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javascript - 使用CSS消失文本

转载 作者:行者123 更新时间:2023-11-28 14:14:33 25 4
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我正在尝试为我的个人网站制作一个带有一些文本的介绍动画。如何添加这样的文本介绍:https://codepen.io/nathanlong/pen/MyYqNd在这个 css 动画上:https://codepen.io/gvrban/pen/rzNGpW

我试过复制/粘贴和合并两支笔,但它不起作用

我想让文字出现在动画之上

这是动画的代码

var camera, scene, renderer;
var texture_placeholder,
isUserInteracting = false,
onMouseDownMouseX = 0,
onMouseDownMouseY = 0,
lon = 90,
onMouseDownLon = 0,
lat = 0,
onMouseDownLat = 0,
phi = 0,
theta = 0,
target = new THREE.Vector3();

init();
animate();

function init() {

var container, mesh;

container = document.getElementById('container');

camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);

scene = new THREE.Scene();

texture_placeholder = document.createElement('canvas');
texture_placeholder.width = 128;
texture_placeholder.height = 128;

var context = texture_placeholder.getContext('2d');
context.fillStyle = 'rgb( 200, 200, 200 )';
context.fillRect(0, 0, texture_placeholder.width, texture_placeholder.height);

var materials = [

loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space4.jpg'), // right
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space2.jpg'), // left
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space1.jpg'), // top
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space6.jpg'), // bottom
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space3.jpg'), // back
loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366/space5.jpg') // front

];

mesh = new THREE.Mesh(new THREE.BoxGeometry(300, 300, 300, 7, 7, 7), new THREE.MultiMaterial(materials));
mesh.scale.x = -1;
scene.add(mesh);

for (var i = 0, l = mesh.geometry.vertices.length; i < l; i++) {

var vertex = mesh.geometry.vertices[i];

vertex.normalize();
vertex.multiplyScalar(550);

}

renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);

document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
//document.addEventListener( 'wheel', onDocumentMouseWheel, false );

document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);

//

window.addEventListener('resize', onWindowResize, false);

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize(window.innerWidth, window.innerHeight);

}

function loadTexture(path) {

var texture = new THREE.Texture(texture_placeholder);
var material = new THREE.MeshBasicMaterial({
map: texture,
overdraw: 0.5
});

var image = new Image();
image.onload = function() {

texture.image = this;
texture.needsUpdate = true;

};
image.src = path;

return material;

}

function onDocumentMouseDown(event) {

event.preventDefault();

isUserInteracting = true;

onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;

onPointerDownLon = lon;
onPointerDownLat = lat;

}

function onDocumentMouseMove(event) {

if (isUserInteracting === true) {

lon = (onPointerDownPointerX - event.clientX) * 0.1 + onPointerDownLon;
lat = (event.clientY - onPointerDownPointerY) * 0.1 + onPointerDownLat;

}
}

function onDocumentMouseUp(event) {

isUserInteracting = false;

}

// function onDocumentMouseWheel( event ) {

// camera.fov += event.deltaY * 0.05;
// camera.updateProjectionMatrix();

// }

function onDocumentTouchStart(event) {

if (event.touches.length == 1) {

event.preventDefault();

onPointerDownPointerX = event.touches[0].pageX;
onPointerDownPointerY = event.touches[0].pageY;

onPointerDownLon = lon;
onPointerDownLat = lat;

}

}

function onDocumentTouchMove(event) {

if (event.touches.length == 1) {

event.preventDefault();

lon = (onPointerDownPointerX - event.touches[0].pageX) * 0.1 + onPointerDownLon;
lat = (event.touches[0].pageY - onPointerDownPointerY) * 0.1 + onPointerDownLat;

}

}

function animate() {

requestAnimationFrame(animate);
update();

}

function update() {

if (isUserInteracting === false) {

lon += 0.1;

}

lat = Math.max(-85, Math.min(85, lat));
phi = THREE.Math.degToRad(90 - lat);
theta = THREE.Math.degToRad(lon);

target.x = 500 * Math.sin(phi) * Math.cos(theta);
target.y = 500 * Math.cos(phi);
target.z = 500 * Math.sin(phi) * Math.sin(theta);

camera.position.copy(target).negate();
camera.lookAt(target);

renderer.render(scene, camera);

}
html,
body {
margin: 0;
overflow: hidden;
}

img {
width: 8vw;
position: absolute;
top: 0;
right: 0;
left: 0;
bottom: 0;
margin: auto;
}
<div id="container"></div>
<img src="https://s3-us-west-
2.amazonaws.com/s.cdpn.io/1037366/planet2.png">

最佳答案

我已将两个代码笔合并为一个。

我只是改变了类

.intro {
position: absolute;
top: 0;
right: 0;
left: 0;
bottom: 0;
width: 100%;
height: 100%;
background-color: black;
}

.intro {
position: absolute;
top: 0;
right: 0;
left: 0;
bottom: 0;
width: 100%;
height: 100%;
background-color: transparent;
z-index: 2;
}

当使用绝对位置时,z-index 用于将对象/元素放在彼此之上(想象一个分层结构)。具有最高 z-index 的元素将出现在所有位置设置为绝对的元素的顶部。

Here是关于 z-index 的更多信息。

看看this .希望这是所需的输出。

关于javascript - 使用CSS消失文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56059724/

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