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ios - 如何加快物体的运动?

转载 作者:行者123 更新时间:2023-11-28 08:50:24 24 4
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在场景中你可以用手指移动物体。但是,如果您只是加快手指在屏幕上的移动速度 - 对象就会保持原位。有没有可能加快它的移动速度?持续时间已设置为 0

override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {

let touch = touches.first
let touchLocation = touch!.locationInNode(self)
let node = self.nodeAtPoint(touchLocation)

if (node.name == "circle") {

let moveAction = SKAction.moveTo(touchLocation, duration: 0)

figureUser.runAction(moveAction)
}
}

最佳答案

你的问题不是速度,你的问题是你在屏幕上移动得太快了,你的触摸不再识别它下面的节点,因为该节点实际上不在它下面。你如何处理这个问题是在触摸开始事件上,你检查一个节点,并将这个节点分配给一个变量。然后在触摸移动事件上,更新新变量。最后在触摸结束时,清除变量。请注意,您需要为诸如多点触控之类的事情处理此代码

var movingNode : SKNode?
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {

let touch = touches.first
let touchLocation = touch!.locationInNode(self)
let node = self.nodeAtPoint(touchLocation)

if (node.name == "circle") {
movingNode = node
let moveAction = SKAction.moveTo(touchLocation, duration: 0)

figureUser.runAction(moveAction)
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {

let touch = touches.first
let touchLocation = touch!.locationInNode(self)

let moveAction = SKAction.moveTo(touchLocation, duration: 0)
//at this point I am lost, how does node even relate here,
//is figureUser suppose to be node?
figureUser.runAction(moveAction)

}

关于ios - 如何加快物体的运动?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34400756/

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