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c++ - win32 C++ 在屏幕上放置图像

转载 作者:行者123 更新时间:2023-11-28 07:16:29 27 4
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我正在学习 C++,但我在将图像放到屏幕上时遇到了问题。

我已经在互联网上搜索了帮助,但找不到。

我正在尝试创建一个窗口,并在调用 WM_Paint 消息时在客户区放置一个简单的颜色,但程序像往常一样只显示灰色屏幕。我正在使用 code::blocks 10.05。

    #include <windows.h>
#include <iostream>

using namespace std;

int winx = 500;
int winy = 500;
int winbpp = 24;


static char m_bibuf[ sizeof(BITMAPINFOHEADER) + 12 ];
static BITMAPINFO &m_bi = *(BITMAPINFO*)&m_bibuf;
static BITMAPINFOHEADER &m_bih = m_bi.bmiHeader;
int* buffer = new int[winx*winy*winbpp];





int setbuffer()
{

for(int x = 0; x < winx; x++)
{
for(int y=0; y < winy; y++)
{
for(int z =0; z < winbpp; z++)
{
buffer[x*y*z] = 1;
}
}

}

return 0;

}



/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */

/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);

/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;

/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
" project 1 ", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
winx, /* The programs width */
winy, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);

/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);

/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}

/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}


/* This function is called by the Windows function DispatchMessage() */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{

case WM_CREATE:
{


m_bih.biWidth = winx;
m_bih.biHeight = winy;
m_bih.biBitCount = winbpp;
m_bih.biSize = sizeof(m_bih);
m_bih.biPlanes = 1; // DIBs are upside down
m_bih.biCompression = BI_BITFIELDS;
m_bih.biSizeImage = 0;
m_bih.biXPelsPerMeter = 0;
m_bih.biYPelsPerMeter = 0;
m_bih.biClrUsed = 0;
m_bih.biClrImportant = 0;

setbuffer();

InvalidateRect(hwnd, NULL, TRUE);

} break;

case WM_PAINT:

{


PAINTSTRUCT ps;
HDC hDC = BeginPaint(hwnd, &ps);

RECT client;

GetClientRect(hwnd, &client);



StretchDIBits ( hDC,
0, // Destination top left hand
// corner X Position
0, // Destination top left hand
// corner Y Position
client.right, // Destinations width
client.bottom, // Destinations height
0, // Source top left hand
// corner's X Position
0, // Source top left hand
// corner's Y Position
winx, // Sources width
winy, // Sources height
buffer, // Source's data
&m_bi, // Bitmap Info
DIB_RGB_COLORS, // operations
SRCCOPY);


EndPaint(hwnd, &ps);

} break;



case WM_DESTROY:

delete buffer;
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}

return 0;
}

程序编译正常,但是没有在客户区显示'buffer'的内容,它只是像往常一样显示灰色。

“缓冲区”的格式是否正确?

=下面的更新代码=

#include <windows.h>

int winx = 500;
int winy = 400;

int bpp = 24;
size_t pwidth;


int scanlinewidth = 0;
int numscanlines = 0;

bool setscanline = 1;
bool setbitmap = 1;

BITMAPINFO m_bi;
struct BGR{ char blue; char green; char red;};

BGR* buffer;



void setframebuffer()
{
m_bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);

m_bi.bmiHeader.biPlanes = 1;
m_bi.bmiHeader.biBitCount = bpp;
m_bi.bmiHeader.biCompression = BI_RGB;
m_bi.bmiHeader.biSizeImage = 0;
m_bi.bmiHeader.biXPelsPerMeter = 100;
m_bi.bmiHeader.biYPelsPerMeter = 100;
m_bi.bmiHeader.biClrUsed = 0;
m_bi.bmiHeader.biClrImportant = 0;

if (setbitmap)
{
m_bi.bmiHeader.biWidth = scanlinewidth;
m_bi.bmiHeader.biHeight = numscanlines;
setbitmap = 0;


}



if (!setbitmap)
{
pwidth = (scanlinewidth * 3 + 3) & ~3;
buffer = new BGR[(scanlinewidth + pwidth)*numscanlines];

}



for (int i = 0; i < ((scanlinewidth + pwidth) * numscanlines); i++)
{
buffer[i].blue = 0;
buffer[i].green = 0;
buffer[i].red = 255;

}


}




/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */

/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);

/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;

/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"framebuffer project for win32", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
winx, /* The programs width */
winy, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);

/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);

/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}

/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}


/* This function is called by the Windows function DispatchMessage() */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
DWORD result;

switch (message) /* handle the messages */
{
case WM_CREATE:
{


InvalidateRect(hwnd,0,0);

}break;

case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hDC = BeginPaint(hwnd, &ps);
RECT client;
GetClientRect(hwnd,&client);
if(setscanline) {
scanlinewidth = client.right;
numscanlines = client.bottom;
setscanline = 0;
}
setframebuffer();

result = StretchDIBits(hDC,
0, 0,
client.right, client.bottom,
0, 0,
scanlinewidth, numscanlines,
buffer, &m_bi, DIB_RGB_COLORS, SRCCOPY);
if(result != winy)
{
//Drawing failed
DebugBreak();
}
EndPaint(hwnd, &ps);




}break;

case WM_KEYDOWN:{ int escpressed = GetAsyncKeyState(27); if(escpressed){PostQuitMessage(0);}}break;


case WM_DESTROY: {
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
}break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}

return 0;
}

编辑将 int setbuffer 更改为 WM_create 中的 setbuffer

编辑 #2 将 getdc 更改为开始绘制。

编辑 #3 将 bpp 更改为 24,还更改了 WM_Create 以设置所有位图属性

编辑 #4 感谢您的帮助,我找到了解决方案。以前我不明白扫描线填充,但现在我完全理解了。更新后的代码在屏幕上打印出纯色,您可以自己编译并更改颜色。感谢您帮助我解决了我的问题,现在我可以开始使用我自己的代码在屏幕上绘图了。

最佳答案

我不确定所有这些问题是否仍然相关,因为我在您开始编辑之前复制了代码。无论哪种方式,这都有效,您应该能够很容易地看到差异。

BITMAPINFO 结构未正确初始化。

缓冲区创建不正确,它太大并且不一定正确对齐以用作位图。宽度需要填充为 4 的倍数,这对于 500 的宽度是可以的,但对于 499 的宽度则不行。

我还添加了一个检查以确保 StretchDIBits 成功,如果失败,它会将您转储到调试器中。如果愿意,您可以添加更合适的错误检查。

我还删除了一些评论,以尽可能缩短内容。

#include <windows.h>

const int winx = 500;
const int winy = 500;
const int winbpp = 3;

BITMAPINFO m_bi;
char* buffer = 0;

void setbuffer()
{
m_bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
m_bi.bmiHeader.biWidth = winx;
m_bi.bmiHeader.biHeight = winy;
m_bi.bmiHeader.biPlanes = 1;
m_bi.bmiHeader.biBitCount = 24;
m_bi.bmiHeader.biCompression = BI_RGB;
m_bi.bmiHeader.biSizeImage = 0;
m_bi.bmiHeader.biXPelsPerMeter = 100;
m_bi.bmiHeader.biYPelsPerMeter = 100;
m_bi.bmiHeader.biClrUsed = 0;
m_bi.bmiHeader.biClrImportant = 0;

size_t paddedWidth = (winx * 3 + 3) & ~3;
buffer = new char[paddedWidth * winy * winbpp];

for(int y = 0; y < winy; ++y)
{
for(int x = 0; x < winx; ++x)
{
for(int z = 0; z < 3; ++z)
{
buffer[y * paddedWidth + x * winbpp + z] = z * x;
}
}
}
}

LRESULT CALLBACK WindowProcedure(HWND, UINT, WPARAM, LPARAM);

char szClassName[] = "CodeBlocksWindowsApp";

int WINAPI WinMain(HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */

wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
wincl.hbrBackground = (HBRUSH)COLOR_BACKGROUND;

if(!RegisterClassEx(&wincl))
return 0;

hwnd = CreateWindowEx(
0, /* Extended possibilites for variation */
szClassName, /* Classname */
" project 1 ", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
winx, /* The programs width */
winy, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);

ShowWindow(hwnd, nCmdShow);

while(GetMessage(&messages, NULL, 0, 0))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}

return messages.wParam;
}

LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hDC;
RECT client;
DWORD result;

switch(message) /* handle the messages */
{
case WM_CREATE:
setbuffer();
InvalidateRect(hwnd, NULL, TRUE);
break;

case WM_PAINT:
hDC = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &client);
result = StretchDIBits(hDC,
0, 0,
client.right, client.bottom,
0, 0,
winx, winy,
buffer, &m_bi, DIB_RGB_COLORS, SRCCOPY);
if(result != winy)
{
//Drawing failed
DebugBreak();
}
EndPaint(hwnd, &ps);
break;

case WM_DESTROY:
delete buffer;
PostQuitMessage(0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}

关于c++ - win32 C++ 在屏幕上放置图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20156874/

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