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ios - 如何使用 for-in-loop 在 CADisplayLink 中创建多个对象

转载 作者:行者123 更新时间:2023-11-28 09:12:26 25 4
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所以我尝试使用 for in 循环创建 10 个按钮,并使用 CADisplayLink 使所有这 10 个按钮向下移动。问题是我的 CADisplayLink 只向下移动了一个按钮,而我希望它移动所有 10 个按钮。请帮忙!提前致谢!

var button: UIButton!



override func viewDidLoad() {
super.viewDidLoad()

var displayLink = CADisplayLink(target: self, selector: "handleDisplayLink:")
displayLink.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)

for index in 0...10 {

var xLocation:CGFloat = CGFloat(arc4random_uniform(300) + 30)

button = UIButton.buttonWithType(UIButtonType.System) as UIButton

button.frame = CGRectMake(xLocation, 10, 100, 100)
button.setTitle("Test Button", forState: UIControlState.Normal)
button.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)

self.view.addSubview(button)

}



}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()

}

func handleDisplayLink(displayLink: CADisplayLink) {

for index in 0...10 {

var buttonFrame = button.frame
buttonFrame.origin.y += 1
button.frame = buttonFrame
if button.frame.origin.y >= 500 {
displayLink.invalidate()
}
}
}


func buttonAction(sender: UIButton) {
sender.alpha = 0
}

最佳答案

您只获得了对您在 viewDidLoad 中创建的 10 个按钮之一的引用。使用类型为按钮 [UIButton] 的数组来存储所有 10 个按钮,然后在您的 CADisplayLink 回调期间循环遍历每个按钮。

您的声明将是:

    var buttons: [UIButton] = Array(count: 10, repeatedValue: UIButton.buttonWithType(.System) as! UIButton)

任何时候您在原始代码中引用按钮时,使用数组索引运算符在 for 循环的当前索引处引用该按钮:

buttons[index]

这里是 Swift 数组和标准库引用的概述:

所以提供的代码是:

var buttons: [UIButton] = Array(count: 10, repeatedValue: UIButton.buttonWithType(.System) as! UIButton)

override func viewDidLoad() {
super.viewDidLoad()

var displayLink = CADisplayLink(target: self, selector: "handleDisplayLink:")
displayLink.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)

for index in 0...10 {

var xLocation:CGFloat = CGFloat(arc4random_uniform(300) + 30)

buttons[index].frame = CGRectMake(xLocation, 10, 100, 100)
buttons[index].setTitle("Test Button \(index)", forState: UIControlState.Normal)
buttons[index].addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)

self.view.addSubview(buttons[index])

}



}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()

}

func handleDisplayLink(displayLink: CADisplayLink) {

for index in 0...10 {

var buttonFrame = buttons[index].frame
buttonFrame.origin.y += 1
buttons[index].frame = buttonFrame
if buttons[index].frame.origin.y >= 500 {
displayLink.invalidate()
}
}
}


func buttonAction(sender: UIButton) {
sender.alpha = 0
}

关于ios - 如何使用 for-in-loop 在 CADisplayLink 中创建多个对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28816287/

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