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ios - 为什么贝塞尔曲线路径中的 hotTest/tap 检测会在以下情况下产生不准确的结果?

转载 作者:行者123 更新时间:2023-11-28 07:27:40 25 4
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我需要在我的 UI 的一个非常特定的区域内检测敲击 - 一个倾斜的钢琴键,这里以蓝色突出显示,但我目前的设置方式,检测不准确:

piano key image 1

因为这不是一个简单的矩形,所以我不能只使用常规按钮。相反,我决定使用 PaintCode plugin 直接从 Sketch 创建贝塞尔曲线路径。

在你说这个问题重复之前:是的,我知道 this question that was asked previously ,事实上,我非常依赖 Abhimanyu Rathore 和 Diogo Souza 的回答来获得基本功能。

Sketch 图像由 3 个部分组成,blackKeyTopblackKeySideblackKeyBottom,这就是为什么 PaintCode 看起来创建了 3 个单独的贝塞尔曲线路径:

//
// StyleKit.swift
//
// Created on May 2, 2019.
//
// Generated by PaintCode Plugin for Sketch
// http://www.paintcodeapp.com/sketch
//

import UIKit

var currentBezierPath = UIBezierPath()

class StyleKit: NSObject {

//MARK: - Canvas Drawings

/// Page 1

class func drawA5(frame targetFrame: CGRect = CGRect(x: 0, y: 0, width: 200, height: 516), resizing: ResizingBehavior = .aspectFit) {
/// General Declarations
let context = UIGraphicsGetCurrentContext()!
let baseTransform = context.userSpaceToDeviceSpaceTransform.inverted()

/// Resize to Target Frame
context.saveGState()
let resizedFrame = resizing.apply(rect: CGRect(x: 0, y: 0, width: 200, height: 516), target: targetFrame)
context.translateBy(x: resizedFrame.minX, y: resizedFrame.minY)
context.scaleBy(x: resizedFrame.width / 200, y: resizedFrame.height / 516)

/// A#5 highlight
do {
context.saveGState()
context.translateBy(x: 96.5, y: 260)
context.scaleBy(x: -1, y: 1)
context.translateBy(x: -87.5, y: -250)

/// black key bottom
let blackKeyBottom = UIBezierPath()
blackKeyBottom.move(to: CGPoint(x: 66.43, y: 85.19))
blackKeyBottom.addCurve(to: CGPoint(x: 72.75, y: 85.19), controlPoint1: CGPoint(x: 70.35, y: 85.49), controlPoint2: CGPoint(x: 72.46, y: 85.49))
blackKeyBottom.addCurve(to: CGPoint(x: 72.04, y: 81.34), controlPoint1: CGPoint(x: 73.04, y: 84.89), controlPoint2: CGPoint(x: 72.8, y: 83.61))
blackKeyBottom.addLine(to: CGPoint(x: 58.18, y: 21.72))
blackKeyBottom.addCurve(to: CGPoint(x: 49.42, y: 7.99), controlPoint1: CGPoint(x: 54.67, y: 14.84), controlPoint2: CGPoint(x: 51.75, y: 10.26))
blackKeyBottom.addCurve(to: CGPoint(x: 28.57, y: 0), controlPoint1: CGPoint(x: 43.73, y: 2.43), controlPoint2: CGPoint(x: 36.47, y: 0))
blackKeyBottom.addCurve(to: CGPoint(x: 7.87, y: 8.55), controlPoint1: CGPoint(x: 20.59, y: 0), controlPoint2: CGPoint(x: 13.33, y: 3))
blackKeyBottom.addCurve(to: CGPoint(x: 0, y: 21.2), controlPoint1: CGPoint(x: 5.71, y: 10.76), controlPoint2: CGPoint(x: 3.08, y: 14.97))
blackKeyBottom.addLine(to: CGPoint(x: 1.33, y: 81.34))
blackKeyBottom.addLine(to: CGPoint(x: 1.33, y: 85.66))
blackKeyBottom.addLine(to: CGPoint(x: 4.33, y: 85.66))
blackKeyBottom.addLine(to: CGPoint(x: 66.43, y: 85.19))
blackKeyBottom.close()
context.saveGState()
context.translateBy(x: 2.09, y: 411.53)
// Warning: Blur effects are not supported.
blackKeyBottom.usesEvenOddFillRule = true
context.saveGState()
context.beginPath()
context.addPath(blackKeyBottom.cgPath)
context.addRect(blackKeyBottom.bounds.insetBy(dx: -74, dy: -74))
context.clip(using: .evenOdd)
context.translateBy(x: -147.87, y: 0)
do {
let baseZero = context.convertToDeviceSpace(CGPoint.zero).applying(baseTransform)
let baseOne = context.convertToDeviceSpace(CGPoint(x: 1, y: 1)).applying(baseTransform)
let baseOffset = context.convertToDeviceSpace(CGPoint(x: 147.87, y: 0)).applying(baseTransform)
let shadowOffset = CGSize(width: baseOffset.x - baseZero.x, height: baseOffset.y - baseZero.y)
let shadowBlur: CGFloat = 74 * min(baseOne.x - baseZero.x, baseOne.y - baseZero.y)
context.setShadow(offset: shadowOffset, blur: shadowBlur, color: UIColor(hue: 0.616, saturation: 1, brightness: 1, alpha: 0.5).cgColor)
}
UIColor.black.setFill()
blackKeyBottom.fill()
context.restoreGState()
blackKeyBottom.usesEvenOddFillRule = true
UIColor(white: 0.847, alpha: 1).setFill()
blackKeyBottom.fill()
UIColor(hue: 0.622, saturation: 0.975, brightness: 0.831, alpha: 1).setFill()
blackKeyBottom.fill()
context.restoreGState()

currentBezierPath.append(blackKeyBottom)

/// black key side
let blackKeySide = UIBezierPath()
blackKeySide.move(to: CGPoint(x: 14.38, y: 498.36))
blackKeySide.addLine(to: CGPoint(x: 15.36, y: 495.31))
blackKeySide.addLine(to: CGPoint(x: 28.85, y: 422.78))
blackKeySide.addLine(to: CGPoint(x: 111.37, y: 33.73))
blackKeySide.addLine(to: CGPoint(x: 89.45, y: 0))
blackKeySide.addLine(to: CGPoint(x: 11.65, y: 358.27))
blackKeySide.addLine(to: CGPoint(x: 0.91, y: 408.5))
blackKeySide.addLine(to: CGPoint(x: 0, y: 415.52))
blackKeySide.addLine(to: CGPoint(x: 0.54, y: 422.78))
blackKeySide.addLine(to: CGPoint(x: 5.44, y: 457.06))
blackKeySide.addLine(to: CGPoint(x: 11.65, y: 492.02))
blackKeySide.addLine(to: CGPoint(x: 14.38, y: 498.36))
blackKeySide.close()
context.saveGState()
context.translateBy(x: 63.02, y: 1.09)
// Warning: Blur effects are not supported.
blackKeySide.usesEvenOddFillRule = true
context.saveGState()
context.beginPath()
context.addPath(blackKeySide.cgPath)
context.addRect(blackKeySide.bounds.insetBy(dx: -74, dy: -74))
context.clip(using: .evenOdd)
context.translateBy(x: -186.37, y: 0)
do {
let baseZero = context.convertToDeviceSpace(CGPoint.zero).applying(baseTransform)
let baseOne = context.convertToDeviceSpace(CGPoint(x: 1, y: 1)).applying(baseTransform)
let baseOffset = context.convertToDeviceSpace(CGPoint(x: 186.37, y: 0)).applying(baseTransform)
let shadowOffset = CGSize(width: baseOffset.x - baseZero.x, height: baseOffset.y - baseZero.y)
let shadowBlur: CGFloat = 74 * min(baseOne.x - baseZero.x, baseOne.y - baseZero.y)
context.setShadow(offset: shadowOffset, blur: shadowBlur, color: UIColor(hue: 0.616, saturation: 1, brightness: 1, alpha: 0.5).cgColor)
}
UIColor.black.setFill()
blackKeySide.fill()
context.restoreGState()
blackKeySide.usesEvenOddFillRule = true
UIColor(hue: 0.622, saturation: 1, brightness: 0.745, alpha: 0.77).setFill()
blackKeySide.fill()
context.restoreGState()

currentBezierPath.append(blackKeySide)

/// black key top
let blackKeyTop = UIBezierPath()
blackKeyTop.move(to: CGPoint(x: 8.55, y: 376.64))
blackKeyTop.addLine(to: CGPoint(x: 1.08, y: 409.47))
blackKeyTop.addLine(to: CGPoint(x: 0, y: 425.43))
blackKeyTop.addLine(to: CGPoint(x: 0.6, y: 437.48))
blackKeyTop.addCurve(to: CGPoint(x: 6.37, y: 421.98), controlPoint1: CGPoint(x: 1.3, y: 431.07), controlPoint2: CGPoint(x: 3.22, y: 425.91))
blackKeyTop.addCurve(to: CGPoint(x: 13.55, y: 415.73), controlPoint1: CGPoint(x: 7.95, y: 420.01), controlPoint2: CGPoint(x: 10.34, y: 417.93))
blackKeyTop.addCurve(to: CGPoint(x: 18.28, y: 412.98), controlPoint1: CGPoint(x: 15.71, y: 414.18), controlPoint2: CGPoint(x: 17.29, y: 413.26))
blackKeyTop.addCurve(to: CGPoint(x: 23.32, y: 411.58), controlPoint1: CGPoint(x: 19.27, y: 412.7), controlPoint2: CGPoint(x: 20.96, y: 412.23))
blackKeyTop.addLine(to: CGPoint(x: 30.23, y: 410.75))
blackKeyTop.addLine(to: CGPoint(x: 37.04, y: 411.58))
blackKeyTop.addLine(to: CGPoint(x: 44.39, y: 414.18))
blackKeyTop.addLine(to: CGPoint(x: 52.05, y: 419.89))
blackKeyTop.addLine(to: CGPoint(x: 57.52, y: 428.52))
blackKeyTop.addLine(to: CGPoint(x: 65.5, y: 451.2))
blackKeyTop.addLine(to: CGPoint(x: 62.73, y: 420.81))
blackKeyTop.addLine(to: CGPoint(x: 63.2, y: 408.02))
blackKeyTop.addLine(to: CGPoint(x: 65.7, y: 396.36))
blackKeyTop.addLine(to: CGPoint(x: 151.29, y: 3.88))
blackKeyTop.addCurve(to: CGPoint(x: 151.73, y: 0.61), controlPoint1: CGPoint(x: 151.69, y: 1.96), controlPoint2: CGPoint(x: 151.84, y: 0.87))
blackKeyTop.addCurve(to: CGPoint(x: 149.11, y: 0), controlPoint1: CGPoint(x: 151.62, y: 0.35), controlPoint2: CGPoint(x: 150.75, y: 0.14))
blackKeyTop.addLine(to: CGPoint(x: 101.04, y: 0))
blackKeyTop.addCurve(to: CGPoint(x: 98.87, y: 2.39), controlPoint1: CGPoint(x: 100.09, y: 0.38), controlPoint2: CGPoint(x: 99.37, y: 1.18))
blackKeyTop.addCurve(to: CGPoint(x: 96.96, y: 9.3), controlPoint1: CGPoint(x: 98.38, y: 3.6), controlPoint2: CGPoint(x: 97.74, y: 5.9))
blackKeyTop.addLine(to: CGPoint(x: 8.55, y: 376.64))
blackKeyTop.close()
context.saveGState()
context.translateBy(x: 0.96, y: 0.84)
// Warning: Blur effects are not supported.
blackKeyTop.usesEvenOddFillRule = true
context.saveGState()
context.beginPath()
context.addPath(blackKeyTop.cgPath)
context.addRect(blackKeyTop.bounds.insetBy(dx: -55, dy: -55))
context.clip(using: .evenOdd)
context.translateBy(x: -247.76, y: 0)
do {
let baseZero = context.convertToDeviceSpace(CGPoint.zero).applying(baseTransform)
let baseOne = context.convertToDeviceSpace(CGPoint(x: 1, y: 1)).applying(baseTransform)
let baseOffset = context.convertToDeviceSpace(CGPoint(x: 247.76, y: 0)).applying(baseTransform)
let shadowOffset = CGSize(width: baseOffset.x - baseZero.x, height: baseOffset.y - baseZero.y)
let shadowBlur: CGFloat = 15 * min(baseOne.x - baseZero.x, baseOne.y - baseZero.y)
context.setShadow(offset: shadowOffset, blur: shadowBlur, color: UIColor(hue: 0.622, saturation: 1, brightness: 0.714, alpha: 0.5).cgColor)
}
context.beginTransparencyLayer(auxiliaryInfo: nil)
do {
UIColor.black.setFill()
blackKeyTop.fill()
context.saveGState()
blackKeyTop.lineWidth = 8
UIColor.black.setStroke()
blackKeyTop.stroke()
context.restoreGState()
}
context.endTransparencyLayer()
context.restoreGState()
blackKeyTop.usesEvenOddFillRule = true
UIColor(white: 1, alpha: 0.8).setFill()
blackKeyTop.fill()
UIColor(hue: 0.616, saturation: 1, brightness: 1, alpha: 0.72).setFill()
blackKeyTop.fill()
context.restoreGState()

currentBezierPath.append(blackKeyTop)

context.restoreGState()
}

context.restoreGState()
}


//MARK: - Canvas Images

/// Page 1

class func imageOfA5() -> UIImage {
struct LocalCache {
static var image: UIImage!
}
if LocalCache.image != nil {
return LocalCache.image
}
var image: UIImage

UIGraphicsBeginImageContextWithOptions(CGSize(width: 200, height: 516), false, 0)
StyleKit.drawA5()
image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()

LocalCache.image = image
return image
}


//MARK: - Resizing Behavior

enum ResizingBehavior {
case aspectFit /// The content is proportionally resized to fit into the target rectangle.
case aspectFill /// The content is proportionally resized to completely fill the target rectangle.
case stretch /// The content is stretched to match the entire target rectangle.
case center /// The content is centered in the target rectangle, but it is NOT resized.

func apply(rect: CGRect, target: CGRect) -> CGRect {
if rect == target || target == CGRect.zero {
return rect
}

var scales = CGSize.zero
scales.width = abs(target.width / rect.width)
scales.height = abs(target.height / rect.height)

switch self {
case .aspectFit:
scales.width = min(scales.width, scales.height)
scales.height = scales.width
case .aspectFill:
scales.width = max(scales.width, scales.height)
scales.height = scales.width
case .stretch:
break
case .center:
scales.width = 1
scales.height = 1
}

var result = rect.standardized
result.size.width *= scales.width
result.size.height *= scales.height
result.origin.x = target.minX + (target.width - result.width) / 2
result.origin.y = target.minY + (target.height - result.height) / 2
return result
}
}


}

如您所见,我添加了一个变量 currentBezierPath,并将黑键绘图的 3 个独立部分附加到它(因为我希望能够检测到黑键上任何位置的点击,而不是只是顶部)。

然后我有一个自定义类,在一个单独的 .swift 文件中有一个占位符名称 FromPaintCode(目前):

import UIKit

@IBDesignable
class FromPaintCode: UIView {

override func draw(_ rect: CGRect) {
StyleKit.drawA5(frame: self.bounds)
}

//MARK:- Hit TAP
@objc public func tapDetected(tapRecognizer: UITapGestureRecognizer) {
let tapLocation: CGPoint = tapRecognizer.location(in: self)
self.hitTest(tapLocation: CGPoint(x: tapLocation.x, y: tapLocation.y))
}

func hitTest(tapLocation: CGPoint) {
let path: UIBezierPath = currentBezierPath

if path.contains(tapLocation) {
print("tap inside bezier path detected!")
} else {
print("tap outside bezier path detected!")
}
}

}

... 然后我有一个简单的 UIView 连接到我的主 ViewController 中名为“aSharp5ViewOutlet”的 socket ,我正在添加一个 viewDidLoad() 中的 UITapGestureRecognizer:

let tapRecognizer = UITapGestureRecognizer(target: aSharp5ViewOutlet, action: #selector(aSharp5ViewOutlet.tapDetected(tapRecognizer:)))
aSharp5ViewOutlet.addGestureRecognizer(tapRecognizer)

问题是目前敲击识别不准确:黑色(蓝色)键的底部似乎始终返回成功的敲击,但顶部和侧面看起来参差不齐,并且在键的中间附近我得到“敲击检测到外部贝塞尔路径!”信息。此外,我收到错误的“检测到贝塞尔曲线路径内部的点击!”稍微向外,在键的右侧...

我已经在不添加/附加贝塞尔曲线路径的情况下进行了尝试(例如,只关注键的顶部),但遇到了同样的问题。

关于如何解决这个问题有什么建议吗?

编辑:

我决定选择一条更简单的路线,并使用简单的矩形 (UIButtons) 来近似钢琴键,这些矩形旋转一定角度以匹配图像中的角度。有点像这样:

let testTransform = CGAffineTransform(rotationAngle: .pi * 0.93)

testButton.transform = testTransform

最佳答案

亲爱的@Matvey,你在某些方面做得很好:-

  1. 获取一个名为 FromPaintCodeUIView
  2. UIViewController 上添加 FromPaintCode
  3. 在 View FromPaintCode 上添加 UITapGestureRecognizer

我在想的问题是 :-

<强>1。 StyleKit 计算函数,我们在 View 中添加所有内容:-

覆盖 func draw(_ rect: CGRect) {
StyleKit.drawA5(框架:self.bounds)
}

<强>2。我们从 Storyboard创建的 UIView。

2 解决方案可以是:-

解决方案 1:-

<强>1。首先,我们将在 UIViewController 中以编程方式制作一个简单的 UIView:-

  let testView = UIView()
testView.frame = CGRect.init(x: 0, y: 0, width: 300, height: 300)
testView.backgroundColor = .red
testView.center = self.view.center
self.view.addSubview(testView.center)

<强>2。在您的 UIViewController 中添加全局 currentBezierPath :- var currentBezierPath = UIBezierPath!

然后我们将在这个**testView**中使用currentBezierPath绘制一个简单的CAShapeLayer:-

currentBezierPath = UIBezierPath(ovalInRect: testView.bounds)
let shapeLayer = CAShapeLayer()
shapeLayer.path = currentBezierPath.CGPath
shapeLayer.fillColor = UIColor(red: 0.5, green: 1, blue: 0.5, alpha: 1).CGColor
shapeLayer.strokeColor = UIColor.blackColor().CGColor
shapeLayer.lineWidth = 2.0
testView.layer.addSublayer(shapeLayer)
  1. 在此测试 View 上添加手势:-

    let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(UIViewController.tapDetected(tapRecognizer:)))

    testView.addGestureRecognizer(tapRecognizer)

4.在UIViewController中注册Tap函数:-

public func tapDetected(tapRecognizer:UITapGestureRecognizer){
let tapLocation:CGPoint = tapRecognizer.location(in: testView)
self.hitTest(tapLocation: CGPoint(x: tapLocation.x, y: tapLocation.y))}

<强>5。在没有 StyleKit 帮助的情况下尝试使用简单样式的 Hit Test 仅进行一种路径测试:-

private func hitTest(tapLocation:CGPoint){
let path:UIBezierPath = self.currentBezierPath

if path.contains(tapLocation){
//tap detected do what ever you want ..;)
}else{
//ooops you taped on other position in view
}}

重要信息:-

如果上面的练习会给你准确性,那么我们需要查看 StyleKit 并通过将 UIGraphicsGetCurrentContext 替换为 CAShapeLayer 来编辑它,因为图层正在添加到 UIView 上并由 UITapGestureRecognizer 正确检测内部 View 。

解决方案 2:-

在您的 Context 案例中,只需在 UIViewController 中使用简单的触摸事件

与您分享一个问题和解决方案:-

UIGraphicsGetCurrentContext didn't appear inside UIView

关于ios - 为什么贝塞尔曲线路径中的 hotTest/tap 检测会在以下情况下产生不准确的结果?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55963229/

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