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java - 如何正确渲染 3D 图形

转载 作者:行者123 更新时间:2023-11-29 03:02:27 26 4
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我试图在 javafx 中制作一个 rubiks 立方体,结果得到了一个非常糟糕的模型,如此 Image 中给出的一样.我为此提供了代码源,其中我使用了 RectangleBuilder 类来创建矩形并在 3d 中进行转换。为了修复图形,我还尝试使用 TriangleMesh 类构建矩形,并在向它们添加 Material 后,将它们转换为 3d,再次以相同的错误图形结束。为什么会发生这种情况以及如何摆脱它?

import javafx.scene.transform.Rotate;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Translate;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.SceneAntialiasing;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.RectangleBuilder;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;


public class NewFXMain1 extends Application {


public class Cube extends Group {
final Rotate rx = new Rotate(0,Rotate.X_AXIS);
final Rotate ry = new Rotate(0,Rotate.Y_AXIS);
final Rotate rz = new Rotate(0,Rotate.Z_AXIS);
public Cube(double size, Color back,Color bottom,Color right,Color left,Color top,Color front, double shade) {
getTransforms().addAll(rz, ry, rx);
getChildren().addAll(
RectangleBuilder.create() // back face
.width(size).height(size)
.fill(back.deriveColor(0.0, 1.0, (1 - 0.5*shade), 1.0))
.translateX(-0.5*size)
.translateY(-0.5*size)
.translateZ(0.5*size)
.smooth(true)
.stroke(Color.BLACK)
.build(),
RectangleBuilder.create() // bottom face
.width(size).height(size)
.fill(bottom.deriveColor(0.0, 1.0, (1 - 0.4*shade), 1.0))
.translateX(-0.5*size)
.translateY(0)
.rotationAxis(Rotate.X_AXIS)
.rotate(90)
.smooth(true)
.stroke(Color.BLACK)
.build(),
RectangleBuilder.create() // right face
.width(size).height(size)
.fill(right.deriveColor(0.0, 1.0, (1 - 0.3*shade), 1.0))
.translateX(-1*size)
.translateY(-0.5*size)
.rotationAxis(Rotate.Y_AXIS)
.rotate(90)
.smooth(true)
.stroke(Color.BLACK)
.build(),
RectangleBuilder.create() // left face
.width(size).height(size)
.fill(left.deriveColor(0.0, 1.0, (1 - 0.2*shade), 1.0))
.translateX(0)
.translateY(-0.5*size)
.rotationAxis(Rotate.Y_AXIS)
.rotate(90)
.smooth(true)
.stroke(Color.BLACK)
.build(),
RectangleBuilder.create() // top face
.width(size).height(size)
.fill(top.deriveColor(0.0, 1.0, (1 - 0.1*shade), 1.0))
.translateX(-0.5*size)
.translateY(-1*size)
.rotationAxis(Rotate.X_AXIS)
.rotate(90)
.smooth(true)
.stroke(Color.BLACK)
.build(),
RectangleBuilder.create() // front face
.width(size).height(size)
.fill(front)
.translateX(-0.5*size)
.translateY(-0.5*size)
.translateZ(-0.5*size)
.smooth(true)
.stroke(Color.BLACK)
.build()
);
}
}



PerspectiveCamera camera = new PerspectiveCamera(true);
@Override public void start(Stage primaryStage) throws Exception {

Group root = new Group();
Scene scene=new Scene(root,600,600,true);

camera.setNearClip(0.00001);
camera.setFarClip(10000000.0);

camera.getTransforms().addAll (
new Rotate(0, Rotate.Y_AXIS),
new Rotate(0, Rotate.X_AXIS),

new Translate(0, 0, -1000));
scene.setCamera(camera);
Cube c1 = new Cube(50,Color.BLUE.darker(),Color.BLUE.darker(),Color.ORANGE.darker(),Color.BLUE.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c1.setTranslateX(100);

Cube c2 = new Cube(50,Color.GREEN.darker(),Color.GREEN.darker(),Color.GREEN.darker(),Color.YELLOW.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c2.setTranslateX(50);

Cube c3 = new Cube(50,Color.CYAN.brighter(),Color.GREEN.darker(),Color.GREEN.darker(),Color.YELLOW.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c3.setTranslateX(50);
c3.setTranslateZ(50);

Cube c4 = new Cube(50,Color.CYAN.brighter(),Color.GREEN.darker(),Color.ORANGE.darker(),Color.YELLOW.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c4.setTranslateX(100);
c4.setTranslateZ(50);

Cube c5 = new Cube(50,Color.BLUE.darker(),Color.GREEN.darker(),Color.ORANGE.darker(),Color.BLUE.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c5.setTranslateX(100);
c5.setTranslateY(50);

Cube c6 = new Cube(50,Color.GREEN.darker(),Color.GREEN.darker(),Color.GREEN.darker(),Color.YELLOW.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c6.setTranslateX(50);
c6.setTranslateY(50);

Cube c7 = new Cube(50,Color.CYAN.brighter(),Color.GREEN.darker(),Color.GREEN.darker(),Color.YELLOW.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c7.setTranslateX(50);
c7.setTranslateZ(50);
c7.setTranslateY(50);

Cube c8 = new Cube(50,Color.CYAN.brighter(),Color.GREEN.darker(),Color.ORANGE.darker(),Color.YELLOW.darker(),Color.BLUE.darker(),Color.RED.darker(),1);
c8.setTranslateX(100);
c8.setTranslateZ(50);
c8.setTranslateY(50);
handleMouse(scene,root);
Group k=new Group(c1,c2,c3,c4,c5,c6,c7,c8);
k.setTranslateZ(70);
root.getChildren().addAll(k);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) { launch(args); }
private static final double CONTROL_MULTIPLIER = 0.1;
private static final double SHIFT_MULTIPLIER = 10.0;
private static final double MOUSE_SPEED = 0.1;
private static final double ROTATION_SPEED = 2.0;
double mousePosX,mousePosY,mouseOldX,mouseOldY,mouseDeltaX,mouseDeltaY;
private void handleMouse(Scene scene, final Node root) {


scene.setOnMousePressed(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent me) {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
}
});
scene.setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent me) {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);

double modifier = 1.0;

if (me.isControlDown()) {
modifier = CONTROL_MULTIPLIER;
}
if (me.isShiftDown()) {
modifier = SHIFT_MULTIPLIER;
}
if (me.isPrimaryButtonDown()) {
camera.setRotationAxis(Rotate.Y_AXIS);camera.setRotate(camera.getRotate() -
mouseDeltaX*modifier*ROTATION_SPEED); //
camera.setRotationAxis(Rotate.X_AXIS);camera.setRotate(camera.getRotate() +
mouseDeltaY*modifier*ROTATION_SPEED); // -

}
else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX*MOUSE_SPEED*modifier;
camera.setTranslateZ(newZ);
}

}
}); // setOnMouseDragged
} //handleMouse
}

最佳答案

EDIT:

The reason for the rendering artifacts that was originally given here was wrong, and the proposed solution may not be appropriate*. Details can be found in the Revision History. The actual solution is far simpler. Apologies for any inconveniences.

渲染伪像的原因是您的相机剪辑平面相距太远。你正在设置

camera.setNearClip(0.00001);
camera.setFarClip(10000000.0);

这远远超出了普通 Z 缓冲区中可以明显表示的范围。将这些行更改为

camera.setNearClip(0.1);
camera.setFarClip(10000.0);

将修复渲染错误。


* 最初的解决方案建议从多个 Mesh 实例中对框进行建模。这样做的好处是它允许定义法线,从而实现“逼真的”外观 3D 效果,但需要付出更多的努力。查看Revision History用于“真正的 3D”解决方案。

关于java - 如何正确渲染 3D 图形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34001900/

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