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c++ - clam-NetworkEditor 编译失败

转载 作者:行者123 更新时间:2023-11-28 07:58:01 24 4
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当我尝试编译 Clam-NetworkEditor-1.4.0 时出现以下错误:

在 src/widgets/generated/moc_QFirstPerson.cxx:10:0 包含的文件中:src/widgets/generated/../QFirstPerson.hxx:348:15: 错误:函数定义没有声明参数src/widgets/generated/../QFirstPerson.hxx:在成员函数‘virtual void QFirstPerson::paintScene()’中:src/widgets/generated/../QFirstPerson.hxx:202:21: error: ‘((QFirstPerson*)this)->QFirstPerson::sphere’ 不能用作函数src/widgets/generated/../QFirstPerson.hxx:在成员函数‘void QFirstPerson::drawLight(float*, float*, const char*, const QColor&)’中:src/widgets/generated/../QFirstPerson.hxx:231:20: error: ‘((QFirstPerson*)this)->QFirstPerson::sphere’ 不能用作函数scons: * [src/widgets/generated/generated/moc_QFirstPerson.os] 错误 1scons:构建因错误而终止。

这是来自 QFirstPerson.hxx 的代码

#ifndef QFirstPerson_hxx
#define QFirstPerson_hxx

#include <QtOpenGL/QGLWidget>
#undef GetClassName
#include <QtGui/QKeyEvent>
#include <iostream>
#include <cmath>
#include <GL/glu.h>
static float * vColor(const QColor & color)
{
static float vcolor[4];
vcolor[0]=color.redF();
vcolor[1]=color.greenF();
vcolor[2]=color.blueF();
vcolor[3]=color.alphaF();
return vcolor;
}
class Light
{
unsigned _index;
QColor _ambient;
QColor _specular;
QColor _diffuse;
float _position[4];
float _direction[4];
int _cutoff;
float _exponent;
bool _enabled;
public:
Light(unsigned index,
float * position, float * direction,
int cutoff,
float exponent,
const QColor & diffuse=Qt::white,
const QColor & specular=Qt::white,
const QColor & ambient=Qt::black)
: _index(index)
, _ambient(ambient)
, _specular(specular)
, _diffuse(diffuse)
, _cutoff(cutoff)
, _exponent(exponent)
, _enabled(true)
{
for (unsigned i=0; i<4; i++) _position[i]=position[i];
for (unsigned i=0; i<4; i++) _direction[i]=direction[i];
}
void place()
{
glLightfv(GL_LIGHT0+_index, GL_AMBIENT, vColor(_ambient));
glLightfv(GL_LIGHT0+_index, GL_DIFFUSE, vColor(_diffuse));
glLightfv(GL_LIGHT0+_index, GL_SPECULAR, vColor(_specular));
glLightfv(GL_LIGHT0+_index, GL_SPOT_DIRECTION, _direction);
glLightfv(GL_LIGHT0+_index, GL_POSITION, _position);
glLighti (GL_LIGHT0+_index, GL_SPOT_CUTOFF, _cutoff);
glLightf (GL_LIGHT0+_index, GL_SPOT_EXPONENT, _exponent);
glLightf (GL_LIGHT0+_index, GL_CONSTANT_ATTENUATION, 1.0f);
glLightf (GL_LIGHT0+_index, GL_LINEAR_ATTENUATION, 0.2f);
glLightf (GL_LIGHT0+_index, GL_QUADRATIC_ATTENUATION, 0.0f);
(*(_enabled? &glEnable:&glDisable) )(GL_LIGHT0+_index);
}
};

class QFirstPerson : public QGLWidget
{
double _viewX;
double _viewY;
double _viewRotation;
double _viewElevation;
double _sourceX;
double _sourceY;
double _sphere;
GLUquadric * sphere;
Q_OBJECT
public:
QFirstPerson(QWidget * parent=0)
: QGLWidget(parent)
, _viewX(0)
, _viewY(-1)
, _viewRotation(0)
, _viewElevation(0)
, _sourceX(0)
, _sourceY(0)
, _sphere(0)
{
}
void initializeGL()
{
std::cout << "init" << std::endl;
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);
glDepthFunc(GL_LESS);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
bool blend = true;
if (blend) glEnable(GL_BLEND);
bool ligth = true;
if (ligth) glEnable(GL_LIGHTING);
}
void resizeGL(int width, int height)
{
std::cout << "resize" << std::endl;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0f, (GLfloat)width / (GLfloat)height, 0.01f, 1250.0f);
glMatrixMode(GL_MODELVIEW);
}
void paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glPushMatrix();
glRotatef( -_viewElevation, 1.0f, 0.0f, 0.0f);
glRotatef(180-_viewRotation, 0.0f, 1.0f, 0.0f);
glTranslatef(-_viewX, 0, -_viewY); // y is at z
placeLights();
paintScene();
glPopMatrix();
glDepthFunc(GL_NONE);
paintDecoration();
}
virtual void placeLights()
{
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, vColor("#505060"));
static GLfloat position0[] = { 0.0f, 1.5f, 0.0f, 1.0f };
static GLfloat direction0[] = { 0.0f, -0.5f, 0.0f, 1.0f };
Light light0(0, position0, direction0, 90, 2, "#555", "#555", "#555");
light0.place();
static GLfloat position1[] = { -5.0f, 1.0f, 5.0f, 1.0f };
static GLfloat direction1[] = { .5f, -.5f, -.5f, 1.0f };
Light light1(1, position1, direction1, 90, 2, "#700", "#770", "#700");
light1.place();
static GLfloat position2[] = { 5.0f, 1.0f, -5.0f, 1.0f };
static GLfloat direction2[] = { -1.0f/5, -1.0f/5, 1.0f, 1.0f };
Light light2(2, position2, direction2, 90, 2, "#077", "#007", "#077");
light2.place();
drawLight(position0, direction0, "Light0", "#777");
drawLight(position1, direction1, "Light1", "#a00");
drawLight(position2, direction2, "Light2", "#0aa");
}
void roomWall(float bottom, float top)
{
glBegin(GL_QUAD_STRIP);
for (unsigned i=0; i<20; i++)
{
glVertex3f(10.f-i,top,10.f);
glVertex3f(10.f-i,bottom,10.f);
}
for (unsigned i=0; i<20; i++)
{
glVertex3f(-10.f,top,10.f-i);
glVertex3f(-10.f,bottom,10.f-i);
}
for (unsigned i=0; i<20; i++)
{
glVertex3f(-10.f+i,top,-10.f);
glVertex3f(-10.f+i,bottom,-10.f);
}
for (unsigned i=0; i<20; i++)
{
glVertex3f(10.f,top,-10.f+i);
glVertex3f(10.f,bottom,-10.f+i);
}
glVertex3f(10.f,top,10.f);
glVertex3f(10.f,bottom,10.f);
glEnd();
}
virtual void paintScene()
{
glMaterialfv(GL_FRONT, GL_DIFFUSE, vColor("white"));
glMaterialfv(GL_FRONT, GL_AMBIENT, vColor("white"));
glMaterialfv(GL_FRONT, GL_SPECULAR, vColor("#333"));
glMaterialf(GL_FRONT, GL_SHININESS, 0);
glColor4fv(vColor(Qt::white));
roomWall(-1.75, -1);
roomWall(-1, 0);
roomWall(0, 1);
roomWall(1, 1.75);
qglColor(Qt::yellow);
drawPlane(-1.75);
glColor4fv(vColor("#aaa"));
drawPlane(+1.75);
qglColor(QColor("#ffa"));
renderText(0., 1, 10.-1, "North (+Y)");
renderText(0., 1, -10.+1, "South (-Y)");
renderText(10.-1, 1, 0., "East (+X)");
renderText(-10.+1, 1, 0., "West (-X)");
glPushMatrix();
glColor4fv(vColor("#b22"));
glTranslatef(_sourceX,0,_sourceY);
renderText(0., 1, 0., "Source");
glBegin(GL_LINES);
glVertex3f(0.,1.,0.);
glVertex3f(0.,0.,0.);
glEnd();
gluSphere(sphere(), 0.5f, 40, 20);
glPopMatrix();
}
void drawPlane(float height)
{
for (unsigned j=0; j<20; j++)
{
glBegin(GL_QUAD_STRIP);
for (unsigned i=0; i<=20; i++)
{
glVertex3f(10.f-j,height,10.f-i);
glVertex3f(10.f-(j+1),height,10.f-i);
}
glEnd();
}
}
void drawLight(float * position, float * direction, const char * label, const QColor & color)
{
glPushMatrix();
glColor4fv(vColor(color));
glTranslatef(position[0],position[1],position[2]);
renderText(0., 2, 0., label);
glMaterialfv(GL_FRONT, GL_EMISSION, vColor(color));
glBegin(GL_LINES);
glVertex3f(0.,0.,0.);
glVertex3fv(direction);
glVertex3f(0.,2.,0.);
glVertex3f(0.,0.,0.);
glEnd();
gluSphere(sphere(), 0.2f, 40, 20);
glMaterialfv(GL_FRONT, GL_EMISSION, vColor("black"));
glPopMatrix();
}
virtual void paintDecoration()
{
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
QString emiterString = tr("Emitter: %1, %2")
.arg(QString::number(_sourceX,'d',2))
.arg(QString::number(_sourceY,'d',2))
;
QString receiverString = tr("Receiver: %1, %2 angle %3")
.arg(QString::number(_viewX,'d',2))
.arg(QString::number(_viewY,'d',2))
.arg(QString::number(_viewRotation,'d',0))
;
glColor4fv(vColor("black"));
renderText(10,20, receiverString);
renderText(10,40, emiterString);
glBegin(GL_LINES);
glVertex3f(0,.06,-.1);
glVertex3f(0,.02,-.1);
glVertex3f(0,-.06,-.1);
glVertex3f(0,-.02,-.1);
glVertex3f(.06,0,-.1);
glVertex3f(.02,0,-.1);
glVertex3f(-.06,0,-.1);
glVertex3f(-.02,0,-.1);
glEnd();
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
void keyPressEvent( QKeyEvent * event)
{
std::cout << "key" << std::endl;
float cosOrientation = std::cos(_viewRotation*M_PI/180.f);
float sinOrientation = std::sin(_viewRotation*M_PI/180.f);
bool strafe = event->modifiers() & Qt::AltModifier;
bool run = event->modifiers() & Qt::ShiftModifier;
float step = run ? .4f : .1f;
switch (event->key())
{
case Qt::Key_Left:
if (strafe)
{
_viewX += cosOrientation * step;
_viewY -= sinOrientation * step;
emitPositionChange();
}
else
{
_viewRotation+=10;
emit orientationChanged(_viewRotation);
}
break;
case Qt::Key_Right:
if (strafe)
{
_viewX -= cosOrientation * step;
_viewY += sinOrientation * step;
emitPositionChange();
emit posChanged(QPointF(_viewX, _viewY));
}
else
{
_viewRotation-=10;
emit orientationChanged(_viewRotation);
}
break;
case Qt::Key_PageUp:
_viewElevation+=10;
break;
case Qt::Key_PageDown:
_viewElevation-=10;
break;
case Qt::Key_Up:
_viewX += sinOrientation * step;
_viewY += cosOrientation * step;
emitPositionChange();
break;
case Qt::Key_Down:
_viewX -= sinOrientation * step;
_viewY -= cosOrientation * step;
emitPositionChange();
break;
case Qt::Key_A:
_sourceX+=step;
break;
case Qt::Key_D:
_sourceX-=step;
break;
case Qt::Key_W:
_sourceY+=step;
break;
case Qt::Key_S:
_sourceY-=step;
break;
case Qt::Key_Escape:
close();
break;
default:
event->ignore();
return;
return;
}
while (_viewRotation>=360.f) _viewRotation-=360.f;
while (_viewRotation<0.f) _viewRotation+=360.f;
event->accept();
updateGL();
}
signals:
double posChanged(QPointF point);
double xPosChanged(double x);
double yPosChanged(double y);
double orientationChanged(double degrees);
private:
GLUquadric * sphere
{
if (!_sphere) _sphere = gluNewQuadric();
return _sphere;
}
void emitPositionChange()
{
emit posChanged(QPointF(_viewX, _viewY));
emit xPosChanged(_viewX);
emit yPosChanged(_viewY);
}
};


#endif// QFirstPerson_hxx

最佳答案

你有这个声明

class QFirstPerson : public QGLWidget
{
        double _viewX;
        double _viewY;
        double _viewRotation;
        double _viewElevation;
        double _sourceX;
        double _sourceY;
        double _sphere;
        GLUquadric * sphere; // <--

但是后来这段代码

gluSphere(sphere(), 0.5f, 40, 20);

假设 sphere 是可调用的。编译器不同意。

关于c++ - clam-NetworkEditor 编译失败,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12252327/

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