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swift - 如何使用 AVPlayer 同时播放多个音频文件?

转载 作者:行者123 更新时间:2023-11-28 11:38:41 25 4
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我正在尝试使用 2 个 AVPlayer 实例播放多个音频文件,但其中一个播放器停止了几分之一秒,而不是同时播放所有音频文件。程序逻辑如下:

var player: AVPlayer? 将从我的数据库流式传输音频文件。自己玩的很完美。

fileprivate var countPlayer: AVPlayer? 播放 var player 正在播放的当前项目的计数。计数是 1 到 8 的序列,对于每个数字,我在本地存储/sandobxing 一个 .wav 文件,例如 1.wav、2.wav...8.wav。

var player的当前时间在某个时间时,countPlayer被触发,播放本地文件1.wav,2.wav..等之一.

问题是当 var countPlayer 开始播放时,它会导致背景 AVPlayer,即 var player 停止几分之一秒,类似于所描述的在此评论中:

Play multiple Audio Files with AVPlayer

   var player: AVPlayer? //plays the song
fileprivate var countPlayer: AVPlayer? // plays the count number of song



private func addBoundaryTimeObserver(tableIndexPath: IndexPath) {


let mediaItem = mediaArray[tableIndexPath.row]

guard let url = URL(string: mediaItem.mediaAudioUrlStringRepresentation ?? "") else {return}
let playerItem = AVPlayerItem(url: url)
player = AVPlayer(playerItem: playerItem)

var timesToTransverse = [NSValue]()

//convert string representation of times elements to array
let timesRecorded: [String] = mediaItem.timesRecorded.components(separatedBy: ",")

// Build boundary times from arrayOfBeats keys
let timeDoubles: [Double] = timesRecorded.compactMap {timeString in
if let second = Double("\(timeString)") {
return second
}
return nil
}

guard timeDoubles.count > 0 else {return} //unexpected

timesToTransverse = timeDoubles.map { second in
let cmtime = CMTime(seconds: second, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
return NSValue(time: cmtime)
}

guard timesToTransverse.count != 0 else {return}

guard let playerCell = tableView.cellForRow(at: IndexPath(row: 0, section: 0)) as? PlayerCell else {return}

startTime = Date().timeIntervalSinceReferenceDate

timeIndex = 0
player?.play()
player?.rate = Float(initialPlaybackRate)



// find the index of time
//reset timeObserverToken
// call a function with the new times sorted


// Queue on which to invoke the callback
let mainQueue = DispatchQueue.main
// Add time observer
timeObserverToken =
player?.addBoundaryTimeObserver(forTimes: timesToTransverse, queue: mainQueue) {
[weak self] in


//because there are no time signature changes, we can simply increment timeIndex with + 1 every time `addBoundaryTimeObserver` completion handler is called and subscript timesToTransverse with timeIndex in order to get the subsequent timeInSeconds
guard let strongSelf = self, strongSelf.timeIndex < timesToTransverse.count else {return}

let timeElement = timesToTransverse[strongSelf.timeIndex]
strongSelf.timeInSeconds = CMTimeGetSeconds(timeElement.timeValue)

//show progress in progressView
let duration = CMTimeGetSeconds(playerItem.duration)
let cmtimeSeconds = CMTime(seconds: strongSelf.timeInSeconds, preferredTimescale: CMTimeScale(NSEC_PER_SEC))

//Total time since timer started, in seconds
strongSelf.timeInSeconds = Date().timeIntervalSinceReferenceDate - strongSelf.startTime

let timeString = String(format: "%.2f", strongSelf.timeInSeconds)
strongSelf.timeString = timeString


//use reminder operator to determine the beat count
let beat = (strongSelf.timeIndex + 1) % 8 == 0 ? 8 : ((strongSelf.timeIndex + 1) % 8)


//play the beat count : 1, 2, ...8
self.preapareToPlayAudio(beatCount: beat)

/*
0: (0 + 1) % 8 = 1
1: (1 + 1) % 8 = 2
6: (6 + 1) % 8 = 7
7: (7 + 1) % 8 = 0
*/

strongSelf.timeIndex += 1
}
}//end addBoundaryTimeObserver


//prepare determine what wav file to play
private func preapareToPlayAudio(beatCount: Int) {

switch beatCount {
case 1:
guard let url = Bundle.main.url(forResource: "1", withExtension: "wav") else {return}
playWith(beatCountURL: url)

//7 more cases go here .....
default: print("unexpected case here")
}
}//end play(beatCount: Int)



private func playWith(beatCountURL: URL) {

let playerItem = AVPlayerItem(url: beatCountURL)
countPlayer = AVPlayer(playerItem: playerItem)
countPlayer?.play()
}

最佳答案

你最好使用 AVAudioPlayerNode、AVAudioMixerNode、AVAudioEngine。使用这些类(class),您不会遇到像现在这样的问题。设置起来也不难。

您可以查看我的要点,为了在您的 Playgrounds 中播放声音,您需要将音频文件放入 Project Navigator 的 Resources 文件夹中: https://gist.github.com/standinga/24342d23acfe70dc08cbcc994895f32b

当顶部声音被触发时,代码在不停止背景音频的情况下工作。

这也是相同的代码:

import AVFoundation
import PlaygroundSupport

PlaygroundPage.current.needsIndefiniteExecution = true

class AudioPlayer {
var backgroundAudioFile:AVAudioFile
var topAudioFiles: [AVAudioFile] = []
var engine:AVAudioEngine
var backgroundAudioNode: AVAudioPlayerNode
var topAudioAudioNodes = [AVAudioPlayerNode]()
var mixer: AVAudioMixerNode
var timer: Timer!
var urls: [URL] = []

init (_ url: URL, urls: [URL] = []) {
backgroundAudioFile = try! AVAudioFile(forReading: url)
topAudioFiles = urls.map { try! AVAudioFile(forReading: $0) }

engine = AVAudioEngine()
mixer = AVAudioMixerNode()

engine.attach(mixer)
engine.connect(mixer, to: engine.outputNode, format: nil)
self.urls = urls
backgroundAudioNode = AVAudioPlayerNode()
for _ in topAudioFiles {
topAudioAudioNodes += [AVAudioPlayerNode()]
}
}

func start() {
engine.attach(backgroundAudioNode)
engine.connect(backgroundAudioNode, to: mixer, format: nil)
backgroundAudioNode.scheduleFile(backgroundAudioFile, at: nil, completionHandler: nil)

try! engine.start()
backgroundAudioNode.play()

for node in topAudioAudioNodes {
engine.attach(node)
engine.connect(node, to: mixer, format: nil)
try! engine.start()
}
// simulate rescheduling files played on top of background audio
DispatchQueue.global().async { [unowned self] in
for i in 0..<1000 {
sleep(2)
let index = i % self.topAudioAudioNodes.count
let node = self.topAudioAudioNodes[index]
node.scheduleFile(self.topAudioFiles[index], at: nil, completionHandler: nil)
node.play()
}
}
}
}

let bundle = Bundle.main
let beepLow = bundle.url(forResource: "beeplow", withExtension: "wav")!
let beepMid = bundle.url(forResource: "beepmid", withExtension: "wav")!
let backgroundAudio = bundle.url(forResource: "backgroundAudio", withExtension: "wav")!
let audioPlayer = AudioPlayer(backgroundAudio, urls: [beepLow, beepMid])
audioPlayer.start()

关于swift - 如何使用 AVPlayer 同时播放多个音频文件?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54345702/

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