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ios - for循环CGFloat出错

转载 作者:行者123 更新时间:2023-11-28 11:02:43 25 4
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我将项目从 Swift 2 转换为 Swift 3,现在我在以下行中收到错误:

for i:CGFloat in 0 ..< 2.0 + self.frame.size.width / ( skyTexture.size().width * 2.0 ) += 1 {

上面写着:left side of mutating operator isn't mutable '..<' returns immutable value

let skyTexture = SKTexture(imageNamed: "sky")
skyTexture.filteringMode = .nearest

let moveSkySprite = SKAction.moveBy(x: -skyTexture.size().width * 2.0, y: 0, duration: TimeInterval(0.1 * skyTexture.size().width * 2.0))
let resetSkySprite = SKAction.moveBy(x: skyTexture.size().width * 2.0, y: 0, duration: 0.0)
let moveSkySpritesForever = SKAction.repeatForever(SKAction.sequence([moveSkySprite,resetSkySprite]))

for i:CGFloat in 0 ..< 2.0 + self.frame.size.width / ( skyTexture.size().width * 2.0 ) += 1 {
let sprite = SKSpriteNode(texture: skyTexture)
sprite.setScale(2.0)
sprite.zPosition = -20
sprite.position = CGPoint(x: i * sprite.size.width, y: sprite.size.height / 2.0 + groundTexture.size().height * 2.0)
sprite.run(moveSkySpritesForever)
moving.addChild(sprite)
}

最佳答案

本质上你想要的仍然是一个循环遍历递增 1 的整数值。所以你可以只计算最后一个 int 值并为每个循环使用一个简单的:

for i in 0..<Int(self.frame.size.width / ( skyTexture.size().width * 2.0 )) + 2 {
//do your stuff here
sprite.position = CGPoint(x: CGFloat(i) * sprite.size.width, y: sprite.size.height / 2.0 + groundTexture.size().height * 2.0)
}

关于ios - for循环CGFloat出错,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39940937/

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