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c# - TCP C# 服务器 Python 客户端无法通信

转载 作者:行者123 更新时间:2023-11-28 18:25:13 25 4
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我正在编写一些套接字服务器、客户端应用程序,但我遇到了一个大问题。我的目标是在 C# 中创建一个异步服务器应用程序,在 python 中创建一个基本的客户端应用程序。当我按照简单的示例进行操作时,两个程序都可以工作。但是,当我使用从客户端应用程序发送的 readwrite 处理程序消息编写异步服务器时,它不起作用。

这是我正在使用的示例服务器代码。

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

// State object for reading client data asynchronously
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener
{
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);

public AsynchronousSocketListener()
{
}

public static void StartListening()
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];

// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 3333);
IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, 3333);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(ipLocal);
listener.Listen(100);

while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();

// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);

// Wait until a connection is made before continuing.
allDone.WaitOne();
}

}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}

Console.WriteLine("\nPress ENTER to continue...");
Console.Read();

}

public static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();

// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);

// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
}

public static void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;

// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;

// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
Console.WriteLine("\n Enters(0)");
if (bytesRead > 0)
{
Console.WriteLine("\n Enters(1)");
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));

// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content);
// Echo the data back to the client.
Send(handler, content);
}
else
{
Console.WriteLine("\n Detect");
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
Console.WriteLine("\n Enters(1)");

}

private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);

// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}

private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;

// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);

handler.Shutdown(SocketShutdown.Both);
handler.Close();

}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}


public static int Main(String[] args)
{
StartListening();
return 0;
}
}

这是一个简单的测试客户端的python代码

import socket

HOST, PORT = "127.0.0.1", 3333
data = "data"
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

try:
sock.connect((HOST, PORT))
sock.sendall(data)
print data
finally:
sock.close()

因为我在服务器的 ReadCallback 上插入了一些调试代码,所以我看到例程被调用,但它没有将接收到的数据作为消息处理。它似乎没有终点。

任何想法或解决方案将不胜感激。

最佳答案

你的 ReadCallback忽略 bytesRead == 0 时的大小写,这意味着客户端停止发送数据。如果您的 Python 代码实际上发送了 "data"没有"<EOF>" ,那么您的连接就会被 C# 服务器遗忘。


关于您的 C# 代码,有一些您可以改进的地方:

  • 使用 ManualResetEventSlim , 它更快,它不使用操作系统句柄(除非你实际使用 WaitHandle 属性)

  • 您应该处理来自 EndAccept 的异常在AcceptCallbackEndReceiveReadCallback ,并可能改进 SendCallback 中的异常处理

  • 您正在从 StringBuilder 创建一个字符串在ReadCallback每次,这完全违背了使用 StringBuilder 的目的。 ;您应该解析从 Encoding.ASCII.GetString 获得的每个字符串搜索每个字符,< , E , O , F>相继

// Add to StateObject
public const string EOF = "<EOF>";
public int eofOffset = -1;
public int searchOffset = 0;

// In ReadCallback
string data = Encoding.ASCII.GetString(state.buffer, 0, bytesRead);
state.sb.Append(data);
int o = state.searchOffset + state.eofOffset + 1;
while (o < state.sb.Length)
{
if (state.sb[o] != StateObject.EOF[state.eofOffset + 1])
{
state.eofOffset = -1;
state.searchOffset++;
o = state.searchOffset;
}
else
{
state.eofOffset++;
if (state.eofOffset == StateObject.EOF.Length)
{
break;
}
o++;
}
}

// Replace this:
//content = state.sb.ToString();
//if (content.IndexOf("<EOF>") > -1)
// with this:
if (state.eofOffset == StateObject.EOF.Length)
{
// Here is a good place to turn the StringBuilder into a string
// Perhaps truncate data to send back up to state.searchOffset
// ...
}

关于c# - TCP C# 服务器 Python 客户端无法通信,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41873644/

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