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javascript - JavaScript 中的关键事件

转载 作者:行者123 更新时间:2023-11-28 07:48:51 25 4
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我正在开发一个四元数程序,该程序允许用户对右侧的图像进行 3D 旋转,以便它与左侧的图像匹配。到目前为止,我有一个解决方案,允许用户使用按钮更新 HTML 文件中的 updateRotation():

<span class="rbText">X : </span><input type="button" id="xDn" class="btn" value="-" onclick="updateRotation( -5, 0, 0);" disabled/>
<span class="rbText">&nbsp;</span><input type="button" id="xUp" class="btn" value="+" onclick="updateRotation( 5, 0, 0);" disabled/></br>
<span class="rbText">Y : </span><input type="button" id="yDn" class="btn" value="-" onclick="updateRotation( 0,-5, 0);" disabled/>
<span class="rbText">&nbsp;</span><input type="button" id="yUp" class="btn" value="+" onclick="updateRotation( 0, 5, 0);" disabled/></br>

我知道想要允许用户使用按键输入来更新旋转。

这是我的 JS

var currentId=0;
var maxTrials = 6;
var dateStart, dateEnd;
var value;

//user clicks start to begin trial
function clickedStart(){
//get the current pattern
parsePattern(trialData[currentId],currentPattern);
forceUpdate.right='show';
forceUpdate.left='show';
document.getElementById('btnStart').disabled = true; //disable start button
getKeyInput();
timerOperation(true); //start clock
}

function parsePattern(unparsedStr, patSet){
var spl = unparsedStr.split("-");
var i=0;
patSet.pattern = spl[i++];
patSet.xL = spl[i++];
patSet.yL = spl[i++];
patSet.zL = spl[i++];
patSet.xR = spl[i++];
patSet.yR = spl[i++];
patSet.zR = spl[i++];
}

function getKeyInput(){
document.getElementById('canvasRight').onkeyclick = function(e){
e = e || event
switch(e.keyCode) {
case 37: // left
updateRotation(0,0,5);
return false
case 38: // up
updateRotation(0,5,0);
return false
case 39: // right
updateRotation(5,0,0);
return false
case 40: // down
updateRotation(0,-5,0);
return false
}
}
}

//we apply global rotation and not local rotation
function updateRotation(xRot, yRot,zRot){
//the rotation is in terms of absolute rotation, so note the quaternion rotation order
var q = getQuaternion(xRot, yRot, zRot);// get rotation provided by current interaction

q.multiply(t3DRQuat); //apply to existing orientation
q.normalize(); //keep the quaternion normalized... accrual of rounding errors causes drift
t3DRQuat.copy(q); //copy the new orientation into t3DRQuat

t3DRight_shape.quaternion.copy(q); //apply orientation to shape
//if there has been one update, then we can enable the end button
if(document.getElementById('btnEnd').disabled) document.getElementById('btnEnd').disabled = false;
}

还有我的 HTML 文件:

<div id="base" class="main">

<div id="topBand" class="div-band"></div>

<div id="canvasLeft" class="div-float-left">

</div>

<div id="canvasRight" class="div-float-right" tabindex = "0">

</div>

<div id="bottomBand" class="control-band">
<span class = "controlHelp">Control Panel</span>
<div id="startControl" class="startDoneTextBox">
<button type="controlButton" onclick="clickedStart();" id="btnStart"><span class="btn" id="btnStartText">Start!</span></button></br>
<dir></dir>
<button type="controlButton" onclick="clickedEnd();" id="btnEnd" disabled><span class="btn" id="btnEndText">Done!</span></button></br>
</div>

<div>
<span class = "guideHelp">Match the 3D shape on the left by rotating the shape on the right</span></br>
<span class = "userHelp">1. Press Start to load the images</span></br>
<span class = "userHelp">2. Press the image on the right and use the arrow keys to change position</span></br>
<span class = "userHelp">3. Press Done, when you think the shapes are matched</span></br>
</div>

</div>
</div>

我的 updateRotation() 与按钮方法配合得很好。但当我尝试使用按键时,却什么也没有发生。我的 getKeyInput() 是问题的根源吗?

最佳答案

使用onkeydownonkeypressonkeyup而不是onkeyclick

关于javascript - JavaScript 中的关键事件,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27105133/

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