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ios - 使用 swift 和 UIViewAnimation 逐渐填充形状?

转载 作者:行者123 更新时间:2023-11-28 15:30:42 28 4
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我有一个 iOS 10 应用程序,其中包含一个按钮(“按我!”)和一个包含蓝色轮廓矩形且无填充的 UIView。我想使用任何可能的方法(我尝试使用 UIView.animation(withDuration:, animations:))用红色逐渐(大约 5 秒)填充矩形。我将包含以下代码:

这是 View Controller :

class ViewController: UIViewController {

@IBOutlet weak var tronkyy: tronc!

override func viewDidLoad() {
super.viewDidLoad()

}

@IBAction func didPress(_ sender: UIButton) {
tronkyy.full = true
tronkyy.setNeedsDisplay()
} }

和 View :

@IBDesignable class tronc: UIView {

//var value = 0.0
var full = false

override func draw(_ rect: CGRect) {
UIColor.blue.setStroke()
boxPath().stroke()
drawDynamic()
}

private func boxPath() -> UIBezierPath {
let path = UIBezierPath(rect: CGRect(x: 0.1 * frame.width, y: 0.1 * frame.height, width: 0.8 * frame.width, height: 0.8 * frame.height))
UIColor.blue.setStroke()
return path
}

func drawDynamic() {
if full {
UIView.animate(withDuration: 10) { _ in
//while self.value < 1 {
let path = UIBezierPath(rect: CGRect(x: 0.1 * self.frame.width, y: 0.1 * self.frame.height, width: (0.8 * self.frame.width), height: 0.8 * self.frame.height)) //* CGFloat(value)))
UIColor.red.setFill()
path.fill()

//self.value += 0.1
//}
}
full = false
}
} }

啊,是的,请忽略红色 View 覆盖了矩形。问题是没有渐进填充。它只是一劳永逸地填满它。

编辑:我按照答案中的建议注释掉了“值”属性和 while 循环,但它仍然不起作用。

最佳答案

这是一种使用带有 subview 的 View 的方法。对于比矩形更复杂的形状,可以使用 mask 来完成。

您可以直接在 Playground 页面中运行它:

import UIKit
import PlaygroundSupport

class TestViewController : UIViewController {

let btn: UIButton = {
let b = UIButton()
b.setTitle("Tap Me", for: .normal)
b.backgroundColor = .blue
b.frame = CGRect(x: 20, y: 20, width: 200, height: 30)
return b
}()

let blueRect: UIView = {
let v = UIView()
v.layer.borderColor = UIColor.blue.cgColor
v.layer.borderWidth = 2.0
v.backgroundColor = .clear
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()

let redRect: UIView = {
let v = UIView()
v.backgroundColor = .red
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()

var redRectHeightConstraint: NSLayoutConstraint?

override func viewDidLoad() {
super.viewDidLoad()

self.view.addSubview(btn)

btn.addTarget(self, action: #selector(didTap(_:)), for: .touchUpInside)


blueRect.addSubview(redRect)
self.view.addSubview(blueRect)

redRect.leftAnchor.constraint(equalTo: blueRect.leftAnchor, constant: 0.0).isActive = true
redRect.rightAnchor.constraint(equalTo: blueRect.rightAnchor, constant: 0.0).isActive = true
redRect.bottomAnchor.constraint(equalTo: blueRect.bottomAnchor, constant: 0.0).isActive = true

redRectHeightConstraint = NSLayoutConstraint(item: redRect,
attribute: .height,
relatedBy: .equal,
toItem: nil,
attribute: .notAnAttribute,
multiplier: 1.0,
constant: 0.0)

redRect.addConstraint(redRectHeightConstraint!)

blueRect.widthAnchor.constraint(equalTo: self.view.widthAnchor, multiplier: 0.5).isActive = true
blueRect.heightAnchor.constraint(equalTo: self.view.heightAnchor, multiplier: 0.5).isActive = true
blueRect.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
blueRect.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true

}

func didTap(_ sender: Any?) -> Void {
UIView.animate(withDuration: 5.0, animations: {
_ in
self.redRectHeightConstraint!.constant = self.blueRect.frame.size.height
self.view.setNeedsLayout()
}, completion: {
finished in
})

}

}


let vc = TestViewController()
vc.view.backgroundColor = .yellow
vc.view.frame = CGRect(x: 0, y: 0, width: 600, height: 600)

PlaygroundPage.current.liveView = vc

注意:这只是示例、演示代码...并不是复制/粘贴解决方案。

关于ios - 使用 swift 和 UIViewAnimation 逐渐填充形状?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44766511/

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