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javascript - 三.js制作静态立方体

转载 作者:行者123 更新时间:2023-11-28 19:00:37 25 4
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我是 Three.js 的新手,所以,我只是想制作静态立方体。所以,我找到了一个旋转立方体的例子。这是:

var camera, scene, renderer;
var mesh;

init();
animate();
//renderer.render( scene, camera );
function init() {

camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;

scene = new THREE.Scene();
var texture = THREE.ImageUtils.loadTexture( '16.jpg' );
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
var material = new THREE.MeshBasicMaterial( { map: texture } );
var axes = new THREE.AxisHelper( 20 );


mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

}

function animate() {

requestAnimationFrame( animate );

mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;

renderer.render( scene, camera );

}

好的,一切正常。现在我只想制作静态立方体,我已经写了

var camera, scene, renderer;
var mesh;

init();
renderer.render( scene, camera );
function init() {

camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;

scene = new THREE.Scene();
var texture = THREE.ImageUtils.loadTexture( '16.jpg' );
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
var material = new THREE.MeshBasicMaterial( { map: texture } );
var axes = new THREE.AxisHelper( 20 );


mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

}

输出只是黑屏,我做错了什么?

最佳答案

纹理加载是异步的,您在完成之前渲染场景。添加回调到图像加载器并再次渲染:

var texture = THREE.ImageUtils.loadTexture('16.jpg', undefined, function () {
renderer.render(scene, camera);
});

或者使用requestAnimationFrame连续渲染:

init();
animate();

//...

function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}

关于javascript - 三.js制作静态立方体,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32639468/

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