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ios - unsigned char 分配在偏移值 objective-c 中为零

转载 作者:行者123 更新时间:2023-11-29 03:14:35 24 4
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我正在从触摸点获取像素颜色值。我成功地做到了这一点,但有时应用程序给出错误(EXC_BAD_ACCESS(CODE = 1,address = 0x41f6864)。它的内存分配问题这里是供您引用的源代码。

- (UIColor *) getPixelColorAtLocation:(CGPoint)point {
UIColor* color = nil;

@try{

{

CGImageRef inImage = drawImage.image.CGImage;

// Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
if (cgctx == NULL)
{
return nil; /* error */

}
size_t w = CGImageGetWidth(inImage);
size_t h = CGImageGetHeight(inImage);
CGRect rect = {{0,0},{w,h}};

// Draw the image to the bitmap context. Once we draw, the memory
// allocated for the context for rendering will then contain the
// raw image data in the specified color space.
CGContextDrawImage (cgctx, rect, inImage);


// Now we can get a pointer to the image data associated with the bitmap
// context.
unsigned char *data = {0};
data=(unsigned char*) calloc(CGImageGetHeight(inImage) * CGImageGetWidth(inImage) , CGBitmapContextGetHeight(cgctx)*CGBitmapContextGetWidth(cgctx));

data= CGBitmapContextGetData (cgctx);






if( data !=NULL ) {



//offset locates the pixel in the data from x,y.
//4 for 4 bytes of data per pixel, w is width of one row of data.


int offset = 4*((w*round(point.y))+round(point.x));

// NSLog(@"%s111111",data);

int alpha = data[offset]; /////// EXC_BAD_ACCESS(CODE=1,address=0x41f6864)

int red = data[offset+1];
int green = data[offset+2];
int blue = data[offset+3];



//NSLog(@"offset: %i colors: RGB A %i %i %i %i",offset,red,green,blue,alpha);
color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
}
// When finished, release the context
//CGImageRelease(*data);
CGContextRelease(cgctx);

// Free image data memory for the context
if (data)
{

free(data);
}
}
@catch (NSException *exception) {
}
return color;
}

最佳答案

您代码中的内存管理似乎有误:

声明 data 并毫无意义地为其赋值:

unsigned char *data = {0};

分配一个内存块并将对它的引用存储在 data - 覆盖无意义的初始化:

data = (unsigned char *)calloc(CGImageGetHeight(inImage) * CGImageGetWidth(inImage), CGBitmapContextGetHeight(cgctx) * CGBitmapContextGetWidth(cgctx));

现在获取对不同 内存块的引用并将其存储在data 中,丢弃对calloc block 的引用:

data = CGBitmapContextGetData (cgctx);

做一些其他的事情然后释放你没有calloc的 block :

free(data);

如果您正在分配自己的内存缓冲区,您应该将其传递给 CGBitmapContextCreate,但是如果您使用的是 iOS 4+,则无需分配您自己的缓冲区。

至于内存访问错误,您没有对 point 的值进行检查,并且您的计算似乎产生了一个不正确的 offset 值。添加对 pointoffset 值的检查,并在它们超出范围时采取适当的操作(您必须决定应该是什么)。

HTH

关于ios - unsigned char 分配在偏移值 objective-c 中为零,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21822604/

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