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swift - 实体名称为零的核心数据实体

转载 作者:行者123 更新时间:2023-11-28 10:14:17 25 4
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我收到一个名为“+entityForName:nil 不是搜索实体名称‘Person’的合法 NSManagedObjectContext 参数”的错误。实体的名称是 Person,实体名称是设置为字符串的名称。这样做的重点是可以为用户添加用户名并将其保存为核心数据。有什么办法可以解决这个问题? appdelegate类也在代码中

class TableViewUsernameViewController: UIViewController {

@IBOutlet weak var tableView: UITableView!

var people: [NSManagedObject] = []

override func viewDidLoad() {
super.viewDidLoad()
title = "The List"
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "Cell")

// Do any additional setup after loading the view.
}


@IBAction func addName(_ sender: Any) {
let alert = UIAlertController(title: "New Name",
message: "Add a new name",
preferredStyle: .alert)

let saveAction = UIAlertAction(title: "Save", style: .default) {
[unowned self] action in


guard let textField = alert.textFields?.first,
let nameToSave = textField.text else {
return
}

self.save(name: nameToSave)
self.tableView.reloadData()
}


let cancelAction = UIAlertAction(title: "Cancel",
style: .default)

alert.addTextField()

alert.addAction(saveAction)
alert.addAction(cancelAction)

present(alert, animated: true)
}

func save(name: String) {

guard let appDelegate =
UIApplication.shared.delegate as? AppDelegate else {
return
}

// 1
let managedContext =
appDelegate.persistentContainer.viewContext

// 2
let entity =
NSEntityDescription.entity(forEntityName: "Person",
in: managedContext)!

let person = NSManagedObject(entity: entity,
insertInto: managedContext)

// 3
person.setValue(name, forKeyPath: "name")

// 4
do {
try managedContext.save()
people.append(person)
} catch let error as NSError {
print("Could not save. \(error), \(error.userInfo)")
}
}

// MARK: - UITableViewDataSource
extension TableViewUsernameViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView,
numberOfRowsInSection section: Int) -> Int {
return people.count
}

func tableView(_ tableView: UITableView,
cellForRowAt indexPath: IndexPath)
-> UITableViewCell {

let person = people[indexPath.row]
let cell =
tableView.dequeueReusableCell(withIdentifier: "Cell",
for: indexPath)
cell.textLabel?.text =
person.value(forKeyPath: "name") as? String
return cell
}

  @UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions:
[UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to
inactive state. This can occur for certain types of temporary
interruptions (such as an incoming phone call or SMS message) or
when the user quits the application and it begins the transition to
the background state.
// Use this method to pause ongoing tasks, disable timers, and
invalidate graphics rendering callbacks. Games should use this
method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data,
invalidate timers, and store enough application state information to
restore your application to its current state in case it is terminated
later.
// If your application supports background execution, this method
is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the
active state; here you can undo many of the changes made on entering
the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while
the application was inactive. If the application was previously in the
background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if
appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before
the application terminates.
self.saveContext()
}

// MARK: - Core Data stack

lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are
legitimate
error conditions that could cause the creation of the store to
fail.
*/
let container = NSPersistentContainer(name: "QuizFinal")
container.loadPersistentStores(completionHandler: {
(storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the
error appropriately.
// fatalError() causes the application to generate a crash
log and terminate. You should not use this function in a shipping
application, although it may be useful during development.

/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created,
or disallows writing.
* The persistent store is not accessible, due to
permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model
version.
Check the error message to determine what the actual
problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()

// MARK: - Core Data Saving support

func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the
error appropriately.
// fatalError() causes the application to generate a crash
log and terminate. You should not use this function in a shipping
application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \
(nserror.userInfo)")
}
}
}

}
//short-cut to access App Delegate
let ad = UIApplication.shared.delegate as! AppDelegate
let context = ad.persistentContainer.viewContext

最佳答案

我最近遇到了这个错误,发现如果将模块设置为“当前产品模块”而不是默认的“全局”,问题就解决了。

更改实体的模块:

  1. 选择它。
  2. 选择它的属性。
  3. 转到类(class)部分。
  4. 点击“模块”下拉菜单。
  5. 选择“当前产品模块”

enter image description here

关于swift - 实体名称为零的核心数据实体,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43376365/

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