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我在理解 setuptools 的一些基本范例时遇到了一些困难,我希望能得到一些帮助来理解 python setuptools 的一些原则和选项。
目前,我正在将 blender 的跨平台实现作为 python 模块构建周期,这样可以从 pip 安装 bpy.pyd/bpy.so。
我能够从 Windows 成功执行此构建过程。您可以在此处查看 repo 协议(protocol):https://github.com/TylerGubala/blenderpy
我主要关心的问题如下:
1)我有补充文件,方便不同系统架构的搭建;我想将这些上传到pypi,而不是构建的二进制文件
2) 补充文件在安装时不应该存在于包中,它们只在设置/构建过程中相关
3) 目前,安装脚本的工作方式是构建模块,然后偷偷地将构建的文件复制到给定 python 环境的站点包和可执行目录中。我在这里担心的是:当用户运行 py -m pip uninstall blenderpy
时,包管理器如何知道获取这些文件并将其删除?
4) 打包这样一个模块的正确方法是什么?
我认为我的主要断开是因为我将使用 pypi 作为构建脚本交付系统,我打算安装的实际模块直到 setup.py 执行的中途才出现。
那么我怎样才能将这些实用程序安装到用户的机器上,运行它们,并将生成的 bpy.pyd 作为我的包的源代码呢?
提前致谢!
编辑:我觉得我应该提到我通读了以下帖子,虽然它看起来相关,但似乎更多地谈论“额外”处理程序和 setuptools 的内部结构,而不是谈论安装由python 构建脚本。
Python setuptools/distutils custom build for the `extra` package with Makefile
最佳答案
更新于 2018 年 7 月 28 日,我发现了多项改进。
通过大量研究和大量反复试验,我最终找到了实现目标所需要做的事情。
最后,解决方案看起来几乎和这个问题上的问题完全一样:
Extending setuptools extension to use CMake in setup.py?
1) 用我自己的类扩展 setuptools.Extension
类,它不包含 sources
或 libs
属性的条目
2) 用我自己的类扩展 setuptools.commands.build_ext.build_ext
类,它有一个自定义方法来执行我必要的构建步骤(git、svn、cmake、cmake --构建)
3) 扩展 distutils.command.install_data.install_data
类(yuck,distutils...但是似乎没有 setuputils 等价物)我自己的类,在 setuptools 的记录创建 (installed-files.txt) 期间标记构建的二进制库,这样
pip uninstall bpy
卸载py setup.py bdist_wheel
也可以在 native 运行,并可用于提供源代码的预编译版本4) 用我自己的类扩展 setuptools.command.install_lib.install_lib
类,这将确保构建的库从生成的构建文件夹移动到 setuptools 期望它们的文件夹在(在 Windows 上,它会将 .dll 文件放在 bin/Release 文件夹中,而不是 setuptools 期望的位置)
5) 使用我自己的类扩展 setuptools.command.install_scripts.install_scripts
类,以便将脚本文件复制到正确的目录(Blender 期望 2.79 或任何目录位于脚本位置)
6) 执行构建步骤后,将这些文件复制到已知目录中,setuptools 会将其复制到我的环境的 site-packages
目录中。此时,剩余的 setuptools 和 distutils 类可以接管写入 installed-files.txt 记录,并且将完全可移除!
您可以在此处查看最新的存储库:https://github.com/TylerGubala/blenderpy
这是我最终得到的快照:
"""
Build blender into a python module
"""
from distutils.command.install_data import install_data
import os
import pathlib
from setuptools import find_packages, setup, Extension
from setuptools.command.build_ext import build_ext
from setuptools.command.install_lib import install_lib
from setuptools.command.install_scripts import install_scripts
import shutil
import struct
import sys
from typing import List
PYTHON_EXE_DIR = os.path.dirname(sys.executable)
BLENDER_GIT_REPO_URL = 'git://git.blender.org/blender.git'
BLENDERPY_DIR = os.path.join(pathlib.Path.home(), ".blenderpy")
BITS = struct.calcsize("P") * 8
LINUX_BLENDER_BUILD_DEPENDENCIES = ['build-essential']
LINUX_BLENDER_ADDTL_DEPENDENCIES = ['libfreetype6-dev', 'libglew-dev',
'libglu1-mesa-dev', 'libjpeg-dev',
'libpng12-dev', 'libsndfile1-dev',
'libx11-dev', 'libxi-dev',
# How to find current Python version best
# guess and install the right one?
'python3.5-dev',
# TODO: Update the above for a more
# maintainable way of getting correct
# Python version
'libalut-dev', 'libavcodec-dev',
'libavdevice-dev', 'libavformat-dev',
'libavutil-dev', 'libfftw3-dev',
'libjack-dev', 'libmp3lame-dev',
'libopenal-dev', 'libopenexr-dev',
'libopenjpeg-dev', 'libsdl1.2-dev',
'libswscale-dev', 'libtheora-dev',
'libtiff5-dev', 'libvorbis-dev',
'libx264-dev', 'libspnav-dev']
class CMakeExtension(Extension):
"""
An extension to run the cmake build
"""
def __init__(self, name, sources=[]):
super().__init__(name = name, sources = sources)
class InstallCMakeLibsData(install_data):
"""
Just a wrapper to get the install data into the egg-info
"""
def run(self):
"""
Outfiles are the libraries that were built using cmake
"""
# There seems to be no other way to do this; I tried listing the
# libraries during the execution of the InstallCMakeLibs.run() but
# setuptools never tracked them, seems like setuptools wants to
# track the libraries through package data more than anything...
# help would be appriciated
self.outfiles = self.distribution.data_files
class InstallCMakeLibs(install_lib):
"""
Get the libraries from the parent distribution, use those as the outfiles
Skip building anything; everything is already built, forward libraries to
the installation step
"""
def run(self):
"""
Copy libraries from the bin directory and place them as appropriate
"""
self.announce("Moving library files", level=3)
# We have already built the libraries in the previous build_ext step
self.skip_build = True
bin_dir = self.distribution.bin_dir
libs = [os.path.join(bin_dir, _lib) for _lib in
os.listdir(bin_dir) if
os.path.isfile(os.path.join(bin_dir, _lib)) and
os.path.splitext(_lib)[1] in [".dll", ".so"]
and not (_lib.startswith("python") or _lib.startswith("bpy"))]
for lib in libs:
shutil.move(lib, os.path.join(self.build_dir,
os.path.basename(lib)))
# Mark the libs for installation, adding them to
# distribution.data_files seems to ensure that setuptools' record
# writer appends them to installed-files.txt in the package's egg-info
#
# Also tried adding the libraries to the distribution.libraries list,
# but that never seemed to add them to the installed-files.txt in the
# egg-info, and the online recommendation seems to be adding libraries
# into eager_resources in the call to setup(), which I think puts them
# in data_files anyways.
#
# What is the best way?
self.distribution.data_files = [os.path.join(self.install_dir,
os.path.basename(lib))
for lib in libs]
# Must be forced to run after adding the libs to data_files
self.distribution.run_command("install_data")
super().run()
class InstallBlenderScripts(install_scripts):
"""
Install the scripts available from the "version folder" in the build dir
"""
def run(self):
"""
Copy the required directory to the build directory and super().run()
"""
self.announce("Moving scripts files", level=3)
self.skip_build = True
bin_dir = self.distribution.bin_dir
scripts_dirs = [os.path.join(bin_dir, _dir) for _dir in
os.listdir(bin_dir) if
os.path.isdir(os.path.join(bin_dir, _dir))]
for scripts_dir in scripts_dirs:
shutil.move(scripts_dir,
os.path.join(self.build_dir,
os.path.basename(scripts_dir)))
# Mark the scripts for installation, adding them to
# distribution.scripts seems to ensure that the setuptools' record
# writer appends them to installed-files.txt in the package's egg-info
self.distribution.scripts = scripts_dirs
super().run()
class BuildCMakeExt(build_ext):
"""
Builds using cmake instead of the python setuptools implicit build
"""
def run(self):
"""
Perform build_cmake before doing the 'normal' stuff
"""
for extension in self.extensions:
if extension.name == "bpy":
self.build_cmake(extension)
super().run()
def build_cmake(self, extension: Extension):
"""
The steps required to build the extension
"""
# We import the setup_requires modules here because if we import them
# at the top this script will always fail as they won't be present
from git import Repo
self.announce("Preparing the build environment", level=3)
blender_dir = os.path.join(BLENDERPY_DIR, "blender")
build_dir = pathlib.Path(self.build_temp)
extension_path = pathlib.Path(self.get_ext_fullpath(extension.name))
os.makedirs(blender_dir, exist_ok=True)
os.makedirs(build_dir, exist_ok=True)
os.makedirs(extension_path.parent.absolute(), exist_ok=True)
# Now that the necessary directories are created, ensure that OS
# specific steps are performed; a good example is checking on linux
# that the required build libraries are in place.
if sys.platform == "win32": # Windows only steps
import svn.remote
import winreg
vs_versions = []
for version in [12, 14, 15]:
try:
winreg.OpenKey(winreg.HKEY_CLASSES_ROOT,
f"VisualStudio.DTE.{version}.0")
except:
pass
else:
vs_versions.append(version)
if not vs_versions:
raise Exception("Windows users must have Visual Studio 2013 "
"or later installed")
svn_lib = (f"win{'dows' if BITS == 32 else '64'}"
f"{'_vc12' if max(vs_versions) == 12 else '_vc14'}")
svn_url = (f"https://svn.blender.org/svnroot/bf-blender/trunk/lib/"
f"{svn_lib}")
svn_dir = os.path.join(BLENDERPY_DIR, "lib", svn_lib)
os.makedirs(svn_dir, exist_ok=True)
self.announce(f"Checking out svn libs from {svn_url}", level=3)
try:
blender_svn_repo = svn.remote.RemoteClient(svn_url)
blender_svn_repo.checkout(svn_dir)
except Exception as e:
self.warn("Windows users must have the svn executable "
"available from the command line")
self.warn("Please install Tortoise SVN with \"command line "
"client tools\" as described here")
self.warn("https://stackoverflow.com/questions/1625406/using-"
"tortoisesvn-via-the-command-line")
raise e
elif sys.platform == "linux": # Linux only steps
# TODO: Test linux environment, issue #1
import apt
apt_cache = apt.cache.Cache()
apt_cache.update()
# We need to re-open the apt-cache after performing the update to use the
# Updated cache, otherwise we will still be using the old cache see:
# https://stackoverflow.com/questions/17537390/how-to-install-a-package-using-the-python-apt-api
apt_cache.open()
for build_requirement in LINUX_BLENDER_BUILD_DEPENDENCIES:
required_package = apt_cache[build_requirement]
if not required_package.is_installed:
required_package.mark_install()
# Committing the changes to the cache could fail due to
# privilages; maybe we could try-catch this exception to
# elevate the privilages
apt_cache.commit()
self.announce(f"Build requirement {build_requirement} "
f"installed", level=3)
self.announce("Installing linux additional Blender build "
"dependencies as necessary", level=3)
try:
automated_deps_install_script = os.path.join(BLENDERPY_DIR,
'blender/build_files/'
'build_environment/'
'install_deps.sh')
self.spawn([automated_deps_install_script])
except:
self.warn("Could not automatically install linux additional "
"Blender build dependencies, attempting manual "
"installation")
for addtl_requirement in LINUX_BLENDER_ADDTL_DEPENDENCIES:
required_package = apt_cache[addtl_requirement]
if not required_package.is_installed:
required_package.mark_install()
# Committing the changes to the cache could fail due to privilages
# Maybe we could try-catch this exception to elevate the privilages
apt_cache.commit()
self.announce(f"Additional requirement "
f"{addtl_requirement} installed",
level=3)
self.announce("Blender additional dependencies installed "
"manually", level=3)
else:
self.announce("Blender additional dependencies installed "
"automatically", level=3)
elif sys.platform == "darwin": # MacOS only steps
# TODO: Test MacOS environment, issue #2
pass
# Perform relatively common build steps
self.announce(f"Cloning Blender source from {BLENDER_GIT_REPO_URL}",
level=3)
try:
blender_git_repo = Repo(blender_dir)
except:
Repo.clone_from(BLENDER_GIT_REPO_URL, blender_dir)
blender_git_repo = Repo(blender_dir)
finally:
blender_git_repo.heads.master.checkout()
blender_git_repo.remotes.origin.pull()
self.announce(f"Updating Blender git submodules", level=3)
blender_git_repo.git.submodule('update', '--init', '--recursive')
for submodule in blender_git_repo.submodules:
submodule_repo = submodule.module()
submodule_repo.heads.master.checkout()
submodule_repo.remotes.origin.pull()
self.announce("Configuring cmake project", level=3)
self.spawn(['cmake', '-H'+blender_dir, '-B'+self.build_temp,
'-DWITH_PLAYER=OFF', '-DWITH_PYTHON_INSTALL=OFF',
'-DWITH_PYTHON_MODULE=ON',
f"-DCMAKE_GENERATOR_PLATFORM=x"
f"{'86' if BITS == 32 else '64'}"])
self.announce("Building binaries", level=3)
self.spawn(["cmake", "--build", self.build_temp, "--target", "INSTALL",
"--config", "Release"])
# Build finished, now copy the files into the copy directory
# The copy directory is the parent directory of the extension (.pyd)
self.announce("Moving Blender python module", level=3)
bin_dir = os.path.join(build_dir, 'bin', 'Release')
self.distribution.bin_dir = bin_dir
bpy_path = [os.path.join(bin_dir, _bpy) for _bpy in
os.listdir(bin_dir) if
os.path.isfile(os.path.join(bin_dir, _bpy)) and
os.path.splitext(_bpy)[0].startswith('bpy') and
os.path.splitext(_bpy)[1] in [".pyd", ".so"]][0]
shutil.move(bpy_path, extension_path)
# After build_ext is run, the following commands will run:
#
# install_lib
# install_scripts
#
# These commands are subclassed above to avoid pitfalls that
# setuptools tries to impose when installing these, as it usually
# wants to build those libs and scripts as well or move them to a
# different place. See comments above for additional information
setup(name='bpy',
version='1.2.2b5',
packages=find_packages(),
ext_modules=[CMakeExtension(name="bpy")],
description='Blender as a python module',
long_description=open("./README.md", 'r').read(),
long_description_content_type="text/markdown",
keywords="Blender, 3D, Animation, Renderer, Rendering",
classifiers=["Development Status :: 3 - Alpha",
"Environment :: Win32 (MS Windows)",
"Intended Audience :: Developers",
"License :: OSI Approved :: "
"GNU Lesser General Public License v3 (LGPLv3)",
"Natural Language :: English",
"Operating System :: Microsoft :: Windows :: Windows 10",
"Programming Language :: C",
"Programming Language :: C++",
"Programming Language :: Python",
"Programming Language :: Python :: 3.6",
"Programming Language :: Python :: Implementation :: CPython",
"Topic :: Artistic Software",
"Topic :: Education",
"Topic :: Multimedia",
"Topic :: Multimedia :: Graphics",
"Topic :: Multimedia :: Graphics :: 3D Modeling",
"Topic :: Multimedia :: Graphics :: 3D Rendering",
"Topic :: Games/Entertainment"],
author='Tyler Gubala',
author_email='gubalatyler@gmail.com',
license='GPL-3.0',
setup_requires=["cmake", "GitPython", 'svn;platform_system=="Windows"',
'apt;platform_system=="Linux"'],
url="https://github.com/TylerGubala/blenderpy",
cmdclass={
'build_ext': BuildCMakeExt,
'install_data': InstallCMakeLibsData,
'install_lib': InstallCMakeLibs,
'install_scripts': InstallBlenderScripts
}
)
关于Python 安装工具 : first build from sources then install,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50082055/
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