the mouse is pressed it sets the oldX & oldY
//coordinates as the mouses x & y coordinates
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});

addMouseMotionListener(new MouseMotionAdapter() {
//while the mouse is dragged it sets currentX & currentY as the mouses x and y
//then it draws a line at the coordinates
//it repaints it and sets oldX and oldY as currentX and currentY
public void mouseDragged(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();

graphics2D.drawLine(oldX, oldY, currentX, currentY);
graphics2D.drawLine(oldX + 1, oldY + 1, currentX + 1, currentY + 1);
repaint();

oldX = currentX;
oldY = currentY;
}
});
}

//this is the painting bit
//if it has nothing on it then
//it creates an image the size of the window
//sets the value of Graphics as the image
//sets the rendering
//runs the clear() method
//then it draws the image
public void paintComponent(Graphics g) {

try {
image = ImageIO.read(new File("C:\\Users\\user\\Desktop\\Untitled.png"));
graphics2D = (Graphics2D)image.getGraphics();
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
} catch (IOException e) { }

if(image == null) {

image = createImage(getSize().width, getSize().height);
graphics2D = (Graphics2D)image.getGraphics();
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

clear();
}

g.drawImage(image, 0, 0, null);
}

//this is the clear
//it sets the colors as white
//then it fills the window with white
//thin it sets the color back to black
public void clear() {
graphics2D.setPaint(Color.white);
graphics2D.fillRect(0, 0, getSize().width, getSize().height);
graphics2D.setPaint(Color.black);
repaint();
}

public void changeColor(Color theColor) {
graphics2D.setPaint(theColor);
repaint();
}
}

我在这里加载图像:

image = ImageIO.read(new File("C:\\Users\\user\\Desktop\\Untitled.png"));
graphics2D = (Graphics2D)image.getGraphics();
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
} catch (IOException e) { }

有人知道问题出在哪里吗?

最佳答案

绘画是一个破坏性的过程。也就是说,每次 paintComponent 被调用时,您都应该重新绘制显示屏幕所需的内容,完全从头开始。

您的方法(至少)有两个紧迫的问题

  1. 您没有调用 super.paintComponent,这将影响绘制过程更新屏幕的方式,这非常重要,因为您已经从 JComponent 进行了扩展,它是默认情况下是透明的,并且可能会损害框架正常运行的能力(到处都是令人讨厌的绘画工件)——还要记住,Graphics 是一种共享资源。所有其他要绘制的组件都将共享此资源,这意味着您可以在离开屏幕之前获得已绘制的内容。
  2. 每次调用 paintComponent 时,您都在重新加载图像。这意味着,您绘制到 graphics2D 的所有内容都将丢失。

我不会打扰 setDoubleBuffered(false) 因为这会影响组件的更新方式并可能产生不良结果。

我会将您想绘制的每个点添加到某种类型的 List 中,然后在 paintComponent 方法中绘制此列表。

不要在任何paintXxx 方法中加载资源。这些应该事先准备好。

我可以看出您正在“尝试”执行某种双缓冲,但这并不是真正应该做的。除了问题之外,你几乎没有什么进展。首先从一个简单的解决方案开始。

关于java - 在图像上绘图,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17823356/

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