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function initialise() {
doubleCount = 0;
playerturn = 1;
hotelrating = 0;
flipped = 0;
//setRent();
//createPlayers();
//createPositions();
//createCards();
//createSets();
//drawBoard();
//starplugin();
//setPrices();
}
function playgame() {
setPrices();
clearContent();
rollDice(); //two dice rolls
drawDice(); //displays the dice
setPosition(); //update player position
movePiece();
checkForSale();
checkDouble();
}
function starplugin() {
$('#star').raty({
path: 'lib/img/',
cancel: true,
cancelHint: 'remove my rating!',
cancelPlace: 'right'
});
$("#star > img").click(function () {
hotelrating = $(this).attr("alt");
});
}
function clearContent() {
if (flipped === 1) {
//$(".cards").flippyReverse();
$(".cards").flippy({
color_target: "#F8F8F8",
duration: "500"
});
flipped = 0;
}
$("#drawncardtitle").text("");
$("#drawncard").text("");
$("#buildsets1").hide();
$("#buildsets2").hide();
$('.buildsets').find('option').remove();
}
function canBuild() {
var set = ["brown", "blue", "pink", "orange", "red", "yellow", "green", "navy"];
var buildablesets = [
[""],
[""],
[""]
];
for (var i = 0; i < set.length; i++) {
if (doesOwnSet('player' + playerturn, set[i])) {
buildablesets[playerturn].push(set[i]);
}
}
buildablesetsx = buildablesets[playerturn];
if (buildablesetsx.length > 1) {
$(".buildmenu").toggle();
$("#buildsets" + playerturn).show();
buildsets = $("#buildsets" + playerturn);
for (k = 1; k < buildablesets[playerturn].length; k++) {
buildsets.append("<option value='" + buildablesetsx[k] + "'>" + buildablesetsx[k] + "</option>");
}
} else {
$(".buildmenu").hide();
}
}
function build() {
var setname = $('#buildsets' + playerturn).find(":selected").text();
var balance = players['player' + playerturn].balance;
var currentRating = sets[setname].rating;
var ratingToAdd = hotelrating - currentRating;
var cost = sets[setname].cost * ratingToAdd;
if (hotelrating < currentRating) {
alert("Sorry mate, you can't downgrade");
}
if (cost > balance) {
alert("Sorry mate, you can't afford that!");
} else {
players['player' + playerturn].balance = balance - cost;
sets[setname].rating = hotelrating;
}
$(".buildmenu").hide();
}
function doesOwnSet(player, type) {
return Object.keys(positions)
.map(function (key) {
return positions[key];
})
.filter(function (pos) {
return pos.type === type;
})
.every(function (pos) {
return pos.owner === player;
});
}
function rollDice() {
var x = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var y = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
dice1 = x;
dice2 = y;
dicetotal = dice1 + dice2;
}
function drawDice() {
$('.dice1').css('background-image', 'url(img/dice/' + dice1 + '.png)');
$('.dice2').css('background-image', 'url(img/dice/' + dice2 + '.png)');
}
function drawBoard() {
var set = ["brown", "blue", "pink", "orange", "red", "yellow", "green", "navy"];
for (var i = 0; i < set.length; i++) {
var setcolor = sets[set[i]].color;
if (set[i] == "yellow") {
$('.yellow').css('color', 'black');
}
$('.' + set[i]).css('background', setcolor);
}
}
function setPosition() {
players['player' + playerturn].currentpos = players['player' + playerturn].startpos + dicetotal;
players['player' + playerturn].prevpos = players['player' + playerturn].currentpos - dicetotal;
currentposition = players['player' + playerturn].currentpos;
if (currentposition >= 40) {
var balance = players['player' + playerturn].balance;
players['player' + playerturn].balance = balance + 200;
$("#debug2").text("+ $200");
if (currentposition > 40) {
players['player' + playerturn].currentpos = currentposition - 40;
}
}
if (currentposition == 30) {
players['player' + playerturn].currentpos = 10;
}
players['player' + playerturn].startpos = players['player' + playerturn].currentpos;
title = positions['position' + players['player' + playerturn].currentpos].title;
}
function movePiece() {
var x = "#piece" + playerturn + "pos" + players['player' + playerturn].currentpos;
var y = "#piece" + playerturn + "pos" + players['player' + playerturn].prevpos;
$(x).slideToggle();
$(y).slideToggle();
}
function checkForSale() {
var forsale = positions['position' + players['player' + playerturn].currentpos].forsale;
if (forsale == "y") {
checkOwner();
} else {
checkType();
}
}
function checkOwner() {
var owner = positions['position' + players['player' + playerturn].currentpos].owner;
if (owner == "none") {
assignOwner();
} else {
payRent();
}
}
function payRent() {
var currentpos = players['player' + playerturn].currentpos;
var balance = players['player' + playerturn].balance;
var type = positions['position' + players['player' + playerturn].currentpos].type;
if (type == "utility") {
var rent = 4 * dicetotal;
} else {
var rent = positions['position' + currentpos].rent;
}
players['player' + playerturn].balance = balance - rent;
}
function assignOwner() {
var price = positions['position' + players['player' + playerturn].currentpos].price;
var balance = players['player' + playerturn].balance;
var title = positions['position' + players['player' + playerturn].currentpos].title;
players['player' + playerturn].balance = balance - price;
positions['position' + players['player' + playerturn].currentpos].owner = "player" + playerturn;
//positions['position'+players['player'+playerturn].currentpos].price = positions['position'+players['player'+playerturn].currentpos].rent;
$("#owns" + playerturn).append(title + '</br>');
}
function checkType() {
var balance = players['player' + playerturn].balance;
var type = positions['position' + players['player' + playerturn].currentpos].type;
if (type == "tax") {
var tax = positions['position' + players['player' + playerturn].currentpos].tax;
players['player' + playerturn].balance = balance - tax;
$("#debug2").text("- $" + tax);
} else {
if (type == "chance") {
chanceCard();
} else if (type == "chest") {
chestCard();
}
}
}
function chanceCard() {
var balance = players['player' + playerturn].balance;
var x = Math.floor(Math.random() * ((16 - 1) + 1) + 1);
var title = chancecards['chance' + x].title;
var type = chancecards['chance' + x].type;
var bill = chancecards['chance' + x].bill;
var bonus = chancecards['chance' + x].bonus;
if (type == "bill") {
players['player' + playerturn].balance = balance - bill;
$("#debug2").text("- $" + bill);
} else if (type == "bonus") {
players['player' + playerturn].balance = balance + bonus;
$("#debug2").text("+ $" + bonus);
} else if (type == "move") {
var newposition = chancecards['chance' + x].newposition;
var currentposition = players['player' + playerturn].currentpos;
if (newposition == 40) { //this if the player has to "advance to go"
advanceToGo();
} else if (newposition < currentposition) { //if the new position is less than the current one it means the player has to go past go
players['player' + playerturn].balance = balance + 200;
$("#debug2").text("+ $200");
}
players['player' + playerturn].prevpos = players['player' + playerturn].currentpos;
players['player' + playerturn].currentpos = newposition;
players['player' + playerturn].startpos = players['player' + playerturn].currentpos;
movePiece();
checkForSale();
} else if (title == "Go back 3 spaces") {
players['player' + playerturn].prevpos = players['player' + playerturn].currentpos;
players['player' + playerturn].currentpos = players['player' + playerturn].currentpos - 3;
players['player' + playerturn].startpos = players['player' + playerturn].currentpos;
movePiece();
checkForSale();
}
$(".cards").css('display', 'block');
$(".cards").flippy({
color_target: "#F8F8F8",
duration: "500",
verso: '<span id="cardtitle">Chance</span><span id="cardinfo"> ' + title + '</span>'
});
flipped = 1;
}
function chestCard() {
var balance = players['player' + playerturn].balance;
var x = Math.floor(Math.random() * ((14 - 1) + 1) + 1);
var title = chestcards['chest' + x].title;
var chesttype = chestcards['chest' + x].type;
var bill = chestcards['chest' + x].bill;
var bonus = chestcards['chest' + x].bonus;
if (chesttype == "bill") {
players['player' + playerturn].balance = balance - bill;
$("#debug2").text("- $" + bill);
} else if (chesttype == "bonus") {
players['player' + playerturn].balance = balance + bonus;
$("#debug2").text("+ $" + bonus);
} else if (chesttype == "move") {
var newposition = chestcards['chest' + x].newposition;
var currentposition = players['player' + playerturn].currentpos;
if (newposition == 40) { //this if the player has to "advance to go"
advanceToGo();
} else if (newposition < currentposition) { //if the new position is less than the current one it means the player has to go past go
players['player' + playerturn].balance = balance + 200;
$("#debug2").text("+ $200");
}
players['player' + playerturn].prevpos = players['player' + playerturn].currentpos;
players['player' + playerturn].currentpos = newposition;
players['player' + playerturn].startpos = players['player' + playerturn].currentpos;
movePiece();
checkForSale();
}
//$("#cardtitle").text("Community Chest");
//$("#cardinfo").text(title);
$(".cards").css('display', 'block');
$(".cards").flippy({
color_target: "#F8F8F8",
duration: "500",
verso: '<span id="cardtitle">Community Chest</span><span id="cardinfo"> ' + title + '</span>'
});
flipped = 1;
}
function advanceToGo() {
var balance = players['player' + playerturn].balance;
players['player' + playerturn].balance = balance + 200;
$("#debug2").text("+ $200");
}
function checkDouble() {
if (dice1 == dice2) {
doubleCount++;
if (doubleCount == 3) {
var currentpossition = players['player' + playerturn].currentpos;
players['player' + playerturn].currentpos = 10;
changeTurn();
}
} else {
changeTurn();
doubleCount = 0;
}
}
function changeTurn() {
if (playerturn == 1) {
playerturn = 2;
$("#roll1").prop("disabled", true);
$("#roll2").prop("disabled", false);
$(".buildmenu").hide();
canBuild();
} else {
playerturn = 1;
$("#roll2").prop("disabled", true);
$("#roll1").prop("disabled", false);
$(".buildmenu").hide();
canBuild();
}
}
function createPlayers() {
players = {
player1: {
currentpos: 0,
prevpos: 0,
startpos: 0,
balance: 1500
},
player2: {
currentpos: 0,
prevpos: 0,
startpos: 0,
balance: 1500
}
};
}
function createPositions() {
positions = {
position1: {
title: "Cairo",
type: "brown",
owner: "player1",
price: 60,
rent: [2, 10, 30, 90, 160, 250],
rating: 0,
forsale: "y"
},
position3: {
title: "Vienna",
type: "brown",
owner: "player1",
price: 60,
rent: [2, 20, 60, 180, 320, 450],
rating: 0,
forsale: "y"
},
position5: {
title: "Schiphol",
type: "airport",
owner: "none",
price: 200,
rent: 25,
rating: 0,
forsale: "y"
},
position6: {
title: "Brussels",
type: "blue",
owner: "none",
price: 100,
rent: [6, 30, 90, 270, 400, 550],
rating: 0,
forsale: "y"
},
position8: {
title: "Oslo",
type: "blue",
owner: "none",
price: 100,
rent: [6, 30, 90, 270, 400, 550],
rating: 0,
forsale: "y"
},
position9: {
title: "Zurich",
type: "blue",
owner: "none",
price: 120,
rent: [6, 30, 90, 270, 400, 550],
rating: 0,
forsale: "y"
},
position11: {
title: "Amsterdam",
type: "pink",
owner: "none",
price: 140,
rent: [10, 50, 150, 450, 625, 750],
rating: 0,
forsale: "y"
},
position13: {
title: "Bangkok",
type: "pink",
owner: "none",
price: 140,
rent: [10, 50, 150, 450, 625, 750],
rating: 0,
forsale: "y"
},
position14: {
title: "Istanbul",
type: "pink",
owner: "none",
price: 160,
rent: [12, 60, 180, 500, 700, 900],
rating: 0,
forsale: "y"
},
position15: {
title: "Charles de Gaulle",
type: "airport",
owner: "none",
price: 200,
rent: 25,
rating: 0,
forsale: "y"
},
position16: {
title: "Hong Kong",
type: "orange",
owner: "none",
price: 180,
rent: [14, 70, 200, 550, 750, 950],
rating: 0,
forsale: "y"
},
position18: {
title: "Madrid",
type: "orange",
owner: "none",
price: 180,
rent: [14, 70, 200, 550, 750, 950],
rating: 0,
forsale: "y"
},
position19: {
title: "Sydney",
type: "orange",
owner: "none",
price: 200,
rent: [16, 80, 220, 600, 800, 100],
rating: 0,
forsale: "y"
},
position21: {
title: "Toronto",
type: "red",
owner: "none",
price: 220,
rent: [18, 90, 250, 700, 875, 1050],
rating: 0,
forsale: "y"
},
position23: {
title: "Mumbai",
type: "red",
owner: "none",
price: 220,
rent: [18, 90, 250, 700, 875, 1050],
rating: 0,
forsale: "y"
},
position24: {
title: "Rome",
type: "red",
owner: "none",
price: 240,
rent: [20, 100, 300, 750, 925, 1100],
rating: 0,
forsale: "y"
},
position25: {
title: "Heathrow",
type: "airport",
owner: "none",
price: 200,
rent: 25,
rating: 0,
forsale: "y"
},
position26: {
title: "Rio",
type: "yellow",
owner: "none",
price: 240,
rent: [22, 110, 330, 800, 975, 1150],
rating: 0,
forsale: "y"
},
position27: {
title: "Tokyo",
type: "yellow",
owner: "none",
price: 240,
rent: [22, 110, 330, 800, 975, 1150],
rating: 0,
forsale: "y"
},
position29: {
title: "Paris",
type: "yellow",
owner: "none",
price: 280,
rent: [24, 120, 360, 850, 1025, 1200],
rating: 0,
forsale: "y"
},
position31: {
title: "Berlin",
type: "green",
owner: "none",
price: 300,
rent: [26, 130, 390, 900, 1100, 1275],
rating: 0,
forsale: "y"
},
position32: {
title: "Bejing",
type: "green",
owner: "none",
price: 300,
rent: [26, 130, 390, 900, 1100, 1275],
rating: 0,
forsale: "y"
},
position34: {
title: "Moscow",
type: "green",
owner: "none",
price: 320,
rent: [28, 150, 450, 1000, 1200, 1400],
rating: 0,
forsale: "y"
},
position35: {
title: "John F Kennedy",
type: "airport",
owner: "none",
price: 200,
rent: 25,
rating: 0,
forsale: "y"
},
position37: {
title: "New York",
type: "navy",
owner: "player2",
price: 350,
rent: [35, 175, 500, 1100, 1300, 1500],
rating: 0,
forsale: "y"
},
position39: {
title: "London",
type: "navy",
owner: "player2",
price: 400,
rent: [50, 200, 600, 1400, 1700, 2000],
rating: 0,
forsale: "y"
},
position12: {
title: "Electro",
type: "utility",
owner: "none",
price: 150,
rent: 10,
rating: 0,
forsale: "y"
},
position28: {
title: "Nuclear",
type: "utility",
owner: "none",
price: 150,
rent: 10,
rating: 0,
forsale: "y"
},
position2: {
title: "Community Chest",
type: "chest"
},
position17: {
title: "Community Chest",
type: "chest"
},
position33: {
title: "Community Chest",
type: "chest"
},
position7: {
title: "Chance",
type: "chance"
},
position22: {
title: "Chance",
type: "chance"
},
position36: {
title: "Chance",
type: "chance"
},
position10: {
title: "Jailhouse",
type: "jail"
},
position20: {
title: "Coffee House",
type: "coffee"
},
position30: {
title: "Go to Jail",
type: "jail"
},
position40: {
title: "Go",
type: "home"
},
position4: {
title: "Income Tax",
type: "tax",
tax: 200
},
position38: {
title: "Super Tax",
type: "tax",
tax: 100
}
};
}
function createCards() {
chancecards = {
chance1: {
title: "Advance to go",
type: "move",
newposition: 40
},
chance2: {
title: "Advance to London",
type: "move",
newposition: 39
},
chance4: {
title: "Your ass is going to jail",
type: "move",
newposition: 10
},
chance9: {
title: "Advance to Rome",
type: "move",
newposition: 24
},
chance10: {
title: "Advance to Charles de Gaulle",
type: "move",
newposition: 15
},
chance11: {
title: "Advance to Amsterdam",
type: "move",
newposition: 11
},
chance6: {
title: "Go back 3 spaces",
type: "movex",
newposition: -3
},
chance14: {
title: "No drink and driving mate1",
type: "bill",
bill: 20
},
chance15: {
title: "Get out of Jail free card",
type: "bill",
bill: 150
},
chance7: {
title: "Pay school fees",
type: "bill",
bill: 150
},
chance12: {
title: "Speeding fine",
type: "bill",
bill: 150
},
chance5: {
title: "Bank pays you dividend",
type: "bonus",
bonus: 40
},
chance13: {
title: "You have won the competition",
type: "bonus",
bonus: 200
},
chance16: {
title: "Your building loan matures",
type: "bonus",
bonus: 200
},
chance3: {
title: "You are assessed for street repairs $40 per house $115 per hotel",
type: "billx"
},
chance8: {
title: "House repairs $25 per house $100 per hotel",
type: "billx"
}
};
chestcards = {
chest1: {
title: "Advance to go",
type: "move",
newposition: 40,
bonus: 200
},
chest2: {
title: "Advance to Cairo",
type: "move",
newposition: 1
},
chest3: {
title: "Go to Jail",
type: "move",
newposition: 10
},
chest4: {
title: "Pay hospital fees",
type: "bill",
bill: 100
},
chest5: {
title: "Pay doctor fees",
type: "bill",
bill: 50
},
chest6: {
title: "Pay insurance premium",
type: "bill",
bill: 50
},
chest7: {
title: "Bank error. Collect $200",
type: "bonus",
bonus: 200
},
chest8: {
title: "Annuity matures. Collect $100",
type: "bonus",
bonus: 100
},
chest9: {
title: "You inherit $100",
type: "bonus",
bonus: 100
},
chest10: {
title: "From sale of stock you get $50",
type: "bonus",
bonus: 50
},
chest11: {
title: "Preference shares: $25",
type: "bonus",
bonus: 25
},
chest12: {
title: "You have won second prize in a beauty contest. Collect $10.",
type: "bonus",
bonus: 10
},
chest13: {
title: "It is your birthday. Collect $10.",
type: "bonus",
bonus: 10
},
chest14: {
title: "You win the lottery. Collect $10",
type: "bonus",
bonus: 10
}
};
}
function createSets() {
sets = {
brown: {
cost: 100,
rating: 0,
color: "#996600"
},
blue: {
cost: 150,
rating: 0,
color: "#99CCFF"
},
pink: {
cost: 300,
rating: 0,
color: "#FF0066"
},
orange: {
cost: 300,
rating: 0,
color: "#FF6600"
},
red: {
cost: 450,
rating: 0,
color: "#CC0000"
},
yellow: {
cost: 450,
rating: 0,
color: "#FFFF00"
},
green: {
cost: 600,
rating: 0,
color: "#006600"
},
navy: {
cost: 400,
rating: 0,
color: "#003399"
}
};
}
我的代码有什么问题吗?在控制台日志中,我收到以下错误“未捕获的语法错误:意外的标记[”。这与rent
属性有关吗?如果问题不清楚,不知道如何提问,我很抱歉。
最佳答案
alert(positions['position1'].rent[0])
在“position1”两边加上引号。
我还建议,当只有一个租金时,如位置 25,您仍然将其放在数组中。就像:租金:[25]
此外,在函数的第一行中,执行以下操作:
window.positions = { /* ... your positions ... */ }
关于javascript - JavaScript 属性内的数组,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21240613/
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我正在做一个Web应用程序,计划允许其他网站(客户端)在其页面上嵌入以下javascript: 我的网络应用程序位于 http://example.org 。 我不能假设客户端网站的页面有 JQue
目前我正在使用三个外部 JS 文件。 我喜欢将所有三个 JS 文件合而为一。 尽一切可能。我创建 aio.js 并在 aio.js 中 src="https://code.jquery.com/
我有例如像这样的数组: var myArray = []; var item1 = { start: '08:00', end: '09:30' } var item2 = {
所以我正在制作一个 Chrome 扩展,它使用我制作的一些 TamperMonkey 脚本。我想要一个“主”javascript 文件,您可以在其中包含并执行其他脚本。我很擅长使用以下行将其他 jav
我有 A、B html 和 A、B javascript 文件。 并且,如何将 A JavaScript 中使用的全局变量直接移动到 B JavaScript 中? 示例 JavaScript) va
我需要将以下整个代码放入名为 activate.js 的 JavaScript 中。你能告诉我怎么做吗? var int = new int({ seconds: 30, mark
我已经为我的 .net Web 应用程序创建了母版页 EXAMPLE1.Master。他们的 I 将值存储在 JavaScript 变量中。我想在另一个 JS 文件中检索该变量。 示例1.大师:-
是否有任何库可以用来转换这样的代码: function () { var a = 1; } 像这样的代码: function () { var a = 1; } 在我的浏览器中。因为我在 Gi
我收到语法缺失 ) 错误 $(document).ready(function changeText() { var p = document.getElementById('bidp
我正在制作进度条。它有一个标签。我想调整某个脚本完成的标签。在找到可能的解决方案的一些答案后,我想出了以下脚本。第一个启动并按预期工作。然而,第二个却没有。它出什么问题了?代码如下: HTML:
这里有一个很简单的问题,我简单的头脑无法回答:为什么我在外部库中加载时,下面的匿名和onload函数没有运行?我错过了一些非常非常基本的东西。 Library.js 只有一行:console.log(
我知道 javascript 是一种客户端语言,但如果实际代码中嵌入的 javascript 代码以某种方式与在控制台上运行的代码不同,我会尝试找到答案。让我用一个例子来解释它: 我想创建一个像 Mi
我如何将这个内联 javascript 更改为 Unobtrusive JavaScript? 谢谢! 感谢您的回答,但它不起作用。我的代码是: PHP js文件 document.getElem
我正在寻找将简单的 JavaScript 对象“转储”到动态生成的 JavaScript 源代码中的最优雅的方法。 目的:假设我们有 node.js 服务器生成 HTML。我们在服务器端有一个对象x。
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