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javascript - 如何使用canvas和javascript使绘图移动?

转载 作者:行者123 更新时间:2023-11-28 18:36:32 25 4
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我有一个我创建的简笔画,我想在每次按下右箭头键时制作动画。我知道我无法真正移动该对象,但我可以删除并不断重绘图像。然而我的实现可能还很遥远。任何帮助将不胜感激。

$(document).ready(function(e){

var canvas = document.getElementById("drawCanvas"),
context = canvas.getContext('2d'),
width = canvas.width,
height = canvas.height,
head = new Array(200, 200, 10,0, 2*Math.PI) ,
body = new Array(195, 210, 178, 250) ,
leftArm = new Array(192,215,200,230,210,230),
rightArm = new Array(192,215,178 ,222,178,230),
leftLeg = new Array(178, 250,190,260,185,275,192, 275 ),
rightLeg= new Array(178, 250, 168, 260, 155, 262,153, 268 ) ;


// board for game
function board(){
context.fillStyle="#FFF";
context.fillStyle="#FFF";
context.fill();
context.strokeStyle="#000";
context.strokeRect(0,0,width,height);
}


//costume #1
function costume1(){
context.beginPath();

//head
context.arc(head[0], head[1], head[2],head[3], head[4]);

//body
context.moveTo(body[0],body[1]);
context.lineTo(body[2],body[3]);

//right arm
context.moveTo(rightArm[0],rightArm[1]);
context.lineTo(rightArm[2] ,rightArm[3]);
context.lineTo(rightArm[4], rightArm[5]);

//left arm
context.moveTo(leftArm[0], leftArm[1]);
context.lineTo(leftArm[2], leftArm[3]);
context.lineTo(leftArm[4], leftArm[5]);

//left leg
context.moveTo(leftLeg[0], leftLeg[1]);
context.lineTo(leftLeg[2],leftLeg[3]);
context.lineTo(leftLeg[4] , leftLeg[5]);
context.lineTo(leftLeg[6], leftLeg[7]);


//right leg
context.moveTo(rightLeg[0], rightLeg[1]);
context.lineTo(rightLeg[2], rightLeg[3]);
context.lineTo(rightLeg[4], rightLeg[5]);
context.lineTo(rightLeg[6], rightLeg[7]);
context.stroke();
}


//costume #2
function costume2(){
context.arc(head[0], head[1], head[2],head[3], head[4]);

//body
context.moveTo(body[0],body[1]);
context.lineTo(body[2],body[3]);

//right arm
context.moveTo(rightArm[0],rightArm[1]);
context.lineTo(rightArm[2] + 5 ,rightArm[3]);
context.lineTo(rightArm[4] + 5 , rightArm[5]);

//left arm
context.moveTo(leftArm[0] , leftArm[1] );
context.lineTo(leftArm[2] - 5 , leftArm[3] );
context.lineTo(leftArm[4] - 10, leftArm[5] );

//left leg
context.moveTo(leftLeg[0] , leftLeg[1]);
context.lineTo(leftLeg[2] - 10 ,leftLeg[3]);
context.lineTo(leftLeg[4] - 20, leftLeg[5]);
context.lineTo(leftLeg[6] - 20, leftLeg[7]);


//right leg
context.moveTo(rightLeg[0], rightLeg[1]);
context.lineTo(rightLeg[2] + 15 , rightLeg[3] );
context.lineTo(rightLeg[4] + 30 , rightLeg[5]);
context.lineTo(rightLeg[6] +10, rightLeg[7]);
context.stroke();
}

function clear(){
context.clearRect(0,0, canvas.width, canvas.height);
}

var handle = true;
board();
///move Character
function check(e) {
var code = e.keyCode;
//Up arrow pressed
if (code == 39 && handle == true) {
clear();
board();
costume2();
handle = false;
}
else if(code == 39 && handle == false) {
clear();
board();
costume1();
handle = true;
}


}
window.addEventListener('keydown',check,false);

});

最佳答案

我建议您使用window.requestAnimationFrame()来重绘屏幕。这将为动画的每一帧逐渐重绘屏幕。例如:

$(function(){
var context = document.getElementById('myCanvas').getContext('2d');
//initialize
window.requestAnimationFrame(draw);
function draw(){
context.clearRect(0,0,800,600); // clear canvas
// draw the current frame
// animate the next frame
window.requestAnimationFrame(draw);
}});

关于javascript - 如何使用canvas和javascript使绘图移动?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36972276/

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