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Android - Soundpool 不会在后台播放许多应用程序的所有声音。

转载 作者:行者123 更新时间:2023-11-29 01:17:52 28 4
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我正在制作一款有很多声音的游戏,我使用 Soundpool 来播放它们。在几乎每一个声音中,我都创建了一个新线程,不会在主 UI 线程中加载太多。像这样:

public void playSatelliteWinning(final Boolean isSound) {
new Thread(new Runnable() {
public void run() {
if (isSound && !satelliteIsPlaying) {
satelliteIsPlaying = true;
handler.postDelayed(new Runnable() {

public void run() {
play(satelliteWinning);
}
}, 100);
satelliteIsPlaying = false;
}
}
}).start();
}

但是当我在手机上运行许多其他应用程序时,我的游戏中无法播放许多声音。当我关闭手机上运行的所有应用程序然后开始游戏时,声音没有问题。似乎是某种缺乏内存之类的东西。有没有人有类似的问题或解决办法?有任何想法吗?谢谢!

我在 Nexus 5X、Android 6.0 上运行我的游戏

最佳答案

默认的线程池大小是 5,我想这就是阻碍你的原因。我认为您应该创建一个 SoundManager。

public class SoundManager {

public static int SOUNDPOOLSND_MENU_BTN = 0;
public static int SOUNDPOOLSND_WIN = 1;
public static int SOUNDPOOLSND_LOOSE = 2;
public static int SOUNDPOOLSND_DRAW = 3;
public static int SOUNDPOOLSND_TICK1 = 4;
public static int SOUNDPOOLSND_TICK2 = 5;
public static int SOUNDPOOLSND_OUT_OF_TIME = 6;
public static int SOUNDPOOLSND_HISCORE = 7;
public static int SOUNDPOOLSND_CORRECT_LETTER = 8;

public static boolean isSoundTurnedOff;

private static SoundManager mSoundManager;

private SoundPool mSoundPool;
private SparseArray <Integer> mSoundPoolMap;
private AudioManager mAudioManager;

public static final int maxSounds = 4;

public static SoundManager getInstance(Context context)
{
if (mSoundManager == null){
mSoundManager = new SoundManager(context);
}

return mSoundManager;
}

public SoundManager(Context mContext)
{
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
mSoundPool = new SoundPool(maxSounds, AudioManager.STREAM_MUSIC, 0);

// mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
// public void onLoadComplete(SoundPool soundPool, int sampleId,int status) {
// loaded = true;
// }
// });

mSoundPoolMap = new SparseArray<Integer>();
mSoundPoolMap.put(SOUNDPOOLSND_MENU_BTN, mSoundPool.load(mContext, R.raw.menubutton, 1));
mSoundPoolMap.put(SOUNDPOOLSND_WIN, mSoundPool.load(mContext, R.raw.win, 1));
mSoundPoolMap.put(SOUNDPOOLSND_LOOSE, mSoundPool.load(mContext, R.raw.lose, 1));
mSoundPoolMap.put(SOUNDPOOLSND_TICK1, mSoundPool.load(mContext, R.raw.tick_0, 1));
mSoundPoolMap.put(SOUNDPOOLSND_TICK2, mSoundPool.load(mContext, R.raw.tick_1, 1));
mSoundPoolMap.put(SOUNDPOOLSND_OUT_OF_TIME, mSoundPool.load(mContext, R.raw.out_of_time, 1));
mSoundPoolMap.put(SOUNDPOOLSND_HISCORE, mSoundPool.load(mContext, R.raw.personal_highscore, 1));
mSoundPoolMap.put(SOUNDPOOLSND_CORRECT_LETTER, mSoundPool.load(mContext, R.raw.correct_letter, 1));

// testing simultaneous playing
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(0), streamVolume, streamVolume, 1, 20, 1f);
mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 2, 1f);
mSoundPool.play(mSoundPoolMap.get(2), streamVolume, streamVolume, 1, 0, 1f);


}

public void playSound(int index) {
if (isSoundTurnedOff)
return;

int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f);
}

public static void clear()
{
if (mSoundManager != null){
mSoundManager.mSoundPool = null;
mSoundManager.mAudioManager = null;
mSoundManager.mSoundPoolMap = null;
}
mSoundManager = null;
}
}

你可以添加一个方法来播放特定的声音,比如

  public void playSound(SoundsEnum enum){
// play the sound with that value
}

关于Android - Soundpool 不会在后台播放许多应用程序的所有声音。,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38504778/

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