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Javascript for 循环不循环遍历数组

转载 作者:行者123 更新时间:2023-11-28 06:56:12 25 4
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我正在尝试读入平台游戏级别的 TMX 文件。我试图绘制图 block 集以查看我的代码是否正常工作。这就是我加载 map 的方式:

function TileMapLayer(mapWidth, mapHeight, tileWidth, tileHeight, layerName, tileData) {
'use strict';
var name = layerName,
width = mapWidth, height = mapHeight,
// An array of integers used to figure out whether there is a tile in the
// player's position
map = [width][height];
// The tileset that makes up the tilemap
this.tileSet = Game.res.getImage('tileSet');
var data = tileData;

function getWidth() {return width;}
function getHeight() {return height;}
}

TileMapLayer.prototype.draw = function() {
'use strict';
ctx.beginPath();
ctx.drawImage(this.tileSet, canvasWidth / 2, canvasHeight / 2);
ctx.closePath();
};

function TileMap() {
'use strict';
this.mapLayers = [];
}

TileMap.prototype.loadFile = function(pathToFile) {
'use strict';
var xhr = new XMLHttpRequest();
var that = this;
xhr.onreadystatechange = function() {
if(xhr.readyState === 4) {
// read in xml file
var domParser = new DOMParser();
var mapData = domParser.parseFromString(xhr.responseText, 'text/xml');
var mapAttributes = mapData.getElementsByTagName('map')[0].attributes;
// get tileset location
var tileSet = mapData.getElementsByTagName('tileset')[0].getElementsByTagName('image')[0].attributes;
Game.res.addImage('tileSet', '/home/agoston/Documents/js/platformer/res/maps/' + tileSet.getNamedItem('source').nodeValue);
// get map & tile dimensions
that.width = parseInt(mapAttributes.getNamedItem('width').nodeValue);
that.height = parseInt(mapAttributes.getNamedItem('height').nodeValue);
that.tileWidth = parseInt(mapAttributes.getNamedItem('tilewidth').nodeValue);
that.tileHeight = parseInt(mapAttributes.getNamedItem('tileheight').nodeValue);

// get layer data
var layers = mapData.getElementsByTagName('layer');

// create layers
for(var i = 0; i < layers.length; ++i) {
that.mapLayers[i] = new TileMapLayer(that.width, that.height,
that.tileWidth,
that.tileHeight,
layers[i].attributes.getNamedItem('name').nodeValue,
layers[i].getElementsByTagName('data')[0]);
}

}
};
xhr.open('GET', pathToFile, true);
xhr.send(null);
};

TileMap.prototype.draw = function() {
// this block of code doesn't execute
for(var i = 0; i < this.mapLayers; ++i) {
console.log('drawing map layers');
this.mapLayers[i].draw();
}
};

但是,本应遍历 map 图层数组的循环根本不循环。当我尝试使用以下命令绘制数组中的第一个 map 层时:

TileMap.prototype.draw = function() {
this.mapLayers[0].draw();
};

它绘制了tileset图像,但给出了这个错误:

TypeError: this.mapLayers[0] is undefined

有谁知道为什么会这样吗?如果您愿意,可以在此处找到 TMX 文件:http://pastebin.com/MYdJCHfQ

最佳答案

看起来 mapLayers 是一个您想要迭代的数组,但您缺少它的 length 属性来告诉循环何时停止循环。也许这会有所帮助:

for(var i = 0, j = this.mapLayers.length; i < j; ++i) {
console.log('drawing map layers');
this.mapLayers[i].draw();
}

关于Javascript for 循环不循环遍历数组,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32552819/

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