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c++ - GDIplus闪烁

转载 作者:行者123 更新时间:2023-11-28 07:49:30 25 4
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我正在尝试在透明窗口上使用 GDIplus 进行绘图,但遇到了很多闪烁。我读过很多帖子,建议实现双缓冲或渲染到屏幕外表面会有所帮助,我已经这样做了,但无济于事。

知道我做错了什么以及如何解决吗?谢谢。

#include <Windows.h>
#include <stdio.h>
#include <time.h>
#include <GdiPlus.h>

#pragma comment(lib, "GdiPlus.lib")

HWND hWnd = NULL;
WNDCLASSEX wcex;
HDC hdc = NULL;
PAINTSTRUCT ps;
HGDIOBJ hfDefault;
MSG msg;
COLORREF transKey = RGB(37,14,103);
ULONG_PTR m_gdiplusToken;

char window_title[9] = "testings";
char window_class[9] = "testings";

int window_width = GetSystemMetrics(SM_CXSCREEN);
int window_height = GetSystemMetrics(SM_CYSCREEN);

DWORD MainThread(LPVOID lpArgs)
{
while(1)
{
RECT rc = {0,0,window_width,window_height};
InvalidateRect(hWnd, &rc, false);
UpdateWindow(hWnd);
Sleep(50);
}
}

LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if(msg == WM_CREATE)
{
hfDefault = (HFONT)GetStockObject(DEFAULT_GUI_FONT);

Gdiplus::GdiplusStartupInput gdiplusStartupInput;
Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);

SetLayeredWindowAttributes(hWnd, transKey, 128, LWA_COLORKEY);
}
else if(msg == WM_PAINT)
{
hdc = BeginPaint(hWnd, &ps);

Gdiplus::Graphics g(hdc);

g.Clear(Gdiplus::Color(37,14,103));

Gdiplus::Bitmap* curBitmap = new Gdiplus::Bitmap(window_width, window_height);
Gdiplus::Graphics* g1 = g.FromImage(curBitmap);

static int x=1,y=1;
// x += 3;
y += 2;

Gdiplus::Pen pen(Gdiplus::Color(255, 255, 0, 255));

g1->DrawLine(&pen, x, y, window_width/2, window_height/2);

g.DrawImage(curBitmap, 0, 0);

EndPaint(hWnd, &ps);
}
else if(msg == WM_CLOSE)
{
DestroyWindow(hWnd);
}
else if(msg == WM_DESTROY)
{
PostQuitMessage(0);
}
else
{
return DefWindowProc(hWnd, msg, wParam, lParam);
}

return 0;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HBRUSH hbrBackground = CreateSolidBrush(transKey);

wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = hbrBackground;
wcex.lpszMenuName = NULL;
wcex.lpszClassName = window_class;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));

if(!RegisterClassEx(&wcex))
return 1;

hWnd = CreateWindowEx(
WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST,
window_class,
window_title,
WS_POPUP,
0,
0,
window_width,
window_height,
NULL,
NULL,
hInstance,
NULL
);

if(!hWnd)
return 1;

ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)MainThread, NULL, NULL, NULL);

while(GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}

Gdiplus::GdiplusShutdown(m_gdiplusToken);
return msg.wParam;
}

最佳答案

您的窗口具有 WS_EX_TRANSPARENT 属性,这会导致其下方的窗口在每次您的窗口无效时重新绘制。尝试将其删除。

WS_EX_TRANSPARENT 的含义是告诉 Windows 您不会在整个窗口表面上绘制(即保留部分透明),因此它需要确保首先渲染下面的所有内容所以它可以显示出来。

关于c++ - GDIplus闪烁,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14162900/

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