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c# - 单元测试和集成测试之间的界限在哪里(例如)?

转载 作者:行者123 更新时间:2023-11-28 20:53:48 25 4
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我无法理解这两种测试之间的界线在哪里(或应该在哪里)。所以,我有一个虚拟的例子:一个简单的井字游戏。游戏有自己的棋盘 (3x3),有 9 个单元格。依赖关系很明显:Game <- Board <- Cell

简要说明:每次用户点击“新游戏”时,新的游戏(由GameFactory)创建,棋盘需要清除/重置。在 GameFactory 的整个生命周期中,只有一个 Board 对象。重置 Board 意味着创建全新的 Cell 对象。这是代码:

GameFactory:(如您所见,我创建了一次 Board,所以我需要在 Game 构造函数中重置它):

public class GameFactory : IGameFactory
{
private readonly IBoard board;
public GameFactory(IBoard board)
{
this.board = board;
}
public IGame Create()
{
return new Game(board);
}
}

细胞和细胞工厂

public interface ICell
{
int PlayerId { get; set; }
int Row { get; set; }
int Column { get; set; }
}

public interface ICellFactory
{
ICell Create(int row, int column);
}

public class CellFactory : ICellFactory
{
public ICell Create(int row, int column)
{
return new Cell(row, column);
}
}

最后,董事会:

public interface IBoard
{
int Width { get; }
int Height { get; }

void Reset();

// Rest is not important for that question
// ...
}

public class Board : IBoard
{
private ICell[,] cells;
private readonly ICellFactory cellFactory;

public int Width { get; }
public int Height { get; }

public void Reset()
{
cells = new ICell[Height, Width];
for (int i = 0; i < cells.GetLength(0); i++)
{
for (int j = 0; j < cells.GetLength(1); j++)
{
cells[i, j] = cellFactory.Create(i, j);
}
}
}

// Rest is not important for that question
// ...
}

问题:如何测试 Board 对象中的 Reset 方法?Board 独立于游戏,但它有自己的 Cells 和 CellFactory。

几个相关的附加问题: - 是否可以创建 Board 单元测试?我可以说,如果一个对象依赖于其他对象(即使它们是接口(interface))那么它已经必须是集成测试,而不是单元测试吗?

这是我已经做过的测试。 (重置在 Board 构造函数中调用):

    [Test]
public void BoardCreationTest()
{
var cellFactory = new CellFactory();
IBoard board = new Board(3, 3, cellFactory);

for (int i = 0; i < board.Height; i++)
{
for (int j = 0; j < board.Width; j++)
{
// Check if board.cells[i,j].PlayerId is zero (it has to be zero, player zero is empty cell)
// Another thing is that cells are private, cause project doesn't need it public
// Should I make cells public just for tests?

// Right now I'm checking it IsMoveValid(column, row, playerId)
// It has to be true, when player 1 wants move in certain cell (it has to be zero, player zero is empty cell)
Assert.IsTrue(board.IsMoveValid(i, j, 1));
}
}
}

编辑:电路板构造函数:

    public Board(int width, int height, ICellFactory cellFactory)
{
Width = width;
Height = height;
this.cellFactory = cellFactory;

Reset();
}

EDIT2:我现在的整个测试。它通过了:

[TestFixture]
class BoardTests
{
private IBoard board;

[SetUp]
public void RunBeforeAnyTests()
{
var cellFact = Substitute.For<ICellFactory>();
cellFact.Create(Arg.Any<int>(), Arg.Any<int>())
.Returns(x => new Cell((int)x[0], (int)x[1]));
board = new Board(3, 3, cellFact);
}

[Test]
public void BoardCreationTest()
{
board.Reset();

for (int i = 0; i < board.Height; i++)
{
for (int j = 0; j < board.Width; j++)
{
Assert.IsTrue(board.IsMoveValid(i, j, 1));
}
}
}
}

最佳答案

您可以为 CellFactoryCell 使用一个简单的 stub ,使用 NSubstitute例如。在这种情况下,您将仅测试 Reset 方法逻辑

[Test]
public void BoardCreationTest()
{
var board = CreateBoard();

//Calling method explicitly makes test more readable
board.Reset();

for (int i = 0; i < board.Height; i++)
{
for (int j = 0; j < board.Width; j++)
{
Assert.IsTrue(board.IsMoveValid(i, j, 1));
}
}
}

private IBoard CreateBoard()
{
var cellFactory = Substitute.For<ICellFactory>();
//You may replace Cell with another mock or smth else. Depends on your assert section.
cellFactory.Create(Arg.Any<int>(), Arg.Any<int>())
.Returns(x => new Cell((int)x[0], (int)x[1]));
IBoard board = new Board(3, 3, cellFactory);
}

单元测试 意味着您测试单个逻辑单元。因此,用假货替换所有依赖项,让您能够只测试一个逻辑单元。

关于c# - 单元测试和集成测试之间的界限在哪里(例如)?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34583862/

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