gpt4 book ai didi

ios - 存储在 'imageCrop' 中的对象的潜在泄漏

转载 作者:行者123 更新时间:2023-11-29 02:27:57 25 4
gpt4 key购买 nike

这段代码运行良好,但在分析时,它显示出潜在的内存泄漏。似乎 imageCrop 有潜在的内存泄漏。非常感谢您的帮助。

这是我的代码。

-(CATransformLayer *)transformLayerFromImage:(UIImage *)image Frame:(CGRect)frame Duration:(CGFloat)duration AnchorPiont:(CGPoint)anchorPoint StartAngle:(double)start EndAngle:(double)end
{
CATransformLayer *jointLayer = [CATransformLayer layer];
jointLayer.anchorPoint = anchorPoint;
CALayer *imageLayer = [CALayer layer];
CAGradientLayer *shadowLayer = [CAGradientLayer layer];
double shadowAniOpacity;

if (anchorPoint.y == 0.5) {
CGFloat layerWidth;
if (anchorPoint.x == 0 ) //from left to right
{
layerWidth = image.size.width - frame.origin.x;
jointLayer.frame = CGRectMake(0, 0, layerWidth, frame.size.height);
if (frame.origin.x) {
jointLayer.position = CGPointMake(frame.size.width, frame.size.height/2);
}
else {
jointLayer.position = CGPointMake(0, frame.size.height/2);
}
}
else { //from right to left
layerWidth = frame.origin.x + frame.size.width;
jointLayer.frame = CGRectMake(0, 0, layerWidth, frame.size.height);
jointLayer.position = CGPointMake(layerWidth, frame.size.height/2);
}

//map image onto transform layer
imageLayer.frame = CGRectMake(0, 0, frame.size.width, frame.size.height);
imageLayer.anchorPoint = anchorPoint;
imageLayer.position = CGPointMake(layerWidth*anchorPoint.x, frame.size.height/2);
[jointLayer addSublayer:imageLayer];
CGImageRef imageCrop = CGImageCreateWithImageInRect(image.CGImage, frame);
imageLayer.contents = (__bridge id)imageCrop;
imageLayer.backgroundColor = [UIColor clearColor].CGColor;

//add shadow
NSInteger index = frame.origin.x/frame.size.width;
shadowLayer.frame = imageLayer.bounds;
shadowLayer.backgroundColor = [UIColor darkGrayColor].CGColor;
shadowLayer.opacity = 0.0;
shadowLayer.colors = [NSArray arrayWithObjects:(id)[UIColor blackColor].CGColor, (id)[UIColor clearColor].CGColor, nil];
if (index%2) {
shadowLayer.startPoint = CGPointMake(0, 0.5);
shadowLayer.endPoint = CGPointMake(1, 0.5);
shadowAniOpacity = (anchorPoint.x)?0.24:0.32;
}
else {
shadowLayer.startPoint = CGPointMake(1, 0.5);
shadowLayer.endPoint = CGPointMake(0, 0.5);
shadowAniOpacity = (anchorPoint.x)?0.32:0.24;
}
}
else{
CGFloat layerHeight;
if (anchorPoint.y == 0 ) //from top
{
layerHeight = image.size.height - frame.origin.y;
jointLayer.frame = CGRectMake(0, 0, frame.size.width, layerHeight);
if (frame.origin.y) {
jointLayer.position = CGPointMake(frame.size.width/2, frame.size.height);
}
else {
jointLayer.position = CGPointMake(frame.size.width/2, 0);
}
}
else { //from bottom
layerHeight = frame.origin.y + frame.size.height;
jointLayer.frame = CGRectMake(0, 0, frame.size.width, layerHeight);
jointLayer.position = CGPointMake(frame.size.width/2, layerHeight);
}

//map image onto transform layer
imageLayer.frame = CGRectMake(0, 0, frame.size.width, frame.size.height);
imageLayer.anchorPoint = anchorPoint;
imageLayer.position = CGPointMake(frame.size.width/2, layerHeight*anchorPoint.y);
[jointLayer addSublayer:imageLayer];
CGImageRef imageCrop = CGImageCreateWithImageInRect(image.CGImage, frame);
imageLayer.contents = (__bridge id)imageCrop;
imageLayer.backgroundColor = [UIColor clearColor].CGColor;

//add shadow
NSInteger index = frame.origin.y/frame.size.height;
shadowLayer.frame = imageLayer.bounds;
shadowLayer.backgroundColor = [UIColor darkGrayColor].CGColor;
shadowLayer.opacity = 0.0;
shadowLayer.colors = [NSArray arrayWithObjects:(id)[UIColor blackColor].CGColor, (id)[UIColor clearColor].CGColor, nil];
if (index%2) {
shadowLayer.startPoint = CGPointMake(0.5, 0);
shadowLayer.endPoint = CGPointMake(0.5, 1);
shadowAniOpacity = (anchorPoint.x)?0.24:0.32;
}
else {
shadowLayer.startPoint = CGPointMake(0.5, 1);
shadowLayer.endPoint = CGPointMake(0.5, 0);
shadowAniOpacity = (anchorPoint.x)?0.32:0.24;
}
}

[imageLayer addSublayer:shadowLayer];

//animate open/close animation
CABasicAnimation* animation = (anchorPoint.y == 0.5)?[CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]:[CABasicAnimation animationWithKeyPath:@"transform.rotation.x"];
[animation setDuration:duration];
[animation setFromValue:[NSNumber numberWithDouble:start]];
[animation setToValue:[NSNumber numberWithDouble:end]];
[animation setRemovedOnCompletion:NO];
[jointLayer addAnimation:animation forKey:@"jointAnimation"];

//animate shadow opacity
animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
[animation setDuration:duration];
[animation setFromValue:[NSNumber numberWithDouble:(start)?shadowAniOpacity:0]];
[animation setToValue:[NSNumber numberWithDouble:(start)?0:shadowAniOpacity]];
[animation setRemovedOnCompletion:NO];
[shadowLayer addAnimation:animation forKey:nil];

return jointLayer;
}

最佳答案

无论您使用CGImageCreateWithImageInRect创建什么,都应该被释放,因为这是来自非托管内存区域的函数。

  1. 使用CGImageRelease释放对非托管对象的引用:

    CGImageRelease(imageCrop);
    imageCrop = NULL;

  1. 使用 __bridge_transfer 而不是 __bridge 将对象所有权通过 CGImageRef 转移到 ARC。

    imageLayer.contents = (__bridge_transfer id)imageCrop;

    在这种情况下,ARC 将有效地为您完成#1。

好的读物:

  1. 有一篇关于 Objective-C 桥接的好文章:https://stackoverflow.com/a/17256947/351305
  2. 及相关问题:Does ARC work with Core Graphics objects?

关于ios - 存储在 'imageCrop' 中的对象的潜在泄漏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27270590/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com