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ios - 在 ARKit 上使用 YoutubePlayerView

转载 作者:行者123 更新时间:2023-11-28 07:20:51 27 4
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我正在开发 ARKit 应用程序,我正在检测平面图并使用 YoutubePlayerView 添加 YouTube 视频 pod 浮出水面。我设法检测到表面并添加了 YouTubePlayerView。

播放 YourTube 视频中的音频但不显示视频。

有没有人以前遇到过同样的问题。

以下是我的代码。

    import UIKit
import SceneKit
import ARKit
import YoutubePlayerView
 
class ViewController: UIViewController, ARSCNViewDelegate {
 
@IBOutlet var sceneView: ARSCNView!
let videoPlayerNode = SCNNode()
 
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
 
// Show statistics such as fps and timing information
sceneView.showsStatistics = true
}
 
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
 
// Create a session configuration
let configuration = ARWorldTrackingConfiguration()
 
// Enable horizontal plane detection
configuration.planeDetection = .horizontal
 
// show Feature Points
sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints]
 
// Run the view's session
sceneView.session.run(configuration)
}
 
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
 
// Pause the view's session
sceneView.session.pause()
}
 
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
 
if let planeAnchor = anchor as? ARPlaneAnchor {
 
let videoPlayerGeometry = SCNPlane(width: CGFloat(planeAnchor.extent.x), height: CGFloat(planeAnchor.extent.z))
 
DispatchQueue.main.async {
let playerView = YoutubePlayerView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
let playerVars: [String: Any] = [
"controls": 1,
"modestbranding": 1,
"playsinline": 1,
"autoplay": 1,
"origin": "https://youtube.com"
]
playerView.delegate = self
playerView.loadWithVideoId("w277oTvoKAM", with: playerVars) // CdXesX6mYUE

videoPlayerGeometry.firstMaterial?.diffuse.contents = playerView
self.videoPlayerNode.geometry = videoPlayerGeometry
self.videoPlayerNode.eulerAngles.x = -.pi / 2
node.addChildNode(self.videoPlayerNode)
}
}
}
}
 
 
extension ViewController: YoutubePlayerViewDelegate {
func playerViewDidBecomeReady(_ playerView: YoutubePlayerView) {
print("Ready")
playerView.fetchPlayerState { (state) in
print("Fetch Player State: \(state)")
}
 
func playerView(_ playerView: YoutubePlayerView, didChangedToState state: YoutubePlayerState) {
print("Changed to state: \(state)")
}
 
func playerView(_ playerView: YoutubePlayerView, didChangeToQuality quality: YoutubePlaybackQuality) {
print("Changed to quality: \(quality)")
}
 
func playerView(_ playerView: YoutubePlayerView, receivedError error: Error) {
print("Error: \(error)")
}
 
func playerView(_ playerView: YoutubePlayerView, didPlayTime time: Float) {
print("Play time: \(time)")
}
 
func playerViewPreferredInitialLoadingView(_ playerView: YoutubePlayerView) -> UIView? {
let view = UIView()
view.backgroundColor = .red
return view
}
}

enter image description here

谢谢!

最佳答案

主要问题是使用 UIView 而不是使用 SpriteKit 的场景或 AVPlayer:

videoPlayerGeometry.firstMaterial?.diffuse.contents = skScene

或:

videoPlayerGeometry.firstMaterial?.diffuse.contents = avPlayer

以下是 .contents 实例属性的可能候选者:

  • NSColor/UIColor/CGColor
  • NS编号
  • NSImage/UIImage/CGImage
  • AVPlayer 中的 NSString 或 NSURL 对象
  • CALayer
  • SKTexture/MDLTexture/MTLTexture
  • SpriteKit 场景
  • 由六张图片组成的特殊格式数组的立方体贴图

您还错过了网址中的 /watch?v=:

let playerVars: [String: Any] = [ "controls" : 1,
"modestbranding" : 1,
"playsinline" : 1,
"autoplay" : 1,
"origin" : "https://www.youtube.com/embed/"
]

playerView.loadWithVideoId("w277oTvoKAM", with: playerVars)

如果它不起作用,请尝试 https://www.youtube.com/embed/w277oTvoKAM

此外,全局声明您的 playerView 属性。并将 playerView.delegate 放入 viewDidLoad() 方法中:

override func viewDidLoad() {
super.viewDidLoad()

sceneView.delegate = self
playerView.delegate = self // a delegate for using playerView() methods
}

附言

在 ARKit 应用中播放视频作为纹理的常规方法不适用于 YouTube 视频。但是,如果您对这种方法感兴趣,我将在此处编写它(以了解如何提供纹理):

func renderer(_ renderer: SCNSceneRenderer,
didAdd node: SCNNode,
for anchor: ARAnchor) {

if let planeAnchor = anchor as? ARPlaneAnchor {

let playerGeo = SCNPlane(width: CGFloat(planeAnchor.extent.x),
height: CGFloat(planeAnchor.extent.z))

DispatchQueue.main.async {

// here's how your video would be in a full screen mode
// let videoURL = URL(string: "https://www.youtube.com/embed/w277oTvoKAM")

let videoURL = URL(fileURLWithPath: "Assets/video.mp4")

let videoNode = SKVideoNode(url: videoURL!)

let skScene = SKScene(size:
CGSize(width: playerGeo.width * 1280,
height: playerGeo.height * 720))

videoNode.position = CGPoint(
x: skScene.size.width / 2,
y: skScene.size.height / 2)

videoNode.size = skScene.size

skScene.addChild(videoNode)
playerGeo.firstMaterial?.diffuse.contents = skScene
videoNode.play()

let playerNode = SCNNode()
playerNode.geometry = playerGeo
playerNode.eulerAngles.x = -.pi / 2
node.addChildNode(playerNode)
}
}
}

YouTube 视频在 WKWebView 中播放,但它是 2D 的。使其适用于 3D 几何是一项挑战。

关于ios - 在 ARKit 上使用 YoutubePlayerView,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58138652/

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