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javascript - ThreeJS 更改不透明度时更新场景

转载 作者:行者123 更新时间:2023-11-28 17:46:53 25 4
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这是我的对象的构造函数:

<code>class Something {
constructor(mesh = undefined, material = undefined) {
this.mesh = undefined;
material = material;
this.gui = undefined;
if (mesh) {
this.mesh_opacity = 1;
this.created = true;
this.mesh = new THREE.Mesh(mesh.geometry, new THREE.MeshPhongMaterial({
// wireframe: true,
transparent : true,
opacity: this.mesh_opacity,
color : 0xffffff
}));
}
</code>

我将此对象添加到场景中,在我的界面中,我有一个 slider ,可以使用此函数更改对象的不透明度:

<code><script type="text/javascript">
$('#slider').on('change', function(){
val = $("#slider").val();
scene.something.mesh_opacity = val;
scene.something.material = new THREE.MeshPhongMaterial({
transparent : true,
opacity: val,
color : 0xffffff
});
scene.something.material.needsUpdate = true;
})
</script></code>

但在我的场景中我没有看到任何更新。如何即时更新场景中不透明度的变化?

最佳答案

Opacity0.0 - 1.0 之间的值。您需要将从 slider 中获取的值(通常是 0 - 100)除以 100。如下所示:

val = $("#slider").val() / 100;

正如囚犯849提到的,其他选项是手动设置 slider 值:

<input type="range" id="slider" min="0" max="1" step="0.01" value="0.5" class="slider">

这允许您直接获取值:

val = $("#slider").val();

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
100
);

var renderer = new THREE.WebGLRenderer();

var light = new THREE.PointLight(0xcccccc, 1);
light.castShadows = true;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var geometry = new THREE.SphereGeometry(1, 20, 20);
var material = new THREE.MeshPhongMaterial({
transparent: true,
opacity: 1,
color: 0xffffff
});
var sphere = new THREE.Mesh(geometry, material);

scene.add(sphere);
scene.add(light);

camera.position.z = 5;

light.position.x = 5;
light.position.y = 5;
light.position.z = 5;

document.getElementById("slider").addEventListener("change", function() {
sphere.material.opacity = document.getElementById("slider").value;
});

var render = function() {
requestAnimationFrame(render);

renderer.render(scene, camera);
};

render();
body {
margin: 0;
overflow: hidden;
}

canvas {
width: 100%;
height: 100%
}

.slider {
position: absolute;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>

<input type="range" id="slider" min="0" max="1" step="0.01" value="0.5" class="slider">

此外,您不需要每次都创建新 Material (它会减慢整个渲染过程)。您应该直接编辑应用的 Material ,如下所示:

scene.something.material.opacity = val;

r87

关于javascript - ThreeJS 更改不透明度时更新场景,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46486385/

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