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ANDROID - 在 Canvas 中撤消和重做

转载 作者:行者123 更新时间:2023-11-29 01:22:18 25 4
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我正在位图上绘制一个圆(触摸)以删除圆中该区域的叠加位图。如何为此添加撤消和重做功能?

编辑:请引用Android: Undo redo in CustomView因为它有我目前面临的给定解决方案的问题。

@Override
protected void onDraw(Canvas canvas) {
pcanvas.drawCircle(x, y, 10, mPaint);
canvas.drawBitmap(bitmap, 0, 0, null);
super.onDraw(canvas);

}

触摸事件

public boolean onTouchEvent(MotionEvent ev) 
{
switch (ev.getAction())
{
case MotionEvent.ACTION_DOWN:
{

x = (int) ev.getX();
y = (int) ev.getY();
invalidate();

break;
}

case MotionEvent.ACTION_MOVE:
{

x = (int) ev.getX();
y = (int) ev.getY();
invalidate();
break;

}

case MotionEvent.ACTION_UP:
invalidate();
break;

}
return true;
}

最佳答案

如评论中所述,您可以保留 Stacks 来跟踪 xy 坐标历史记录。

撤消和重做操作围绕着从单独的堆栈中压入和弹出。

UndoCanvas

public class UndoCanvas extends View {
private final int MAX_STACK_SIZE = 50;
private Stack<Pair<Float, Float>> undoStack = new Stack<>();
private Stack<Pair<Float, Float>> redoStack = new Stack<>();

private Bitmap originalBitmap;
private Bitmap maskedBitmap;
private Canvas originalCanvas;
private Canvas maskedCanvas;
private Paint paint;

private float drawRadius;

private StackListener listener;

public UndoCanvas(Context context) {
super(context);

init();
}

public UndoCanvas(Context context, AttributeSet attrs) {
super(context, attrs);

init();
}

public UndoCanvas(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);

init();
}

private void init() {
drawRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 5, getResources().getDisplayMetrics());

paint = new Paint();
// paint.setColor(Color.RED);

paint.setAlpha(0);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
paint.setAntiAlias(true);
paint.setMaskFilter(new BlurMaskFilter(15, BlurMaskFilter.Blur.SOLID));
}

public void setBitmap(Bitmap bitmap) {
if (bitmap != null) {
originalBitmap = bitmap.copy(bitmap.getConfig(), true); // Copy of the original, because we will potentially make changes to this
maskedBitmap = originalBitmap.copy(originalBitmap.getConfig(), true);
originalCanvas = new Canvas(originalBitmap);
maskedCanvas = new Canvas(maskedBitmap);
} else {
originalBitmap = null;
originalCanvas = null;
maskedBitmap = null;
maskedCanvas = null;
}

int undoSize = undoStack.size();
int redoSize = redoStack.size();

undoStack.clear();
redoStack.clear();

invalidate();

if (listener != null) {
if (undoSize != undoStack.size()) {
listener.onUndoStackChanged(undoSize, undoStack.size());
}
if (redoSize != redoStack.size()) {
listener.onRedoStackChanged(redoSize, redoStack.size());
}
}
}

public StackListener getListener() {
return listener;
}

public void setListener(StackListener listener) {
this.listener = listener;
}

public boolean onTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN: {
int undoSize = undoStack.size();
int redoSize = redoStack.size();

// Max stack size. Remove oldest item before adding new
if (undoStack.size() == MAX_STACK_SIZE) {
// The undo history does not go further back, so make the change permanent by updating the original canvas/bitmap
Pair<Float, Float> pair = undoStack.remove(0);
maskPoint(originalCanvas, pair.first, pair.second);
}

undoStack.push(new Pair<>(ev.getX(), ev.getY()));
redoStack.clear();
invalidate();

if (listener != null) {
if (undoSize != undoStack.size()) {
listener.onUndoStackChanged(undoSize, undoStack.size());
}
if (redoSize != redoStack.size()) {
listener.onRedoStackChanged(redoSize, redoStack.size());
}
}

break;
}

case MotionEvent.ACTION_MOVE: {
int undoSize = undoStack.size();
int redoSize = redoStack.size();

// Max stack size. Remove oldest item before adding new
if (undoStack.size() == MAX_STACK_SIZE) {
// The undo history does not go further back, so make the change permanent by updating the original canvas/bitmap
Pair<Float, Float> pair = undoStack.remove(0);
maskPoint(originalCanvas, pair.first, pair.second);
}

maskPoint(maskedCanvas, ev.getX(), ev.getY());
undoStack.push(new Pair<>(ev.getX(), ev.getY()));
redoStack.clear();
invalidate();

if (listener != null) {
if (undoSize != undoStack.size()) {
listener.onUndoStackChanged(undoSize, undoStack.size());
}
if (redoSize != redoStack.size()) {
listener.onRedoStackChanged(redoSize, redoStack.size());
}
}
break;

}

case MotionEvent.ACTION_UP:
invalidate();
break;

}
return true;
}

@Override
protected void onDraw(Canvas canvas) {
if (maskedBitmap != null) {
canvas.drawBitmap(maskedBitmap, 0, 0, null);
}
super.onDraw(canvas);

}

public boolean undo() {
if (!undoStack.empty()) {
int undoSize = undoStack.size();
int redoSize = redoStack.size();

Pair<Float, Float> pair = undoStack.pop();
// Redraw a single part of the original bitmap
//unmaskPoint(maskedCanvas, pair.first, pair.second);

// Redraw the original bitmap, along with all the points in the undo stack
remaskCanvas(maskedCanvas);

redoStack.push(pair); // Do not need to check for > 50 here, since redoStack can only contain what was in undoStack
invalidate();

if (listener != null) {
if (undoSize != undoStack.size()) {
listener.onUndoStackChanged(undoSize, undoStack.size());
}
if (redoSize != redoStack.size()) {
listener.onRedoStackChanged(redoSize, redoStack.size());
}
}

return true;
}

return false;
}

public boolean redo() {
if (!redoStack.empty()) {
int undoSize = undoStack.size();
int redoSize = redoStack.size();

Pair<Float, Float> pair = redoStack.pop();
maskPoint(maskedCanvas, pair.first, pair.second);
undoStack.push(pair); // Do not need to check for > 50 here, since redoStack can only contain what was in undoStack
invalidate();

if (listener != null) {
if (undoSize != undoStack.size()) {
listener.onUndoStackChanged(undoSize, undoStack.size());
}
if (redoSize != redoStack.size()) {
listener.onRedoStackChanged(redoSize, redoStack.size());
}
}

return true;
}

return false;
}

private void maskPoint(Canvas canvas, float x, float y) {
if (canvas != null) {
canvas.drawCircle(x, y, drawRadius, paint);
}
}

private void unmaskPoint(Canvas canvas, float x, float y) {
if (canvas != null) {
Path path = new Path();
path.addCircle(x, y, drawRadius, Path.Direction.CW);

canvas.save();
canvas.clipPath(path);
canvas.drawBitmap(originalBitmap, 0, 0, new Paint());
canvas.restore();
}
}

private void remaskCanvas(Canvas canvas) {
if (canvas != null) {
canvas.drawBitmap(originalBitmap, 0, 0, new Paint());

for (int i = 0; i < undoStack.size(); i++) {
Pair<Float, Float> pair = undoStack.get(i);
maskPoint(canvas, pair.first, pair.second);
}
}
}

public interface StackListener {
void onUndoStackChanged(int previousSize, int newSize);

void onRedoStackChanged(int previousSize, int newSize);
}
}

您可能希望限制这些堆栈的大小,以免它们在用户拖过屏幕时溢出。您可以玩弄这个数字,但 50 对我来说似乎是一个好的开始。

编辑

作为旁注,一次重做/撤消多个条目可能会很好。因为 onTouchEvent 会触发非常精细的 Action 。按下撤消/重做时用户不会注意到的 Action 。

编辑 2

我已经添加到上面的实现中,以处理撤消。我发现仅在特定点重绘的策略是不够的,因为重叠点不正确。 (A 点和 B 点重叠,删除 B 会导致 A 的一部分被清除)。

因此,我在撤消操作时重新屏蔽了整个位图,这意味着撤消需要一个中间位图。如果没有中间位图,撤消操作将导致堆栈中不再存在的点(最多 50 个)也被删除。由于我们不支持通过该点的撤消,因此使用原始位图作为中间位图就足够了。

这两种方法都在代码中,因此您可以对它们进行测试。

最后,我添加了一个 Listener,让 Activity 知道堆栈的状态。启用/禁用按钮。

主 Activity

public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

final UndoCanvas canvas = (UndoCanvas) findViewById(R.id.undoCanvas);
final Button undoButton = (Button) findViewById(R.id.buttonUndo);
final Button redoButton = (Button) findViewById(R.id.buttonRedo);
undoButton.setEnabled(false);
redoButton.setEnabled(false);

canvas.setListener(new UndoCanvas.StackListener() {
@Override
public void onUndoStackChanged(int previousSize, int newSize) {
undoButton.setEnabled(newSize > 0);
}

@Override
public void onRedoStackChanged(int previousSize, int newSize) {
redoButton.setEnabled(newSize > 0);
}
});

undoButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
canvas.undo();
}
});

redoButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
canvas.redo();
}
});

canvas.setBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.image));
}
}

屏幕截图

撤销前

Screen before undo operation(s)

撤消之后

Screen after undo operation(s)

关于ANDROID - 在 Canvas 中撤消和重做,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36081385/

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