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ios - 如何停止 AudioQueue?

转载 作者:行者123 更新时间:2023-11-28 18:13:30 25 4
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我正在使用文字转语音,开始音频效果很好,但我无法停止。这是我如何开始音频:

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, (unsigned long)NULL), ^(void) {
[[self view] setNeedsDisplay];
[self synthesizeInBackground];
[queue waitUntilAllOperationsAreFinished];
[self setIsSpeaking: false];
[[self view] setNeedsDisplay];

});

背景合成

 - (void) synthesizeInBackground {
XLog(@"-----------------------------------entered");


queue = [[NSOperationQueue alloc] init];
XLog(@"queue: %@", queue);

operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(synthesize) object:nil];
XLog(@"operation: %@", operation);

[queue addOperation: operation];

}

合成

- (void)synthesize {
XLog(@"-----------------------------------entered");



NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

callback_userdata userdata;

NSError *error = nil;

self.paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
self.documentsDirectory = [self.paths objectAtIndex:0];
self.path = [self.documentsDirectory stringByAppendingPathComponent:@"readSearchresults.txt"];
IvonaStreamer *streamer = [[IvonaStreamer alloc] initWithVoice:voice withText:[NSString stringWithContentsOfFile:self.path encoding:NSUTF8StringEncoding error:&error] atSpeed:[NSNumber numberWithFloat:-1]];
//IvonaStreamer *streamer = [[IvonaStreamer alloc] initWithVoice:voice withText:@"Dies ist ein Testtext." atSpeed:[NSNumber numberWithFloat:-1]];




if (streamer == nil) {
XLog(@"Cannot start streamer");
[self setTtsError: @"Cannot start streamer"];
return;
}


userdata.speak = &(self->isSpeaking);
userdata.streamer = streamer;


#define NUM_BUFFERS 3
#define BUFFER_SIZE 22050
OSStatus err;

AudioQueueRef audioQueue;
//XLog(@"audioQueue: %d", audioQueue);
XLog(@"[voice getSampleRate]: %i", [voice getSampleRate]);

AudioStreamBasicDescription deviceFormat;
deviceFormat.mSampleRate = [voice getSampleRate];
deviceFormat.mFormatID = kAudioFormatLinearPCM;
deviceFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
deviceFormat.mBytesPerPacket = 2;
deviceFormat.mFramesPerPacket = 1;
deviceFormat.mBytesPerFrame = 2;
deviceFormat.mChannelsPerFrame = 1;
deviceFormat.mBitsPerChannel = 16;
deviceFormat.mReserved = 0;

XLog(@"deviceFormat.mSampleRate: %f", deviceFormat.mSampleRate);
/*
XLog(@"deviceFormat.mSampleRate: %f", deviceFormat.mSampleRate);
XLog(@"deviceFormat.mFormatID: %lu", deviceFormat.mFormatID);
XLog(@"deviceFormat.mFormatFlags: %lu", deviceFormat.mFormatFlags);
XLog(@"deviceFormat.mBytesPerPacket %lu", deviceFormat.mBytesPerPacket);
XLog(@"deviceFormat.mFramesPerPacket %lu", deviceFormat.mFramesPerPacket);
XLog(@"deviceFormat.mBytesPerFrame %lu", deviceFormat.mBytesPerFrame);
XLog(@"deviceFormat.mChannelsPerFrame %lu", deviceFormat.mChannelsPerFrame);
XLog(@"deviceFormat.mBitsPerChannel %lu", deviceFormat.mBitsPerChannel);
XLog(@"deviceFormat.mReserved %lu", deviceFormat.mReserved);
*/

err = AudioQueueNewOutput(&deviceFormat,
AudioQueueCallback,
&userdata,
CFRunLoopGetCurrent(),
kCFRunLoopCommonModes,
0,
&audioQueue);
if (err != noErr) {
XLog(@"Cannot create audio output");
[self setTtsError: @"Cannot create audio output"];
[streamer stop];
return;
}

AudioQueueAddPropertyListener(audioQueue, kAudioQueueProperty_IsRunning,
AudioQueuePropertyListener, NULL);

for (int i = 0; i < NUM_BUFFERS; i++) {
AudioQueueBufferRef buffer;

err = AudioQueueAllocateBuffer(audioQueue, BUFFER_SIZE, &buffer);
if (err != noErr) {
XLog(@"Cannot allocate audio buffer");
[self setTtsError: @"Cannot allocate audio buffer"];
[streamer stop];
return;
}

AudioQueueCallback(&userdata, audioQueue, buffer);
}

err = AudioQueueStart(audioQueue, NULL);
if (err != noErr) {
XLog(@"Cannot start audio");
[self setTtsError: @"Cannot start audio"];
[streamer stop];
return;
}

CFRunLoopRun();

[streamer stop];
[pool release];
}

音频队列回调

    void AudioQueueCallback(void *userData, AudioQueueRef audioQueue,
AudioQueueBufferRef buffer)
{
//XLog(@"-----------------------------------entered");


void *data = buffer->mAudioData;

UInt32 num_bytes = buffer->mAudioDataBytesCapacity;
//XLog(@"num_bytes: %lu", num_bytes);

UInt32 to_write = num_bytes / sizeof(short);
//XLog(@"to_write: %lu", to_write);

NSInteger num_samples;
//XLog(@"num_samples: %i", num_samples);

IvonaStreamer *streamer = ((callback_userdata*) userData)->streamer;
bool *enabled = ((callback_userdata*) userData)->speak;

//XLog(@"streamer.getWarnings: %@", streamer.getWarnings);


if(!*enabled) {
XLog(@"!*enabled");
AudioQueueStop(audioQueue, false);
}

num_samples = [streamer synthSamples:to_write toCArray:data];
//XLog(@"num_samples: %i", num_samples);

if (num_samples > 0) {
//XLog(@"num_samples > 0");
buffer->mAudioDataByteSize = num_samples * sizeof(short);

AudioQueueEnqueueBuffer(audioQueue, buffer, 0, NULL);

} else {
//XLog(@"! (num_samples > 0)");
AudioQueueStop(audioQueue, false);
}
}

音频队列属性监听器

void AudioQueuePropertyListener(void *userData, AudioQueueRef audioQueue,
AudioQueuePropertyID id)
{

XLog(@"-----------------------------------entered");

UInt32 isRunning, size = sizeof(isRunning);
AudioQueueGetProperty(audioQueue, kAudioQueueProperty_IsRunning, &isRunning, &size);
if (isRunning == 0) {
XLog(@"isRunning == 0");
CFRunLoopStop(CFRunLoopGetCurrent());
}

if (isRunning != 0) {
XLog(@"nicht null#######");

}

}

我尝试在其他方法(UIAlertView 委托(delegate)方法)中停止:

 if (alertView.tag == 997) {
if (buttonIndex == 0) {
XLog(@"vorlesen abbrechen geklickt.");
[queue cancelAllOperations];
AudioQueueRef audioQueue;
//AudioQueueDispose(audioQueue, false);
AudioQueueStop(audioQueue, false);
}

我正在取消所有操作并调用 AudioQueueDispose,也尝试使用 AudioQueueStop,但这里没有任何效果。

所以我的问题是,如何在这里停止音频?

最佳答案

AudioQueueStop 应该可以工作并且足够了。从苹果文档中,AudioQueueReset 是从 AudioQueueStop 调用的。AudioQueueDispose 以后想再启动的话有点过分了。

关于ios - 如何停止 AudioQueue?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11033829/

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