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swift - UICollectionView 的实际性能真的很糟糕

转载 作者:行者123 更新时间:2023-11-28 13:54:03 29 4
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我目前正在做一个项目,基本上,我还在学习。

我一开始使用的是 UITableView,但我需要自动高度和 2 或 3 列(取决于设备)。对于列,我使用的是 UICollectionViewFlowLayout。通常,我只使用 LabelsStackViews;一些警告,如 Unable to simultaneously satisfy constraints(但我改变了一些优先级并且正在工作,但性能仍然很差。

我没有从后端检索信息,没什么了不起的。

CustomLayout如下:

public protocol CollectionViewFlowLayoutDelegate: class {
func numberOfColumns() -> Int
func height(at indexPath: IndexPath) -> CGFloat
}

public class CustomLayout: UICollectionViewFlowLayout {
private let cellPadding: CGFloat = 4
public var cache: [IndexPath : UICollectionViewLayoutAttributes] = [:]
private var contentHeight: CGFloat = 0
private var contentWidth: CGFloat {
guard let collectionView = collectionView else {
return 0
}
let insets = collectionView.contentInset
return collectionView.bounds.width - (insets.left + insets.right)
}

public weak var flowDelegate: CollectionViewFlowLayoutDelegate?

public override var collectionViewContentSize: CGSize {
return CGSize(width: self.contentWidth, height: self.contentHeight)
}

public override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var layoutAttributesArray = [UICollectionViewLayoutAttributes]()
if cache.isEmpty {
self.prepare()
}
for (_, layoutAttributes) in self.cache {
if rect.intersects(layoutAttributes.frame) {
layoutAttributesArray.append(layoutAttributes)
}
}
return layoutAttributesArray
}

public override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return self.cache[indexPath]
}

public override func prepare() {
super.prepare()
cache.removeAll()
guard let collectionView = self.collectionView else {
return
}
let numberOfColumns = self.flowDelegate?.numberOfColumns() ?? 1
self.contentHeight = 0
let columnWidth = UIScreen.main.bounds.width / CGFloat(numberOfColumns) - CGFloat(numberOfColumns-1) * cellPadding
var xOffset = [CGFloat]()
for column in 0 ..< numberOfColumns {
xOffset.append(CGFloat(column) * columnWidth)
}
var column = 0
var yOffset = [CGFloat](repeating: 0, count: numberOfColumns)

for item in 0 ..< collectionView.numberOfItems(inSection: 0) {
let indexPath = IndexPath(item: item, section: 0)
let photoHeight = self.flowDelegate?.height(at: indexPath) ?? 1
let height = cellPadding * 2 + photoHeight
let frame = CGRect(x: xOffset[column], y: yOffset[column], width: columnWidth, height: height)
let insetFrame = frame.insetBy(dx: cellPadding, dy: cellPadding)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = insetFrame
self.cache[indexPath] = attributes
self.contentHeight = max(self.contentHeight, frame.maxY)
yOffset[column] = yOffset[column] + height
column = column < (numberOfColumns - 1) ? (column + 1) : 0
}
}

public override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
}

我确实需要具有自动高度的 2 或 3 列。但与任何其他项目一样真正重要的是:性能

非常感谢您。

最佳答案

事实证明,在我的 ViewControllers 上,在 func height(at indexPath: IndexPath) -> CGFloat protocol 上,我正在计算每次高度,而不是仅从数组中检索它。

关于swift - UICollectionView 的实际性能真的很糟糕,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54116393/

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