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iphone - 如何在 actionscript 3.0 中从 iOS 的 cameraUI 旋转图像

转载 作者:行者123 更新时间:2023-11-28 20:23:35 25 4
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我正在我的 Flash 构建器中使用 actionscript 3.0 构建一个应用程序。这是 this question 的后续问题, 它有效,但是当我拍照时,图像向左旋转。如何检查用户拿着手机的方式?然后我使用什么代码将图像旋转到相应的位置?

提前致谢!

编辑:我正在使用这段代码来旋转图像,但它似乎只旋转正在显示的图像而不是图像文件,有什么想法吗?

var mat:Matrix = new Matrix();
mat.translate(-W/2, -H/2);
mat.rotate(Math.PI/2);
mat.translate(+W/2, +H/2);
mat.concat(myObj.transform.matrix);
myObj.transform.matrix = mat;

~我的

最佳答案

当 cameraUI View 处于事件状态时,您无法获取 stage.orientation 数据,所以这就是我解决同样问题的方法,请注意这个 Controller 有很多可重用的功能,我首先得到来自媒体 promise 的原始图像数据(这个原始数据有 EXIF 数据,我将读取这些数据以从相机获取图像方向)然后我将这个 byteArray 转换为 BitmapData,然后根据需要调整大小和缩放。需要注意的一件事是,如果您将原始图像数据转换为位图数据,您将丢失 EXIF 数据,因此请在修改图像之前阅读它,希望这会有所帮助,我知道我很晚才将其发布在这里,但网络上没有其他解决方案,并且也许有人会在某个时候需要这个。干杯

SnapshotController.as

package controllers
{

import flash.display.BitmapData;
import flash.display.JPEGEncoderOptions;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.IEventDispatcher;
import flash.events.MediaEvent;
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.media.CameraUI;
import flash.media.MediaPromise;
import flash.media.MediaType;
import flash.utils.ByteArray;
import flash.utils.IDataInput;

import mx.utils.Base64Encoder;

import classes.APIupload;


public class SnapshotController
{
private var cameraUI:CameraUI = new CameraUI();
private var dataSource:IDataInput;
private var tempDir:File = new File();
private var imageOrientation:int = 0 ;


public function SnapshotController()
{

}

public function LaunchCameraUI():void
{

if( CameraUI.isSupported ) {
trace( "Initializing camera..." );
cameraUI.addEventListener( MediaEvent.COMPLETE, imageSelected );
cameraUI.launch( MediaType.IMAGE );
} else {
trace( "CameraUI is not supported.");
}
}

private function imageSelected( event:MediaEvent ):void {
trace( "Media selected..." );
var imagePromise:MediaPromise = event.data;


dataSource = imagePromise.open();
if( imagePromise.isAsync ) {
trace( "Asynchronous media promise." );
var eventSource:IEventDispatcher = dataSource as IEventDispatcher;
eventSource.addEventListener( Event.COMPLETE, onMediaLoaded );
} else {
trace( "Synchronous media promise." );
readMediaData();
}
}
private function onMediaLoaded( event:Event ):void {
trace("Media load complete");
readMediaData();
}

private function readMediaData():void {
var imageBytes:ByteArray = new ByteArray();
dataSource.readBytes( imageBytes );

imageOrientation = getOrientation(imageBytes);

//saveImageFile(imageBytes);
//Saving this byteArray will save a big file with the EXIF in it.

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, onMediaPromiseLoaded);
loader.loadBytes(imageBytes);

}


private function onMediaPromiseLoaded(e:Event):void
{
trace("Media file loaded");
var base64Enc:Base64Encoder = new Base64Encoder();
var mpLoaderInfo:LoaderInfo = e.target as LoaderInfo;
mpLoaderInfo.removeEventListener(Event.COMPLETE, onMediaPromiseLoaded);

var scale:Number = 0.25;
var matrix:Matrix = new Matrix();
matrix.scale(scale, scale);


var jpgQuality:int = 80;


var bmd:BitmapData = new BitmapData(mpLoaderInfo.width*scale, mpLoaderInfo.height*scale);
bmd.draw(mpLoaderInfo.content,matrix,null,null,null,true);

var rotatedBMD:BitmapData = rotateBitmapData(bmd, imageOrientation);
var bytes:ByteArray = rotatedBMD.encode(new Rectangle(0,0, rotatedBMD.width , rotatedBMD.height), new JPEGEncoderOptions(jpgQuality), bytes);




saveImageFile(bytes); //this is the smaller file saved. it does not have EXIF data but you can write your own using AS3 eXIF class.

}

private function rotateBitmapData( bitmapData:BitmapData, degree:int = 0 ) :BitmapData
{
var newBitmap:BitmapData;
var matrix:Matrix = new Matrix();
matrix.rotate( degree * (Math.PI / 180) );

if ( degree == 90 ) {
newBitmap = new BitmapData( bitmapData.height, bitmapData.width, true );
matrix.translate( bitmapData.height, 0 );
} else if ( degree == -90 || degree == 270) {
newBitmap = new BitmapData( bitmapData.height, bitmapData.width, true );
matrix.translate( 0, bitmapData.width );
} else if ( degree == 180 ) {
newBitmap = new BitmapData( bitmapData.width, bitmapData.height, true );
matrix.translate( bitmapData.width, bitmapData.height );
}else if(degree == 0){
newBitmap = new BitmapData( bitmapData.width, bitmapData.height, true );
//matrix.translate( bitmapData.width, bitmapData.height );
}

newBitmap.draw( bitmapData, matrix, null, null, null, true )
return newBitmap;
}

private function saveImageFile(ba:ByteArray):void{
var now:Date = new Date();
var filename:String = "IMG" + now.fullYear + now.month + now.day + now.hours + now.minutes + now.seconds + ".jpg";
var temp:File = File.documentsDirectory.resolvePath( filename );
var stream:FileStream = new FileStream();
stream.open( temp, FileMode.WRITE );
stream.writeBytes( ba );
stream.close();
}



private function getOrientation(jpeg:ByteArray):int{
if (jpeg == null) {
return 0;
}
var offset:int = 0;
var length:int = 0;


while (offset + 3 < jpeg.length && (jpeg[offset++] & 0xFF) == 0xFF) {
var marker:int = jpeg[offset] & 0xFF;

// Check if the marker is a padding.
if (marker == 0xFF) {
continue;
}
offset++;

// Check if the marker is SOI or TEM.
if (marker == 0xD8 || marker == 0x01) {
continue;
}
// Check if the marker is EOI or SOS.
if (marker == 0xD9 || marker == 0xDA) {
break;
}

// Get the length and check if it is reasonable.
length = pack(jpeg, offset, 2, false);
if (length < 2 || offset + length > jpeg.length) {
trace("Invalid length");
return 0;
}

// Break if the marker is EXIF in APP1.
if (marker == 0xE1 && length >= 8 &&
pack(jpeg, offset + 2, 4, false) == 0x45786966 &&
pack(jpeg, offset + 6, 2, false) == 0) {
offset += 8;
length -= 8;
break;
}

// Skip other markers.
offset += length;
length = 0;
}

if (length > 8) {
// Identify the byte order.
var tag:int = pack(jpeg, offset, 4, false);
if (tag != 0x49492A00 && tag != 0x4D4D002A) {
trace("Invalid byte order");
return 0;
}
var littleEndian:Boolean = (tag == 0x49492A00);

// Get the offset and check if it is reasonable.
var count:int = pack(jpeg, offset + 4, 4, littleEndian) + 2;
if (count < 10 || count > length) {
trace( "Invalid offset");
return 0;
}
offset += count;
length -= count;

// Get the count and go through all the elements.
count = pack(jpeg, offset - 2, 2, littleEndian);
while (count-- > 0 && length >= 12) {
// Get the tag and check if it is orientation.
tag = pack(jpeg, offset, 2, littleEndian);
if (tag == 0x0112) {
// We do not really care about type and count, do we?
var orientation:int = pack(jpeg, offset + 8, 2, littleEndian);
switch (orientation) {
case 1:
return 0;
case 3:
return 180;
case 6:
return 90;
case 8:
return 270;
}
trace( "Unsupported orientation");
return 0;
}
offset += 12;
length -= 12;
}
}

trace( "Orientation not found");
return 0;

}

private function pack(bytes:ByteArray,offset:int,length:int,
littleEndian:Boolean):int {
var step:int = 1;
if (littleEndian) {
offset += length - 1;
step = -1;
}

var value:int = 0;
while (length-- > 0) {
value = (value << 8) | (bytes[offset] & 0xFF);
offset += step;
}
return value;
}

}
}

关于iphone - 如何在 actionscript 3.0 中从 iOS 的 cameraUI 旋转图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14970353/

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