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ios - 如何获得正确的 z 顺序 CATransform3D

转载 作者:行者123 更新时间:2023-11-28 22:02:52 24 4
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当我将围绕 y 轴的 CATransform3DRotate 应用于两个 UIView 时,它们的 z 顺序似乎颠倒了。已旋转回到 z 轴的 UIView 部分出现在已旋转到屏幕的部分前面。这个动画展示了我的意思:

rotation animation

我如何获得它以便 z 排序按预期运行?

我用来生成该动画的代码如下(双 [UIView animateWithDuration] 只需要正确地进行完整旋转):

@interface ViewController ()

@property (strong, nonatomic) UIView *blueSquare;
@property (strong, nonatomic) UIView *redSquare;

@end

@implementation ViewController

- (void)viewDidLoad
{
[super viewDidLoad];

self.blueSquare = [[UIView alloc] initWithFrame:(CGRect){.origin = {160,234}, .size = {400,300}}];
self.blueSquare.backgroundColor = [UIColor blueColor];
[self.view addSubview:self.blueSquare];

self.redSquare = [[UIView alloc] initWithFrame:(CGRect){.origin = {464,234}, .size = {400,300}}];
self.redSquare.backgroundColor = [UIColor redColor];
[self.view addSubview:self.redSquare];
}

- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];

[UIView animateWithDuration:5 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
CATransform3D transform = CATransform3DIdentity;

transform.m34 = 1.0/900.0; // for perspective

transform = CATransform3DRotate(transform, M_PI, 0, 1, 0);

self.blueSquare.layer.transform = transform;
self.redSquare.layer.transform = transform;
} completion:^(BOOL finished) {
[UIView animateWithDuration:5 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
CATransform3D transform = CATransform3DIdentity;

transform.m34 = 1.0/900.0; // for perspective

transform = CATransform3DRotate(transform, 2*M_PI-0.001, 0, 1, 0);

self.blueSquare.layer.transform = transform;
self.redSquare.layer.transform = transform;
} completion:nil];
}];
}

@end

最佳答案

转换中的透视图是反转的。通常,您会为转换的 m34(转换矩阵中的第 3 列、第 4 行)组件使用负值。

关于ios - 如何获得正确的 z 顺序 CATransform3D,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24681537/

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