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android - Sprite 图像动画

转载 作者:行者123 更新时间:2023-11-29 01:04:37 24 4
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我试图找到在我的 android 项目上为 Sprite 图像制作动画的简单方法。发现了一些复杂的解决方案,并且在 RecyclerViewAdapter 上使用它们并不是那么容易。为什么它不能简单地使用自定义 View 。

这是一个要显示为动画的示例 Sprite 图像。 https://cdn.codeandweb.com/blog/2016/05/10/how-to-create-a-sprite-sheet/spritestrip.png

最佳答案

这个自定义 View 非常适合 Sprite 表情符号图像。

如果有人需要 Android 上的 Sprite 图像动画可以使用这个自定义的 ImageView。

public class AnimatedImageView extends AppCompatImageView {

private static final String KEY_ACTIVITY = "activity";
private static final String KEY_FRAME_COUNT = "frameCount";
private static final String KEY_FRAME_SPEED = "frameSpeed";
private static final String KEY_LOOP_ENABLE = "loopEnable";
private static final String KEY_SOURCE_URL = "sourceUrl";

private AppCompatActivity activity;

private Bitmap sourceBitmap;
private Bitmap croppedBitmap;

private int xPos;

private int frameCount;
private int frameSpeed;
private int frameWidth, frameHeight;

private int sourceWidth;

private boolean loopEnable;

private Timer timer;

public AnimatedImageView(Context context) {
super(context);
}

public AnimatedImageView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}

public AnimatedImageView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}

public void start(Map <String,Object> map) {
this.activity = (AppCompatActivity) map.get(KEY_ACTIVITY);
this.frameCount = (int) map.get(KEY_FRAME_COUNT);
this.frameSpeed = (int) map.get(KEY_FRAME_SPEED);
this.loopEnable = (boolean) map.get(KEY_LOOP_ENABLE);
new DownloadImage().execute(String.valueOf(map.get(KEY_SOURCE_URL)));
}

private void animateBitmap() {
timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
prepareBitmap();
}
}, 0, frameSpeed);
}

private void prepareBitmap() {
croppedBitmap = Bitmap.createBitmap(sourceBitmap, xPos, 0, frameWidth, frameHeight);
activity.runOnUiThread(new Runnable() {
@Override
public void run() {
setImageBitmap(croppedBitmap);

if (xPos + frameWidth >= sourceWidth) {
if (loopEnable) {
xPos = 0;
} else {
xPos = 0;
timer.cancel();
return;
}
}

xPos = xPos + frameWidth;
}
});
}

private void buildView(Bitmap bitmap) {
sourceBitmap = bitmap;
frameWidth = sourceBitmap.getWidth() / frameCount;
frameHeight = sourceBitmap.getHeight();
sourceWidth = sourceBitmap.getWidth();

measure(frameWidth, frameHeight);

animateBitmap();
}

public int getFrameCount() {
return frameCount;
}

public void setFrameCount(int frameCount) {
this.frameCount = frameCount;
}

public int getFrameSpeed() {
return frameSpeed;
}

public void setFrameSpeed(int frameSpeed) {
this.frameSpeed = frameSpeed;
}

public boolean isLoopEnable() {
return loopEnable;
}

public void setLoopEnable(boolean loopEnable) {
this.loopEnable = loopEnable;
}

private class DownloadImage extends AsyncTask<String, Void, Bitmap> {
@Override
protected Bitmap doInBackground(String... url) {
String imageURL = url[0];
Bitmap bitmap = null;

try {
InputStream input = new URL(imageURL).openStream();
bitmap = BitmapFactory.decodeStream(input);
} catch (Exception e) {
e.printStackTrace();
}
return bitmap;
}

@Override
protected void onPostExecute(Bitmap bitmap) {
buildView(bitmap);
}
}

public static class AnimationBuilder {

private final int DEFAULT_FRAME_COUNT = 20;
private final int DEFAULT_FRAME_SPEED = 40;

private AppCompatActivity activity;
private int frameCount = DEFAULT_FRAME_COUNT;
private int frameSpeed = DEFAULT_FRAME_SPEED;
private boolean loopEnable;
private String sourceUrl = "";

private AppCompatActivity getAppCompatActivity() {
return activity;
}

public AnimationBuilder from(AppCompatActivity activity) {
this.activity = activity;
return this;
}

private int getFrameCount() {
return frameCount;
}

public AnimationBuilder frameCount(int frameCount) {
this.frameCount = frameCount;
return this;
}

private int getFrameSpeed() {
return frameSpeed;
}

public AnimationBuilder frameSpeed(int frameSpeed) {
this.frameSpeed = frameSpeed;
return this;
}

private boolean isLoopEnable() {
return loopEnable;
}

public AnimationBuilder loopEnable(boolean loopEnable) {
this.loopEnable = loopEnable;
return this;
}

private String getSourceUrl() {
return sourceUrl;
}

public AnimationBuilder load(String sourceUrl) {
this.sourceUrl = sourceUrl;
return this;
}

public Map<String, Object> build() {
Map<String, Object> builtMap = new HashMap<>();
builtMap.put(KEY_ACTIVITY, getAppCompatActivity());
builtMap.put(KEY_FRAME_COUNT, getFrameCount());
builtMap.put(KEY_FRAME_SPEED, getFrameSpeed());
builtMap.put(KEY_LOOP_ENABLE, isLoopEnable());
builtMap.put(KEY_SOURCE_URL, getSourceUrl());
return builtMap;
}
}
}

用法:

要使用此自定义 ImageView,您需要了解 frameCount。

仅适用于图片 url。

问题帧数为6

yourAnimatedImageView.start(new AnimatedImageView.AnimationBuilder()
.from(activity)
.frameCount(6)
.frameSpeed(50)
.load("https://cdn.codeandweb.com/blog/2016/05/10/how-to-create-a-sprite-sheet/spritestrip.png")
.loopEnable(false).build());

希望它能帮助那些正在寻找在 Android 上为 Sprite 图像设置动画的解决方案的人。

关于android - Sprite 图像动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48244215/

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