gpt4 book ai didi

ios - 动画的动态 UIBezierPath

转载 作者:行者123 更新时间:2023-11-28 08:39:57 25 4
gpt4 key购买 nike

我想创建一个动画,其中对象沿 path 设置其位置动画。我遇到的问题是使这个 path 动态意味着它适用于所有屏幕尺寸。

上面 gif 中的宇宙飞船最初遵循“U”形路径

我使用这个“U”形 path 并且它有效,这是代码:

func animateAlongPath() {
// Create and add image to view
let myImage = UIImage(named: "myImage")!
let myImageView = UIImageView(image: myImage)

myImageView.frame = CGRect(x: 100, y: 100, width: myImage.size.width, height: myImage.size.height)
holderView.addSubview(myImageView)

// Create "U" shape path for animation (path code created in PaintCode)
let path = UIBezierPath()
path.moveToPoint(CGPointMake(59.5, 81.5))
path.addCurveToPoint(CGPointMake(66.5, 91.5), controlPoint1: CGPointMake(63.64, 84.13), controlPoint2: CGPointMake(62.62, 85.9))
path.addCurveToPoint(CGPointMake(81.5, 110.5), controlPoint1: CGPointMake(72.31, 99.88), controlPoint2: CGPointMake(75.91, 103.08))
path.addCurveToPoint(CGPointMake(109.5, 142.5), controlPoint1: CGPointMake(88.44, 119.71), controlPoint2: CGPointMake(102.39, 135.23))
path.addCurveToPoint(CGPointMake(145.5, 156.5), controlPoint1: CGPointMake(122.47, 155.76), controlPoint2: CGPointMake(129.15, 157.54))
path.addCurveToPoint(CGPointMake(237.5, 81.5), controlPoint1: CGPointMake(185.04, 153.99), controlPoint2: CGPointMake(237.5, 81.5))

let pathAnimation = CAKeyframeAnimation(keyPath: "position")
pathAnimation.path = path.CGPath // Use "U" shape path for animation
pathAnimation.calculationMode = kCAAnimationPaced
pathAnimation.timingFunctions = [CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)]
pathAnimation.duration = 1
pathAnimation.removedOnCompletion = false
pathAnimation.fillMode = kCAFillModeForwards

myImageView.layer.addAnimation(pathAnimation, forKey: nil)
myImageView.layer.position = path.currentPoint
}

问题是 UIBezierPath 不是动态的。它适用于 iPhone 6 设备屏幕尺寸,但不适用于任何其他设备尺寸,因为它是静态的。我尝试使用 PaintCode 创建带有变量的动态路径,但就是无法正常工作。

有什么想法吗?

最佳答案

PaintCode 可以使用 Frames 为可调整大小的 UIBezierPaths 生成代码。

Bezier 放入 Frame 对象中,然后设置所需的自动调整 Spring (全部灵活)。生成的代码将使用 CGRect/NSRect 进行参数化,并将使用相关系数来计算贝塞尔点。

还有视频教程about Dynamic Shapes如果您想更深入地了解。

PaintCode Bezier in Frame

关于ios - 动画的动态 UIBezierPath,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36685470/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com