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python - 在pygame中切换菜单

转载 作者:行者123 更新时间:2023-11-28 17:04:33 25 4
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我更改了我的代码结构,但当我崩溃时仍然遇到问题,我想重新启动游戏。我的想法是构建 3 个“屏幕”:主菜单、游戏、重启。当我运行程序并单击“开始”按钮或“退出”按钮时,进入主菜单没有问题。但是,当我进入游戏时,我崩溃了,我点击“重新启动”按钮,但出现错误。

代码如下:

import pygame
import sys


pygame.init()
screen = pygame.display.set_mode((1200, 600))
clock = pygame.time.Clock()
BLUE = pygame.Color('dodgerblue3')
ORANGE = pygame.Color('sienna3')
BLACK = (0, 0, 0)
WHITE = (255,255,255)
RED = (255, 0, 0)
GREEN = (13, 255, 0)
YELLOW = (0, 255, 20)
BRIGHT_YELLOW = (255, 255, 20)
vel = 4
vel_left = 5
vel_right = -5

player = pygame.Rect(40, 45, 30, 30)

rotatingrects = [
pygame.Rect(630, 300, 250, 20),
pygame.Rect(920, 300, 250, 20)
]

walls = [
pygame.Rect(0, 0, 1200, 20), pygame.Rect(0, 0, 20, 600),
pygame.Rect(0, 580, 1200, 20), pygame.Rect(1180, 0, 20, 600),
pygame.Rect(300, 0, 20, 530), pygame.Rect(20, 100, 230, 20),
pygame.Rect(70, 200, 230, 20), pygame.Rect(20, 300, 230, 20),
pygame.Rect(70, 400, 230, 20), pygame.Rect(600, 100, 20, 500)
]

class MovingRect(pygame.Rect):

def __init__(self, x, y, w, h, vel):
# Calling the __init__ method of the parent class
super().__init__(x, y, w, h)
self.vel = vel

def update(self):
self.x += self.vel # Moving
if self.right > 600 or self.left < 320: # If it's not in this area
self.vel = -self.vel # Inverting the direction

movingrects = [
MovingRect(320, 120, 30, 30, vel_left),
MovingRect(320, 240, 30, 30, vel_left),
MovingRect(320, 360, 30, 30, vel_left),
MovingRect(570, 180, 30, 30, vel_right),
MovingRect(570, 300, 30, 30, vel_right),
MovingRect(570, 420, 30, 30, vel_right)
]

def quit_game():
pygame.quit()
sys.exit()

def text_objects(text, font):
textSurface = font.render(text, True, BLACK)
return textSurface, textSurface.get_rect()

def button(msg, x, y, w, h, ic, ac, action = None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()


if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(screen, ac, (x, y, w, h))
if click[0] == 1 and action is not None:
action()
else:
pygame.draw.rect(screen, ic, (x, y, w, h))

smallText = pygame.font.Font("freesansbold.ttf",50)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ((x+(w/2)), (y+(h/2)))
screen.blit(textSurf, textRect)

def restart():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()

screen.fill(BLUE)

button("Restart", 525, 250, 150, 60, BRIGHT_YELLOW, YELLOW, menu)

pygame.display.update()
pygame.display.flip()
clock.tick(60)

def front_page():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()

screen.fill(WHITE)

button("Start", 525, 250, 150, 60, BRIGHT_YELLOW, YELLOW, menu)
button("Quit", 525, 350, 150, 60, BRIGHT_YELLOW, YELLOW, quit_game)

pygame.display.update()
pygame.display.flip()
clock.tick(60)


def menu():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()

keys = pygame.key.get_pressed()

# Player coordinates
if keys[pygame.K_LEFT] and player.x > 0:
player.x -= vel
if keys[pygame.K_RIGHT] and player.x < 1200 - player.width:
player.x += vel
if keys[pygame.K_UP] and player.y > 0:
player.y -= vel
if keys[pygame.K_DOWN] and player.y < 600 - player.height:
player.y += vel

for wall in walls:
# Check if the player rectangle collides with a wall rectangle
if player.colliderect(wall):
print("Game over")
restart()

for movingrect in movingrects:
movingrect.update() # Movement and bounds checking
if player.colliderect(movingrect):
print("Game over")

# TO DO #
for rotatingrect in rotatingrects:
if player.colliderect(rotatingrect):
print("Game over")

# Drawing everything
screen.fill(WHITE)
pygame.draw.rect(screen, RED, player)
# Drawing walls and moving objects
for rotatingrect in rotatingrects:
pygame.draw.rect(screen, BLACK, rotatingrect)

for wall in walls:
pygame.draw.rect(screen, BLACK, wall)

for movingrect in movingrects:
pygame.draw.rect(screen, GREEN, movingrect)

pygame.draw.rect(screen, RED, player)
pygame.display.update()

pygame.display.flip()
clock.tick(60)


def main():
scene = front_page
while scene is not None:
scene = scene()


main()
pygame.quit()

最佳答案

发生这种情况是因为您的 player rect 是一个全局变量,当你重新开始游戏时它仍然在碰撞的位置。

将游戏相关变量移至menu函数(游戏函数),以便在您调用 menu 时将它们重置为原始值再次。

def menu():
vel = 4
vel_left = 5
vel_right = -5

player = pygame.Rect(40, 45, 30, 30)

rotatingrects = [
pygame.Rect(630, 300, 250, 20),
pygame.Rect(920, 300, 250, 20)
]

walls = [
pygame.Rect(0, 0, 1200, 20), pygame.Rect(0, 0, 20, 600),
pygame.Rect(0, 580, 1200, 20), pygame.Rect(1180, 0, 20, 600),
pygame.Rect(300, 0, 20, 530), pygame.Rect(20, 100, 230, 20),
pygame.Rect(70, 200, 230, 20), pygame.Rect(20, 300, 230, 20),
pygame.Rect(70, 400, 230, 20), pygame.Rect(600, 100, 20, 500)
]
movingrects = [
MovingRect(320, 120, 30, 30, vel_left),
MovingRect(320, 240, 30, 30, vel_left),
MovingRect(320, 360, 30, 30, vel_left),
MovingRect(570, 180, 30, 30, vel_right),
MovingRect(570, 300, 30, 30, vel_right),
MovingRect(570, 420, 30, 30, vel_right)
]

关于python - 在pygame中切换菜单,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51898865/

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