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ios - 如何从主 art.scnassets 文件夹将 SCNode 添加到 SceneKit

转载 作者:行者123 更新时间:2023-11-29 01:32:19 25 4
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我想添加一个位于我的 art.assets 文件夹中的 .dae 文件。到现场。就是这样,哈哈,很快就更可取了,但我也会选择 Objective-C。感谢这里的一些代码,它只是 Xcode 为您提供的基本场景工具包文件。

代码:

 import UIKit
import QuartzCore
import SceneKit

//============================================================
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//-------------------------
let scene = SCNScene(named: "art.scnassets/GenricFootball.dae")!

let scnView = self.view as! SCNView
scnView.scene = scene
scnView.allowsCameraControl = true
scnView.showsStatistics = false
scnView.backgroundColor = UIColor.whiteColor()
let tapGesture = UITapGestureRecognizer(target: self, action: "handleTap:")
scnView.addGestureRecognizer(tapGesture)



//--------------------------
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
//-----------------------------------------------
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = SCNLightTypeOmni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
//-----------------------------------------------
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = SCNLightTypeAmbient
ambientLightNode.light!.color = UIColor.darkGrayColor()
scene.rootNode.addChildNode(ambientLightNode)
//----------------------------------------------
//_ = scene.rootNode.childNodeWithName("Bob", recursively: true)!
// _ = scene.rootNode.childNodeWithName("CampusField1", recursively: true)!

//--------------------------------------------------------
// Bob.runAction(SCNAction.repeatActionForever(SCNAction.rotateByX(0, y: 2, z: 0, duration: 1)))

}

func handleTap(gestureRecognize: UIGestureRecognizer) {
let scnView = self.view as! SCNView
let p = gestureRecognize.locationInView(scnView)
let hitResults = scnView.hitTest(p, options: nil)
if hitResults.count > 0 {
let result: AnyObject! = hitResults[0]
let material = result.node!.geometry!.firstMaterial!
SCNTransaction.begin()
SCNTransaction.setAnimationDuration(0.5)
SCNTransaction.setCompletionBlock {
SCNTransaction.begin()
SCNTransaction.setAnimationDuration(0.5)
material.emission.contents = UIColor.blackColor()
SCNTransaction.commit()
}
material.emission.contents = UIColor.yellowColor()
SCNTransaction.commit()
}
}
override func shouldAutorotate() -> Bool {
return true
}

override func prefersStatusBarHidden() -> Bool {
return true
}

override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return .AllButUpsideDown
} else {
return .All
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}

}

最佳答案

我使用这段代码找到了场景中的对象

代码:

    let scene = SCNScene(named: "art.scnassets/GenricFootball.dae")!
let characterscene = SCNScene(named: "art.scnassets/untitled.dae")!
let monkey: SCNNode = characterscene.rootNode.childNodeWithName("Cube_001", recursively: true)!
scene.rootNode.addChildNode(monkey)
monkey.position = SCNVector3(x: 5, y: 0, z: 5)

关于ios - 如何从主 art.scnassets 文件夹将 SCNode 添加到 SceneKit,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33324840/

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