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c++ - 添加堆栈中的每个值

转载 作者:行者123 更新时间:2023-11-28 07:20:42 25 4
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我正在尝试找出一种方法来将堆栈中的每个值相加。

目标是使用该值来确定堆栈中的所有值是否都是偶数。我已经编写代码来执行此操作

template <class Object>
bool Stack<Object>::objectIsEven( Object value ) const {
bool answer = false;
if (value % 2 == 0)
answer = true;
return( answer );
}

但是,我对如何在单独的方法中添加所有堆栈的值感到困惑

堆栈.cpp

#ifndef STACK_CPP
#define STACK_CPP

#include "Stack.h"

namespace cs20 {

template <class Object>
Stack<Object>::Stack() {
topNode = NULL;
}

template <class Object>
Stack<Object>::Stack( const Stack<Object>& rhs ) {
topNode = NULL;
*this = rhs;
}

template <class Object>
Stack<Object>::~Stack() {
makeEmpty();
delete topNode;
}

template <class Object>
bool Stack<Object>::isEmpty() const {
return( (topNode == NULL) );
}

template <class Object>
bool Stack<Object>::even() const
{

}
// template Object must support the % operator which ints do
template <class Object>
bool Stack<Object>::objectIsEven( Object value ) const {
bool answer = false;
if (value % 2 == 0)
answer = true;
return( answer );
}


template <class Object>
void Stack<Object>::makeEmpty() {
while (!isEmpty()) {
pop();
}
}


template <class Object>
void Stack<Object>::push( const Object& data ) {
StackNode<Object>* newNode = new StackNode<Object>( data, topNode );
topNode = newNode;
}

template <class Object>
void Stack<Object>::pop() {
if (isEmpty()) {
throw EmptyStack();
}
StackNode<Object> *oldTop = topNode;
topNode = topNode->getNext();
delete oldTop;
}

template <class Object>
const Object& Stack<Object>::top( ) const {
if (isEmpty()) {
throw EmptyStack();
}
StackNode<Object> node = *topNode;
return( node.getElement() );
}

template <class Object>
Object Stack<Object>::topAndPop( ) {
Object o = top();
pop();
return( o );
}

// Deep copy of linked Stack
template <class Object>
const Stack<Object>& Stack<Object>::operator =( const Stack<Object>& rhs ) {
if (this != &rhs) {
makeEmpty();
if (!(rhs.isEmpty())) {
StackNode<Object> * rhsTopNode = rhs.topNode;
StackNode<Object> * myTopNode = new StackNode<Object>( rhsTopNode->getElement() );
topNode = myTopNode;

rhsTopNode = rhsTopNode->getNext();
while (rhsTopNode != NULL) {
myTopNode->setNext( new StackNode<Object>( rhsTopNode->getElement() ) );
myTopNode = myTopNode->getNext();
rhsTopNode = rhsTopNode->getNext();
}
}
}
return( *this );
}

template <class Object>
std::ostream& Stack<Object>::printStack( std::ostream& outs ) const {
if (isEmpty()) {
outs << "Empty Stack";
}
else {
outs << "TOP: ";
StackNode<Object> * node = topNode;
while (node != NULL) {
outs << node->getElement();
outs << "\n "; /// for visual alignment
node = node->getNext();
}
}
return( outs );
}

}

#endif

最佳答案

您不能在堆栈实现中定义您的 getSum() 函数吗?或者有什么限制吗?

太阳一号:

template <class Object> 
Object Stack<Object>::getSum( ) {
Object sum = 0; // or memset or other stuffs
StackNode<Object> * node = topNode;
while (node != NULL) {
sum += node->getElement();
node = node->getNext();
}
return sum;
}

正如 Gary 提到的,您还可以通过在每次推送或弹出时缓存总和值来提高效率(即更改堆栈)Sol-2:

添加一个表示总和的成员属性(例如,g - 总和)

template <class Object>
Stack<Object>::Stack() {
topNode = NULL;
this->sum = 0; // initialize or new object
}

每当一个对象被压入时更新总和

template <class Object>
void Stack<Object>::push( const Object& data ) {
StackNode<Object>* newNode = new StackNode<Object>( data, topNode );
topNode = newNode;
this->sum = this->sum + data;
}

每当删除对象时,pop() 都会进行相同的更新

template <class Object>
void Stack<Object>::pop() {
if (isEmpty()) {
throw EmptyStack();
}
StackNode<Object> *oldTop = topNode;
topNode = topNode->getNext();
this->sum = this->sum - oldTop->getElement();
delete oldTop;
}

现在你的最后一个函数 getSum()

template <class Object> 
Object Stack<Object>::getSum( ) {
return this->sum;
}

Sol-1 的成本为 O(N) = N,而 Sol-2 的成本为 O(N) = 1

现在你应该可以使用 pStack->objectIsEven(pStack->getSum());

我认为您不需要关心堆栈实现中的线程,否则您应该在插入/删除操作时使用某种同步机制以使堆栈保持一致。

希望这对您有所帮助。问候,

关于c++ - 添加堆栈中的每个值,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19508639/

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