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swift - 如何填充 UIBezierPath 中的重叠部分?

转载 作者:行者123 更新时间:2023-11-28 07:33:15 26 4
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我想在裁剪矩形的周围绘制蒙版,它在角落里有 Handlebars ,我试图用组合的 UIBezierPath 填充矩形内部,比如:4 个圆和 1 个矩形,而不是将此路径分配给 CAShapeLayer 以将其用作我认为子层。到目前为止,它填充所需区域只是重叠部分(当我们在矩形上附加圆圈时)未填充(所有角落的四分之一三角形),所以我尝试使用 combinedPath.usesEvenOddFillRule = false - combinedPath .fill() - combinedPath.close() 但没有一个对我有用!所以我需要填写这些部分,有人可以帮助我吗?

您可以从这个 link 查看图像

我的代码:

    // draw mask
let path = UIBezierPath(rect: viewBackground.bounds)

let maskRect = CGRect(x: imgView.frame.origin.x + roiRect.minX * rate, y: imgView.frame.origin.y + roiRect.minY * rate, width: roiRect.width * rate, height: roiRect.height * rate)
// First apth is for rectangle
let rectPath = UIBezierPath(rect: maskRect)
path.append(rectPath)

// and these paths for corners
let cornerMaskCircleSize: CGFloat = circleSize/2
let maskTopLeftCornerPath = UIBezierPath(ovalIn: CGRect(x: maskRect.minX - cornerMaskCircleSize/2, y: maskRect.minY - cornerMaskCircleSize/2, width: cornerMaskCircleSize, height: cornerMaskCircleSize))
let maskTopRightCornerPath = UIBezierPath(ovalIn: CGRect(x: maskRect.maxX - cornerMaskCircleSize/2, y: maskRect.minY - cornerMaskCircleSize/2, width: cornerMaskCircleSize, height: cornerMaskCircleSize))
let maskBottomRightCornerPath = UIBezierPath(ovalIn: CGRect(x: maskRect.maxX - cornerMaskCircleSize/2, y: maskRect.maxY - cornerMaskCircleSize/2, width: cornerMaskCircleSize, height: cornerMaskCircleSize))
let maskBottomLeftCornerPath = UIBezierPath(ovalIn: CGRect(x: maskRect.minX - cornerMaskCircleSize/2, y: maskRect.maxY - cornerMaskCircleSize/2, width: cornerMaskCircleSize, height: cornerMaskCircleSize))

// Combining all of them in one path
path.append(maskTopLeftCornerPath)
path.append(maskTopRightCornerPath)
path.append(maskBottomRightCornerPath)
path.append(maskBottomLeftCornerPath)
path.usesEvenOddFillRule = true
path.fill()
path.close()

cropMask.removeFromSuperlayer()
cropMask.bounds = viewBackground.frame
cropMask.position = viewBackground.center
cropMask.path = path.cgPath
cropMask.fillRule = .evenOdd
cropMask.fillColor = UIColor.init(hexString: "#212f41").cgColor
cropMask.opacity = 0.6

viewBackground.layer.addSublayer(cropMask)

最佳答案

经过 5 小时的研究,我终于找到了这个 extension它以不同的方式解决了我的问题,这个扩展有助于绘制四分之三的圆,所以我用它来绘制从矩形角边空的圆。

下面是一个使用示例代码:

fileprivate func drawMask() {

let rectPath = UIBezierPath(rect: CGRect(x: 100, y: 200, width: 175, height: 150))
let leftTopCornerPath = UIBezierPath(quarterCircleCentre: CGPoint(x: 100, y: 200), radius: 10, quadrant: .BottomRightThreeQuarterCircle)
let rightTopCornerPath = UIBezierPath(quarterCircleCentre: CGPoint(x: 275, y: 200), radius: 10, quadrant: .BottomLeftThreeQuarterCircle)
let leftBottomCornerPath = UIBezierPath(quarterCircleCentre: CGPoint(x: 100, y: 350), radius: 10, quadrant: .TopRightThreeQuarterCircle)
let rightBottomCornerPath = UIBezierPath(quarterCircleCentre: CGPoint(x: 275, y: 350), radius: 10, quadrant: .TopLeftThreeQuarterCircle)

let combined = UIBezierPath(rect: self.view.frame)
combined.append(rectPath)
combined.append(leftTopCornerPath)
combined.append(rightTopCornerPath)
combined.append(leftBottomCornerPath)
combined.append(rightBottomCornerPath)

let maskLayer = CAShapeLayer()
maskLayer.bounds = self.view.bounds
maskLayer.position = self.view.center
maskLayer.path = combined.cgPath
maskLayer.fillRule = .evenOdd
maskLayer.fillColor = UIColor.black.cgColor
maskLayer.opacity = 0.5

self.view.layer.addSublayer(maskLayer)

}

扩展名:

extension UIBezierPath {


enum QuarterCircleQuadrant {
case TopLeft, BottomLeft, TopRight, BottomRight, TopLeftThreeQuarterCircle, BottomRightThreeQuarterCircle, BottomLeftThreeQuarterCircle, TopRightThreeQuarterCircle
var startAngle: CGFloat {
switch self {
case .BottomLeft:
return CGFloat(Double.pi)
case .BottomLeftThreeQuarterCircle:
return CGFloat(Double.pi)
case .TopLeft:
return CGFloat(Double.pi)
case .BottomRight:
return 0
case .TopRight:
return 0
case .TopRightThreeQuarterCircle:
return 0
case .TopLeftThreeQuarterCircle:
return CGFloat(Double.pi)
case .BottomRightThreeQuarterCircle:
return 0
}

}
var endAngle: CGFloat {
switch self {
case .BottomLeft:
return CGFloat(Double.pi/2)
case .BottomLeftThreeQuarterCircle:
return CGFloat(Double.pi/2)
case .TopLeft:
return CGFloat(Double.pi) * 1.5
case .BottomRight:
return CGFloat(Double.pi/2)
case .TopRight:
return CGFloat(Double.pi) * 1.5
case .TopRightThreeQuarterCircle:
return CGFloat(Double.pi) * 1.5
case .TopLeftThreeQuarterCircle:
return CGFloat(Double.pi) * 1.5
case .BottomRightThreeQuarterCircle:
return CGFloat(Double.pi/2)
}


}

var clockwise: Bool {
switch self {
case .BottomLeft:
return false
case .TopLeft:
return true
case .BottomRight:
return true
case .TopRight:
return false
case .BottomLeftThreeQuarterCircle:
return true
case .TopRightThreeQuarterCircle:
return true
case .TopLeftThreeQuarterCircle:
return false
case .BottomRightThreeQuarterCircle:
return false
}


}

}

convenience init(quarterCircleCentre centre:CGPoint, radius:CGFloat, quadrant:QuarterCircleQuadrant)
{
self.init()
self.move(to: CGPoint(x: centre.x, y:centre.y))
self.addArc(withCenter: centre, radius:radius, startAngle:quadrant.startAngle, endAngle: quadrant.endAngle, clockwise:quadrant.clockwise)
self.close()
}
}

结果图片 link

关于swift - 如何填充 UIBezierPath 中的重叠部分?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54037716/

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